Files
psxrecomp/runtime/tests
Shokunin 479cbb789c Render thread: skip a present only when two newer frames wait
One frame behind is the normal pipelined state when the render thread is
the slower side; skipping on it dropped nearly every present at 4K
widescreen. rt_frames_ahead() counts the complete frames queued after
the one being replayed; the backend skips only at two, where the
emulation thread is at the in-flight bound waiting on the render thread.
The unit test checks the count never exceeds the bound and that both
cases occur under a slow consumer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 14:24:50 -07:00
..
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00