Files
Matthew Stanley e6ce5006b4 docs: move root and stale docs into docs/ and docs/internal/
The repository root carried seven markdown files that were not onboarding
material, plus two that had been superseded by the code they described. This
sorts them: reader-facing docs to docs/, working notes to docs/internal/, and
the two superseded ones merged into the docs that replaced them.

Moved to docs/:            WIDESCREEN.md, ENHANCEMENTS.md, TCP_COMMANDS.md
Moved to docs/internal/:   PRINCIPLES.md, ISSUES.md, DEBUG.md, GTE_LM_FIX.md,
                           and from docs/: bios-hardening.md, overlay-status.md,
                           overlay-plan.md, overlay-recompilation-design.md,
                           overlay-discovery.md, TOMBA2_EXC_CONSULT_RESPONSE.md,
                           CASE_A_AOT_GAP.md, audit_inventory.md
Moved to docs/internal/upstream/: UPSTREAM_2026-08-20.md

The root keeps only what belongs there: README.md, CONTRIBUTING.md, LICENSE,
CLAUDE.md, THIRD_PARTY_ATTRIBUTION.md, RELEASE_NOTES.md, the dotfiles and
psxrecomp_cli.py.

MERGES

SPLITGEN_MIGRATION.md folded into docs/BUILDING.md as "Split generated C". Its
migration instructions were stale in a way that mattered: it told every game
repo to hand-edit its CMakeLists and add a file(GLOB ...) over
<serial>_full*.c, but runtime/runtime.cmake now does that itself. GEN_FULL_GLOB
is a multi-value argument of psxrecomp_add_game_runtime(); the loop at
runtime.cmake:1985 makes each pattern absolute against CMAKE_CURRENT_SOURCE_DIR,
expands it with file(GLOB), and concatenates the hits into
GAME_GENERATED_FULL_C. So a title names the pattern and gets however many shards
a regeneration produced. The rewritten section describes that, the two-step
fallback when the globs match nothing (GEN_FULL_FALLBACK, else <serial>_full.c
derived from the dispatch marker by substituting _dispatch.c), and the one
caveat the code actually has: that file(GLOB) is plain, not CONFIGURE_DEPENDS,
so a regeneration which changes the shard COUNT needs a re-configure to be seen.

psxrecomp-toml-readme.md folded into docs/GAME_PROJECT_SETUP.md as "EXE-only
autofill (psxrecomp-toml)", placed after "Disc autofill (probe_disc.py)" and
before "Project Studio" so the two autofill paths sit together. Its documented
flags were checked against the usage text in recompiler/src/main_toml.cpp:28-42
and against the argument parser at :150-165 -- all seven options match with no
drift, so the flag list is reproduced as-is. Added a pointer that probe_disc.py
is preferable when a cue exists, since that tool does the same EXE-header work
plus disc identity and netplay gates.

FUNCTIONAL FIXES

tools/gen_tcp_commands.py wrote to REPO/"TCP_COMMANDS.md". After the move that
path does not exist, so the generator would have created a new stray root file
and --check would have failed against it forever. Retargeted to
REPO/"docs"/"TCP_COMMANDS.md", along with the seven docstring and message
strings that name the path.

Running it surfaced two further problems, both fixed here:

  * The doc was genuinely stale -- pre-existing drift, not introduced by this
    commit (the moved file is byte-identical to origin/master, and no
    debug-server command table is touched here). Four commands registered since
    the last regeneration were missing from the index -- cdrom_timing_dump,
    savestate_status, ws_ui_groups, xprobe_watch -- and scanline had gained a
    backend. Regenerated: 307 -> 311 commands, and the change is confined to the
    AUTOGEN block (the hand-written head and tail are byte-identical to master).
    tools/gen_tcp_commands.py --check now exits 0.
  * DOC.write_text() has no newline argument, so Python translated every newline
    to os.linesep. On Windows that rewrote all 585 lines of the file to CRLF and
    turned a four-line index update into a whole-file diff -- measured: 589 CRLF
    / 0 LF after a run, against 0 CRLF / 585 LF in the repo. Now written through
    an explicit newline="" handle, verified to leave the file at 0 CRLF.

runtime/include/debug_server.h:9 and runtime/src/debug_server.c:8 cited "TCP.md
and DEBUG.md". TCP.md has never existed in this repo under that name; both now
name docs/TCP_COMMANDS.md and docs/internal/DEBUG.md.

