Files
2026-10-25 00:06:40 -07:00

225 lines
9.9 KiB
C

#ifndef PSXRECOMP_SPU_H
#define PSXRECOMP_SPU_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
void spu_init(void);
/* Guest-clocked SPU: render every whole sample owed up to the current guest
* cycle (768 cycles per 44.1 kHz sample) into the output queue. Every SPU
* register/DMA/CD-input access does this first; the host pump calls it, then
* drains the queue. */
void spu_catch_up(void);
uint32_t spu_output_available(void);
uint32_t spu_output_pop(int16_t* out_stereo, uint32_t max_frames);
void spu_output_drop(uint32_t frames); /* oldest first */
void spu_output_flush(void);
uint64_t spu_output_overflow_drops(void);
/* Host gate: while it returns nonzero (rollback resimulation, FMV-skip mute)
* rendered samples advance SPU state but are not queued. */
void spu_set_output_gate(int (*suppressed)(void));
typedef struct SpuDebugInfo {
uint32_t ctrl;
uint32_t active_mask;
int16_t main_l;
int16_t main_r;
int16_t cd_l;
int16_t cd_r;
uint32_t key_on_count;
uint64_t render_frames;
uint64_t nonzero_frames;
int32_t last_peak;
int32_t peak;
uint32_t cd_frames;
uint64_t cd_push_frames;
uint64_t cd_overflow_frames;
uint64_t cd_underflow_frames;
} SpuDebugInfo;
void spu_debug_info(SpuDebugInfo* out);
/* ---- Per-voice register snapshot. Mirrors the fields the Beetle oracle
* exposes via PS_SPU::GetRegister(GSREG_V0_*) so both backends produce a
* structurally-identical spu_voices payload that diff tooling can compare. */
typedef struct SpuVoiceState {
int active; /* our internal "is voicing" flag (no ADSR yet) */
uint16_t vol_ctrl_l; /* raw voice reg 0 */
uint16_t vol_ctrl_r; /* raw voice reg 1 */
uint16_t pitch; /* raw voice reg 2 */
uint16_t start_lo; /* raw voice reg 3 (start_addr >> 3) */
uint16_t adsr_lo; /* raw voice reg 5 */
uint16_t adsr_hi; /* raw voice reg 6 */
uint16_t loop_lo; /* raw voice reg 7 (loop_addr >> 3) */
uint32_t cur_addr; /* current decode pointer (byte addr in SPU RAM) */
uint32_t repeat_addr; /* effective loop point (byte addr in SPU RAM) */
uint8_t last_flags; /* flag byte from most recently decoded block */
uint8_t sample_idx; /* position inside the current 28-sample block */
uint16_t phase; /* sub-sample phase counter (0..0x1000) */
uint16_t env_level; /* live ADSR envelope level (0..0x7FFF) */
uint8_t adsr_phase; /* 0=attack 1=decay 2=sustain 3=release */
int16_t vol_cur_l; /* live effective L volume (sweep-aware, full int16) */
int16_t vol_cur_r; /* live effective R volume (sweep-aware, full int16) */
} SpuVoiceState;
typedef struct SpuGlobalState {
uint16_t ctrl; /* SPUCONT (0x1F801DAA) */
uint16_t main_vol_l; /* raw 0x1F801D80 */
uint16_t main_vol_r; /* raw 0x1F801D82 */
uint32_t kon_latch; /* last 24-bit KEYON value */
uint32_t koff_latch; /* last 24-bit KEYOFF value */
uint32_t pmon; /* pitch mod (0x1F801D90/92) */
uint32_t non; /* noise mode (0x1F801D94/96) */
uint32_t eon; /* reverb mode (0x1F801D98/9A) */
uint32_t endx; /* end-block reached latch (0x1F801D9C/9E) */
uint32_t active_mask; /* recomp-local "still voicing" mask */
/* ---- SPU DSP fidelity state (issue #103: IRQ/reverb/noise/sweeps) ---- */
uint16_t irq_flag; /* SPU IRQ latch (mirrors SPUSTAT bit 6) */
uint16_t reverb_on; /* SPUCNT bit 7 (reverb work-area write enable) */
