mirror of
https://github.com/morluto/rea
synced 2026-10-25 22:08:11 -04:00
feat(website): lead with the playable dinosaur example
This commit is contained in:
+7
-5
@@ -26,7 +26,7 @@ Open <http://127.0.0.1:4173/>. Refresh the browser after editing a file.
|
||||
|
||||
## Pages
|
||||
|
||||
- `public/index.html`: compact setup, manual/agent comparison, Calculator percentage example, playable dinosaur reconstruction and case-study overviews.
|
||||
- `public/index.html`: compact setup, playable dinosaur reconstruction, manual/agent comparison, Calculator percentage example and case-study overviews.
|
||||
- `public/examples/dino-lab/index.html`: adjustable-speed mini-game, recovered rule, original-game check and browser analysis steps.
|
||||
- `public/first-investigation/index.html`: a guided Notes export investigation, from setup to a checked CSV prediction.
|
||||
- `public/showcase/index.html`: the case-study index.
|
||||
@@ -98,10 +98,12 @@ their provenance and the scope of the validation claims. The original executable
|
||||
and complete private Evidence records are not website assets.
|
||||
|
||||
The homepage starts with a short installation prompt and the ordinary setup
|
||||
command. It compares manual investigation with asking an agent, using the same
|
||||
Calculator percentage question. The native excerpt comes from an installed
|
||||
model DLL; Microsoft’s public implementation supplies names and a crosscheck.
|
||||
The Calculator controls illustrate that rule with generic inputs.
|
||||
command, followed immediately by the playable dinosaur example. Its game
|
||||
precedes the prompt and code on small screens. The manual/agent comparison
|
||||
then explains the investigation using the same dinosaur speed question.
|
||||
Calculator follows as a native example: its excerpt comes from an installed
|
||||
model DLL, and Microsoft’s public implementation supplies names and a
|
||||
crosscheck. Its controls illustrate the percentage rule with generic inputs.
|
||||
|
||||
The dinosaur example connects an inspected running script to a new playable
|
||||
mini-game. `public/assets/dino-speed.js` owns the recovered speed rule and replay;
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
# Calculator and dinosaur beginner examples
|
||||
|
||||
Evidence collected on 9 October 2026 with the published REA 4.1.0 package.
|
||||
The homepage offers compact setup first, then a manual/agent comparison and
|
||||
two familiar behavior questions. Prompts and replies are examples based on the
|
||||
The homepage offers compact setup first, then a playable dinosaur reconstruction,
|
||||
a manual/agent comparison of that investigation, and the Calculator example.
|
||||
Prompts and replies are examples based on the
|
||||
findings below. Selected code and generic inputs are public; raw captures stay
|
||||
outside the website.
|
||||
|
||||
|
||||
+3
-3
@@ -44,9 +44,9 @@ rendering at desktop and mobile widths.
|
||||
|
||||
## Beginner homepage and dinosaur reconstruction
|
||||
|
||||
The Calculator role comparison and its percentage controls are semantic HTML.
|
||||
The assembly comes from a real installed model DLL; the named calculation is
|
||||
a readable summary crosschecked against Microsoft’s public source. See
|
||||
The dinosaur role comparison and Calculator percentage controls are semantic
|
||||
HTML. Calculator’s assembly comes from a real installed model DLL; the named
|
||||
calculation is a readable summary crosschecked against Microsoft’s public source. See
|
||||
[evidence/calculator-and-dino.md](evidence/calculator-and-dino.md).
|
||||
|
||||
The dinosaur sequence uses an HTML flow: inspect the loaded script, rebuild the
|
||||
|
||||
+264
-233
@@ -62,7 +62,7 @@
|
||||
what it does.
