Files
psxrecomp/runtime/tests
Shokunin 0bebface12 Smooth motion: budget dynres for the in-between frames, time them from the game frame's arrival, keep small views put, move HUD needles
- Dynamic resolution budgets the real frames with the share of the game
  frame Smooth motion leaves them (gl_renderer_frame_gen_real_share), so the
  scale drops until the in-between frames fit the display refresh.
- In-between frames are timed from the game frame's arrival, not from the end
  of its composition; the last one per game frame is no longer dropped by a
  quarter-interval margin.
- Views under 15 % of the largest (a rear-view mirror) stay as the real frame
  drew them: a wrong mirror camera fit threw its lane marks across the
  screen as a dashed line.
- HUD: 2D triangles both frames draw with the same key that moved a little
  (tachometer needle) are interpolated; changed digits stay as drawn.
- frame_gen JSON: end_ahead / end_bp / end_phase counters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 21:49:54 -07:00
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