uint32_t irq_addr; /* IRQ address as a BYTE address (reg 0x1F801DA4 << 3) */
uint32_t reverb_mbase; /* reverb work area start, byte address (mBASE << 3) */
uint32_t reverb_cur; /* current reverb buffer address (byte, advances @22050Hz) */
uint32_t capture_pos; /* capture-buffer write offset (0..0x3FE, wraps at 0x400) */
uint16_t noise_lfsr; /* live noise shift register value */
uint16_t noise_pad; /* reserved / alignment */
uint32_t sweep_l_mask; /* voices whose LEFT volume register is in sweep mode */
uint32_t sweep_r_mask; /* voices whose RIGHT volume register is in sweep mode */
uint32_t sweep_main; /* bit0 = main L in sweep mode, bit1 = main R */
} SpuGlobalState;
void spu_get_voice_state(int voice, SpuVoiceState* out);
void spu_get_global_state(SpuGlobalState* out);
/* SPUCNT (0x1F801DAA) alone. The sample-event scheduler gates on one ctrl bit
* per device-service call; building the full SpuGlobalState there (register
* sweep + three 24-voice loops) was ~40% of emu-thread time during the Capcom
* FMV's MMIO-polling loop (gdb-sampled 2026-09-01). */
uint16_t spu_ctrl_read(void);
/* Debug peek into SPU sample RAM (spu_ram TCP command). */
uint32_t spu_ram_peek(uint32_t addr, uint8_t *out, uint32_t len);
/* ---- Always-on per-voice event ring. Records KEYON, KEYOFF, voice
* end-flag-stop and end-flag-loop events with a frame timestamp. Allocated
* at spu_init; never armed/disarmed. Query the window of interest. */
typedef enum {
SPU_EV_KEYON = 1,
SPU_EV_KEYOFF = 2,
SPU_EV_END_STOP = 3, /* loop_end without repeat → voice silenced */
SPU_EV_END_LOOP = 4, /* loop_end with repeat → cur_addr=repeat_addr */
SPU_EV_IRQ = 5 /* SPU RAM IRQ-address hit → I_STAT bit 9 raised;
voice=0xFF (not voice-attributable), addr=byte
address that matched */
} SpuEventKind;
typedef struct SpuEvent {
uint64_t seq;
uint32_t frame;
uint8_t kind;
uint8_t voice;
uint16_t pitch;
uint32_t addr; /* start_addr for KEYON; cur_addr for KEYOFF/END_*; repeat_addr for END_LOOP */
uint16_t adsr_lo;
uint16_t adsr_hi;
uint16_t vol_l;
uint16_t vol_r;
} SpuEvent;
uint64_t spu_event_total(void);
uint32_t spu_event_get(SpuEvent* out, uint32_t max_count); /* most recent up to max_count */
void spu_event_reset(void);
/* MMIO read/write (0x1F801C00-0x1F801FFF) */
uint32_t spu_read(uint32_t addr);
void spu_write(uint32_t addr, uint32_t value);
/* DMA channel 4 interface. spu_dma_read reads one 32-bit word from SPU RAM
* at the current transfer address, advances the address by 4, and runs the
* SPU IRQ-address check (SPU RAM -> CPU direction, DICR direction bit 0). */
void spu_dma_write(uint32_t word);
uint32_t spu_dma_read(void);
int spu_dma_ready(void);
/* CD-ROM XA/CDDA input path. Samples are stereo 44.1 kHz PCM entering the
* SPU CD input bus; SPU control bit 0 and CD volume registers gate output. */
void spu_cd_audio_push(const int16_t* stereo, int frames);
void spu_cd_audio_reset(void);
/* Get pointer to SPU RAM for direct access (512KB) */
const uint8_t* spu_get_ram(void);
/* Opt-in enhancement assets. Bank 0 is hardware RAM; immutable ADPCM banks
* 1..31 reside outside it. A binding is consumed at the next KEYON on that
* voice, preserving the native decoder, pitch, envelopes, mixer and KEYOFF.
