Files
psxrecomp/runtime/include
yacineolivier-maker 0127fcfc73 Host HUD layer: psx_host_set_hud_draw_cb, drawn under the in-game menu
A title can draw its own heads-up display on the host side (ImGui, like the
in-game overlay provider), once per presented frame -- real and generated
frames -- under the in-game menu and with the same thread and GL rules as
psx_host_overlay_set_draw_cb. Registered once at title activation; NULL
unregisters. No callback registered: no change in behaviour.

Used by a modern race HUD for R4 (lap, timing, tachometer, track map) drawn
at window resolution instead of the 320x240 native one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rkyma8rbyPiccs9n2bkyG6
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