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https://github.com/RetroPortingToolKit/psxrecomp
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25474410d0
Add Pass 2.6 to FunctionAnalyzer: detect JAL targets whose callee starts with `sw $ra, imm($a0)` (SaveState-style context-save helpers) and force the post-delay-slot PC into the dispatch table. Recovers continuation entries that aren't reached by JAL prologue or jr $ra discovery. Extend find_function_start to recognize `lui rt; lw rt, off(rt)` 8 bytes before jr $ra as a prologue marker. Rewrite analyze_function block-build from std::set boundaries to a sorted std::vector + binary_search. main_psx CLI: --seeds, --out-dir, --strict, --inspect; out_dir support. Add psxrecomp-game executable target alongside PSXRecomp. code_generator: reg_name() now emits cpu->gpr[N] consistently (matching what the rest of the codegen already emitted — the old reg_names[] table returning cpu->v0/cpu->ra was unreachable because CPUState has no named fields, only gpr[32]). LWL/LWR/SWL/SWR moved from cpu->lwl(...) member form to psx_lwl(cpu, ...) free-function form for game-EXE codegen reuse. Remove a stray fmt::print left in build_basic_blocks that spammed stdout on every regen — per the no-stdio-debug rule (memory v4). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>