|
||||
</p>
|
||||
<div class="actions">
|
||||
<a class="text-link" href="#what-is-re">See an example ↓</a>
|
||||
<a class="button" href="#dinosaur">Play the dinosaur ↓</a>
|
||||
<a class="text-link" href="get-started/">Setup guide</a>
|
||||
</div>
|
||||
</div>
|
||||
@@ -113,6 +113,215 @@
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="section" id="dinosaur">
|
||||
<div class="container">
|
||||
<div class="section-heading">
|
||||
<p class="eyebrow">Example 01 · Chrome’s dinosaur game</p>
|
||||
<h2>Change the dinosaur’s speed.</h2>
|
||||
<p>
|
||||
Inspect the speed rule with REA, rebuild a small version, then
|
||||
change the speed and play.
|
||||
</p>
|
||||
</div>
|
||||
<div class="home-example-grid dino-example-grid">
|
||||
<figure class="dino-demo" data-dino-demo>
|
||||
<p class="figure-title">Play the reconstruction</p>
|
||||
<div class="dino-stage">
|
||||
<svg
|
||||
class="dino-fallback"
|
||||
viewBox="0 0 600 180"
|
||||
role="img"
|
||||
aria-label="A small dinosaur running toward a cactus. Recovered speed: starts at 6, increases by 0.001 per update while below 13."
|
||||
>
|
||||
<path
|
||||
d="M0 150H600 M55 113v-30h17V65h27v24H85v17H72v16H62v13h-7v-22m-5-8v-8h-8v-9h-6v22h19m14 15v15h8v-7h-4v-8 M420 150v-48h10v48m-10-15h-12v-22h7v15h5m10-4h12v-22h-7v15h-5"
|
||||
fill="currentColor"
|
||||
/>
|
||||
<text
|
||||
x="300"
|
||||
y="65"
|
||||
text-anchor="middle"
|
||||
fill="currentColor"
|
||||
font-size="18"
|
||||
>
|
||||
6 → 10 → 13
|
||||
</text>
|
||||
</svg>
|
||||
<canvas
|
||||
width="600"
|
||||
height="180"
|
||||
tabindex="0"
|
||||
aria-label="Dinosaur mini-game. Use the Jump button or press Space while the game is focused."
|
||||
hidden
|
||||
></canvas>
|
||||
</div>
|
||||
<div class="dino-controls" hidden>
|
||||
<div class="dino-buttons">
|
||||
<button class="button" type="button" data-dino-start>
|
||||
Play
|
||||
</button>
|
||||
<button type="button" data-dino-jump>Jump ↑</button>
|
||||
<button type="button" data-dino-reset>Restart</button>
|
||||
</div>
|
||||
<label class="dino-speed-label"
|
||||
>Speed <output data-dino-speed>6.0</output
|
||||
><input
|
||||
type="range"
|
||||
min="2"
|
||||
max="18"
|
||||
step="0.1"
|
||||
value="6"
|
||||
data-dino-slider
|
||||
/></label>
|
||||
<label class="dino-auto-label"
|
||||
><input type="checkbox" data-dino-auto checked /> Use the
|
||||
recovered acceleration rule</label
|
||||
>
|
||||
</div>
|
||||
<p class="dino-status" data-dino-status role="status">
|
||||
Original rule: start at 6, then increase toward 13.
|
||||
</p>
|
||||
<figcaption>
|
||||
Move the slider to set your own speed. Space or Jump clears a
|
||||
cactus.
|
||||
</figcaption>
|
||||
<noscript
|
||||
><p class="caption">
|
||||
Enable JavaScript to play the reconstruction. The code and
|
||||
explanation above remain readable.
