Files
psxrecomp/runtime/include
Shokunin 8acc3d8093 HD texture packs: keep upload residency across savestates
A savestate restage cleared every upload identity, so a texture uploaded
once (a race HUD) lost its replacement after any load until the game
uploaded it again. Saving a slot now also writes the Beetle-format residency
beside it (*.hdres: host metadata, never in the .pst), bound to a CRC of
the whole native VRAM. A load restores it only over exactly that VRAM, so
no identity is fabricated; anything else falls back as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:48:04 -07:00
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