LINK AND REFERENCE FIXES

Every inbound reference to a moved file was located by grepping each basename
across the whole tracked tree, not just the markdown. Markdown hrefs in
README.md, CONTRIBUTING.md, docs/ARCHITECTURE.md, docs/COMPILING_OVERLAYS.md,
docs/AOT_OVERLAY_PLAN.md, docs/RELOCATION_MANIFEST_FORMAT.md,
docs/config_schema.md, docs/OVERLAY_XREF.md, docs/TCP_COMMANDS.md and several
docs/internal/ files now point at the new locations; where two files became
siblings under docs/internal/ the path was shortened rather than lengthened
(bios-hardening.md's reference to overlay-discovery.md, for instance).
docs/COMPILING_OVERLAYS.md's "in this folder" phrasing was wrong once two of the
three files it listed moved, so it now names internal/ explicitly.

24 source-comment mentions of ENHANCEMENTS.md sections G1.x across 19 files
(recompiler, runtime, cmake) were retargeted to docs/ENHANCEMENTS.md with the
section numbers untouched. docs/SHADOW_ENHANCEMENTS.md is a DIFFERENT file and
was deliberately excluded.

20 rationale strings citing docs/CASE_A_AOT_GAP.md across the four
recompiler/seeds/*.json files were updated. Done as a byte-level substring
replacement rather than a JSON round-trip: two of those files are stored with
CRLF endings and two with LF, and re-serializing them reformatted 5,700 lines.
The byte-level version changes exactly 20 lines and each file still parses.

References that look similar but point elsewhere were deliberately left alone,
and are worth naming so a future pass does not "fix" them:

  * "recomp-template PRINCIPLES.md" / "NES recomp template PRINCIPLES.md" in
    CLAUDE.md:43, docs/SHADOW_ENHANCEMENTS.md:28,
    docs/internal/HLE_SCHEDULER_CARVEOUT_PLAN.md:5,
    runtime/src/debug_server.c:4934 and tools/parity_diff.py:8 are a different
    repository's file. Only the five that mean this repo's PRINCIPLES.md were
    updated.
  * Every remaining bare ISSUES.md mention is a GAME repo's tracker
    (MegaManX6Recomp 2/7/8/9, TombaRecomp 6), not this repo's.
  * docs/disc-speed.md:4,54,56 and docs/internal/bios-hardening.md:5 name
    overlay-discovery as a BRANCH, not a file, so no path applies.

INDEXES

README.md's "New here?" table gains rows for docs/WIDESCREEN.md,
docs/ENHANCEMENTS.md and docs/TCP_COMMANDS.md. docs/internal/README.md gains
sections indexing all fourteen documents that moved in, plus an "Upstream
contributor reviews" section describing upstream/ and the new sweep file, plus a
"Removed" bullet for CYCLE_TIMING_ARCH.md (deleted in the previous commit)
pointing at FAITHFUL_TIMING_PLAN.md, CYCLE_MODEL_BEETLE.md and
PRECISE_IRQ_SLICE.md -- following the SLJIT_PERSIST_CACHE.md precedent already
in that file.

docs/ENHANCEMENTS.md:7 claimed framework bugs live in "game repos' ISSUES.md
until a framework tracker exists". A framework tracker does exist; it now says
so and names the Beads epic.

VERIFICATION

A link checker was written to scan every tracked *.md for relative links,
resolving each against the tree being scanned. Baseline at origin/master: 129
files, 137 relative links, 3 broken. After both commits: 127 files, 159 relative
links, 3 broken -- the SAME three, all pre-existing and untouched here:

    docs/DATA_SHARDS.md -> INSTANT_LOADS_PARKED.md   (never existed)
    docs/DATA_SHARDS.md -> INSTANT_LOADS_SPIKE2.md   (never existed)
    docs/NETPLAY.md     -> ../lib/recomp-net/README.md  (inside a submodule)

Zero new broken links. The checker's own coverage was checked against a raw grep
for markdown link openers: the 3-link difference is C++ lambdas inside code
blocks, correctly not treated as links.

