Files
psxrecomp/runtime/tests
yacineolivier-maker 20a9312049 Borderless fullscreen (Windows): keep the window composed (one row taller)
A window exactly covering the display is promoted by Windows to a direct /
independent flip. OpenGL swaps issued from the render thread then stop
reaching the screen on NVIDIA drivers: the image freezes while the game keeps
running, and it comes back as soon as anything forces composition (taskbar,
another window, a tooltip). The borderless window is now one row taller than
the display (the extra row is off-screen), so it always stays composed.
test_window_fullscreen checks the new size.

Seen with R4 on an RTX 3060 (driver 576.57), Windows 11, render thread on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Rkyma8rbyPiccs9n2bkyG6
2026-10-20 21:58:41 +02:00
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