Files
psxrecomp/runtime/include
Shokunin 33a4ff56b0 Dynamic resolution: count Smooth motion's measured in-between frames in the load
The render-thread controller's load now adds the generated frames actually
drawn in each sample, each at the mean measured cost of the timed ones (GPU
time or CPU wall, the larger), to the real frames' cost. Dynamic resolution
sees the whole render-thread spend: it steps up while there is room for the
real and the in-between frames, and counts the in-between frames against the
budget once they crowd the real ones, without assuming a full panel rate of
them at an estimated cost.

Generation's over-budget pause now looks at the real frames' part of the
load only (the last window's load less the generated frames' share), so the
in-between frames do not switch themselves off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 00:22:20 -07:00
..
2026-07-29 03:18:10 -04:00
2026-08-07 16:42:43 -04:00
2026-08-03 05:26:37 -04:00
2026-08-07 18:11:35 -04:00
2026-08-03 05:26:37 -04:00
2026-07-31 17:14:35 -04:00
2026-10-05 23:49:55 -07:00
2026-07-31 17:14:35 -04:00
2026-07-29 03:18:10 -04:00
2026-07-31 17:14:35 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00