|
||||
</p></noscript
|
||||
>
|
||||
</figure>
|
||||
<div>
|
||||
<div class="agent-terminal home-analysis-terminal">
|
||||
<div class="terminal-header">
|
||||
<span class="terminal-title"
|
||||
><span class="terminal-dots" aria-hidden="true"
|
||||
><i></i><i></i><i></i></span
|
||||
>Example prompt · Dinosaur game</span
|
||||
>
|
||||
<button
|
||||
class="copy-button"
|
||||
type="button"
|
||||
data-copy="dino-analysis-prompt"
|
||||
aria-label="Copy dinosaur analysis prompt"
|
||||
>
|
||||
Copy
|
||||
</button>
|
||||
</div>
|
||||
<p class="terminal-prompt">
|
||||
<span class="prompt-symbol" aria-hidden="true">›</span
|
||||
><span id="dino-analysis-prompt"
|
||||
>Use REA to inspect this dinosaur game. Why does it get
|
||||
faster? Show the speed rule, then build a small version with
|
||||
an adjustable speed.</span
|
||||
><span class="terminal-cursor" aria-hidden="true"></span>
|
||||
</p>
|
||||
</div>
|
||||
<p class="caption">
|
||||
Inspected target:
|
||||
<a href="https://wayou.github.io/t-rex-runner/"
|
||||
>wayou’s Chromium-derived browser edition</a
|
||||
>.
|
||||
</p>
|
||||
<div class="code-block">
|
||||
<div class="code-header">
|
||||
<span>REA · loaded index.js · selected lines</span>
|
||||
</div>
|
||||
<pre><code>if (this.currentSpeed < this.config.MAX_SPEED) {
|
||||
<span class="code-key">this.currentSpeed += this.config.ACCELERATION;</span>
|
||||
}</code></pre>
|
||||
</div>
|
||||
<p class="dino-rule">
|
||||
<strong>Start at 6.</strong> Add <strong>0.001</strong> each
|
||||
update without a collision, while speed is below
|
||||
<strong>13</strong>.
|
||||
</p>
|
||||
<a class="text-link" href="examples/dino-lab/"
|
||||
>Open the speed lab →</a
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
<figure class="workflow-figure dino-loop">
|
||||
<p class="figure-title">From the running game to a new version</p>
|
||||
<ol class="flow-steps">
|
||||
<li>
|
||||
<span class="flow-label">01 · Inspect</span
|
||||
><span class="flow-node">REA returns the loaded script</span
|
||||
><span class="flow-note"
|
||||
>The agent reads the update function and its speed
|
||||
settings.</span
|
||||
>
|
||||
</li>
|
||||
<li>
|
||||
<span class="flow-label">02 · Rebuild</span
|
||||
><span class="flow-node">Use the recovered rule</span
|
||||
><span class="flow-note"
|
||||
>Start at 6 and add 0.001 while speed is below 13.</span
|
||||
>
|
||||
</li>
|
||||
<li>
|
||||
<span class="flow-label">03 · Change and play</span
|
||||
><span class="flow-node">Make speed adjustable</span
|
||||
><span class="flow-note"
|
||||
>Keep the original acceleration, or choose your own
|
||||
pace.</span
|
||||
>
|
||||
</li>
|
||||
</ol>
|
||||
</figure>
|
||||
<details class="home-evidence-details">
|
||||
<summary>
|
||||
See the script, checks and how to try the analysis
|
||||
</summary>
|
||||
<p>
|
||||
REA inspected the HTTP browser edition through a local debugging
|
||||
connection and returned the loaded <code>index.js</code>,
|
||||
including its source and digest.
|
||||
</p>
|
||||
<div class="code-block">
|
||||
<div class="code-header">
|
||||
<span>Selected settings from the inspected script</span>
|
||||
</div>
|
||||
<pre><code>ACCELERATION: 0.001,
|
||||
MAX_SPEED: 13,
|
||||
SPEED: 6</code></pre>
|
||||
</div>
|
||||
<p>
|
||||
We called the original game’s update function in a controlled
|
||||
browser check, with obstacles and automatic scheduling disabled.
|
||||
After 4,000 updates, speed was 10.0; after 10,000, it was 13.0,
|
||||
rounded to one decimal.