Also verified: py_compile over all 113 tracked tools/*.py plus psxrecomp_cli.py;
all four seed JSONs still parse; the test-registration guard still reports 123
test files all registered; recompiler/tests/test_coverage_vault.py still passes;
and no file in this commit had its line endings flipped (checked mechanically
across all 50 modified files, after two files were caught and redone).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 07:39:07 -07:00

197 lines
3.1 KiB
Markdown

# PRINCIPLES.md
Global Debugging & Reverse Engineering Principles
This document is the SINGLE source of truth for all rules.
All other files reference this. Nothing overrides this.
---
# 1. CORE PHILOSOPHY
We do not guess.
We do not explore blindly.
We do not fix symptoms.
We identify:
1. The exact point of divergence
2. The exact state difference
3. The exact instruction or function responsible
Then we fix that — and only that.
---
# 2. STATE OVER THEORY
If two systems behave differently, then their state differs.
All debugging reduces to:
- Capturing state
- Comparing state
- Finding the first difference
Do not theorize causes without state evidence.
---
# 3. FIRST DIVERGENCE (CRITICAL)
Never debug the final symptom.
Always find:
> The FIRST moment where expected != actual
If you are not identifying the first divergence, you are doing it wrong.
---
# 4. TEMPORAL DEBUGGING
Bugs are about WHEN, not WHAT.
Reason in time:
- What happened before this?
- What changed?
---
# 5. WRITE VS READ BUGS
Determine the class:
Write-time:
- Wrong data written
Read-time:
- Correct data, wrong usage
Do not mix these.
---
# 6. TRACE THE WRITER
When state differs, find:
- WHO wrote it
- WHEN it was written
- WHY it differs
---
# 7. FIX THE SOURCE
Invalid:
- Clamping
- Skipping logic
- Hardcoding values
Valid:
- Fixing the producing logic
- Fixing execution order
- Reproducing missing state
---
# 8. MINIMAL FIXES
The correct fix:
- Smallest possible change
- Matches original system behavior
---
# 9. STRUCTURED DATA ONLY
Use:
- Ring buffers
- State snapshots
- Structured JSON artifacts
Avoid:
- printf spam
- unstructured logs
- log files of any kind
---
# 10. BUILD TOOLS, NOT GUESSWORK
If you cannot answer something:
-> build a tool to answer it
---
# 11. NEVER DEBUG BLIND
If you say:
- "maybe"
- "likely"
You are missing data.
Stop and gather it.
---
# 12. STUBS (ABSOLUTE RULE)
NO STUBS — EVER
If execution reaches unknown code:
1. STOP
2. Identify target
3. Fix discovery/codegen
Never simulate behavior.
---
# 13. FUNCTION DISCOVERY
A dispatch miss is a graph failure.
Fix:
- function finder
- codegen
Never patch output.
---
# 14. SUCCESS DEFINITION
A bug is fixed only when:
1. Root cause identified
2. Divergence explained
3. Fix addresses cause
4. Behavior matches reference
---
# 15. DISTRUST TOOLING
At the start of every session, validate that tools are doing what you
think they're doing. Run a known-good query, check the output by hand,
verify file paths resolve where you expect.
Never trust:
- That a previous session's tool still works the same way
- That generated output matches what you asked for
- That a grep/awk pipeline found all matches
When you build a new tool or instrument, verify its FIRST output manually
before relying on it for analysis.
---
# 16. ORACLES
Truth comes from two sources:
- Ghidra for what the code is supposed to do (static analysis)
- DuckStation for what real PS1 hardware does at runtime (dynamic oracle)
Use both, never just one. Don't guess. Don't say "probably". If you
cannot answer a question from Ghidra or DuckStation, the answer is
"I don't know yet" — not a confident guess.