* Bank addresses are byte offsets (the voice registers still use /8 units).
* Both active and pending bindings are part of the SPU snapshot wire. */
int spu_register_sample_bank(uint32_t bank, const void *adpcm, uint32_t bytes);
int spu_bind_next_voice_bank(unsigned voice, uint32_t bank);
/* Optional title-owned voices, independent of all 24 hardware channels.
* Register order is VOL_L, VOL_R, PITCH, START, ADSR_LO, ADSR_HI, ENV, LOOP.
* Mode bits: 0 noise, 1 reverb. Slots 0..23; nonzero immutable bank required.
* Decoder/envelope/sweep state is serialized; ordinary snapshots retain their
* existing size until this enhancement is used. */
int spu_private_voice_play(unsigned slot,uint32_t bank,const uint16_t regs[8],unsigned mode);
void spu_private_voice_stop(uint32_t mask);
int spu_private_voice_volume(unsigned slot,uint16_t left,uint16_t right);
uint32_t spu_private_voice_active(void);
/* ---- Verified-enhancement shadow tap (consumed by spu_shadow.c) ---------
*
* Present-time, opt-in float SPU re-render. When the shadow is enabled,
* spu_render fills a per-output-frame, per-voice tap with the exact inputs the
* canon used (the 4 decoded samples bracketing the sub-sample phase, the
* fractional phase, envelope level, and per-voice + main volumes). The shadow
* re-interpolates these in float. The layout MUST match spu.c's internal
* SpuShadowVoiceTap / SpuShadowFrameTap. */
#define SPU_SHADOW_MAX_VOICES 48
typedef struct {
int16_t s[4]; /* decoded samples sample_idx-1 .. +2 (block-edge clamped) */
float frac; /* fractional sub-sample phase in [0,1) */
uint16_t env; /* env_level (0..0x7FFF) */
int16_t vol_l; /* per-voice L volume, 1.14 scale (effective int16 >> 1) */
int16_t vol_r; /* per-voice R volume, same scale */
uint8_t active;
} SpuShadowVoiceTapPub;
typedef struct {
SpuShadowVoiceTapPub voice[SPU_SHADOW_MAX_VOICES];
int16_t main_l;
int16_t main_r;
int enabled;
} SpuShadowFrameTapPub;
/* Pointer to the tap array (SpuShadowFrameTapPub[]) and the number of valid
* frames filled by the most recent spu_render block. */
const void* spu_shadow_tap_buffer(void);
int spu_shadow_tap_count(void);
uint32_t spu_snapshot_bytes(void);
int spu_snapshot_len_ok(uint32_t len);
/* Optional host-owned implementation, not serialized. The caller owns any
* mutable playback state and restores it with its guest snapshot. */
void spu_set_pcm_overlay(void (*callback)(int16_t* stereo, uint32_t frames));
void spu_snapshot_write(uint8_t *p);
int spu_snapshot_read(const uint8_t *p, uint32_t len);
uint8_t *spu_get_ram_ptr(void);
uint32_t spu_get_ram_bytes(void);
/* Split digests of the snap wire (regs / voices / DSP tail) for Win↔Linux
* aux bisect. PSX_RB_SPU_PARTS=1 prints these on rb live dig. */
typedef struct SpuSnapPartDigests {
uint32_t regs;
uint32_t voices;
uint32_t tail;
} SpuSnapPartDigests;
void spu_snapshot_part_digests(SpuSnapPartDigests *out);
#ifdef __cplusplus
}
#endif
#endif /* PSXRECOMP_SPU_H */