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20a9312049
A window exactly covering the display is promoted by Windows to a direct / independent flip. OpenGL swaps issued from the render thread then stop reaching the screen on NVIDIA drivers: the image freezes while the game keeps running, and it comes back as soon as anything forces composition (taskbar, another window, a tooltip). The borderless window is now one row taller than the display (the extra row is off-screen), so it always stays composed. test_window_fullscreen checks the new size. Seen with R4 on an RTX 3060 (driver 576.57), Windows 11, render thread on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Rkyma8rbyPiccs9n2bkyG6