|
||||
</p>
|
||||
<p>
|
||||
The new mini-game keeps that speed rule. Its drawing, jumping and
|
||||
collision code are a small teaching implementation.
|
||||
<a href="examples/dino-lab/">Open the lab</a> to see the new code
|
||||
and run the same speed check.
|
||||
</p>
|
||||
<p>
|
||||
To inspect the target yourself, follow the
|
||||
<a href="guides/browser/#prepare">browser connection steps</a>
|
||||
using
|
||||
<a href="https://wayou.github.io/t-rex-runner/"
|
||||
>the dinosaur page</a
|
||||
>. Give your agent that page URL and your local debugging
|
||||
endpoint, then copy the prompt above.
|
||||
</p>
|
||||
<p class="caption">
|
||||
<a
|
||||
href="https://github.com/wayou/t-rex-runner/blob/5455bfa408ec6b707c7300ff194b7390733a766d/index.js#L565-L571"
|
||||
>Inspected speed code</a
|
||||
>
|
||||
·
|
||||
<a href="assets/licenses/dinosaur.txt"
|
||||
>Chromium Authors · BSD license</a
|
||||
>
|
||||
</p>
|
||||
</details>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="section" id="what-is-re">
|
||||
<div class="container">
|
||||
<div class="home-definition">
|
||||
@@ -122,11 +331,8 @@
|
||||
</p>
|
||||
</div>
|
||||
<p class="home-question">
|
||||
For example:
|
||||
<strong
|
||||
>why does Calculator turn <code>200 + 10%</code> into
|
||||
<code>220</code>?</strong
|
||||
>
|
||||
In the dinosaur example:
|
||||
<strong>which code makes the game get faster?</strong>
|
||||
</p>
|
||||
<figure class="home-role-comparison">
|
||||
<div class="manual-investigation">
|
||||
@@ -135,36 +341,43 @@
|
||||
<li>
|
||||
<span>01</span>
|
||||
<div>
|
||||
<strong>Find the code behind the button.</strong
|
||||
><small>Which executable or library handles %?</small>
|
||||
<strong>Find the script behind the game.</strong
|
||||
><small>Which loaded file controls the dinosaur?</small>
|
||||
</div>
|
||||
</li>
|
||||
<li>
|
||||
<span>02</span>
|
||||
<div>
|
||||
<strong>Read the instructions.</strong
|
||||
><small>What do these branches and calls mean?</small>
|
||||
<strong>Find the update function.</strong
|
||||
><small>Where does the game change its speed?</small>
|
||||
</div>
|
||||
</li>
|
||||
<li>
|
||||
<span>03</span>
|
||||
<div>
|
||||
<strong>Recover the calculation.</strong
|
||||
><small>Follow the inputs, operators and constants.</small>
|
||||
<strong>Recover the speed rule.</strong
|
||||
><small
|
||||
>Follow the starting speed, increment and
|
||||
threshold.</small
|
||||
>
|
||||
</div>
|
||||
</li>
|
||||
<li>
|
||||
<span>04</span>
|
||||
<div>
|
||||
<strong>Check your explanation.</strong
|
||||
><small>Does it agree with the program?</small>
|
||||
<strong>Check the result.</strong
|
||||
><small
|
||||
>Replay the rule and compare it with the game.</small
|
||||
>
|
||||
</div>
|
||||
</li>
|
||||
</ol>
|
||||
<div class="manual-code">
|
||||
<p class="caption">Find this branch inside a 90 KB script:</p>
|
||||
<code
|
||||
>CMP EAX, 0x5c<br />JZ 0x180124aba<br />CMP EAX, 0x5b<br />JZ
|
||||
0x180124aba<br />MOV EDX, 0x64</code
|
||||
>if (this.currentSpeed < this.config.MAX_SPEED) {<br />
|
||||
this.currentSpeed += this.config.ACCELERATION;<br />
|
||||
}</code
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
@@ -175,13 +388,13 @@
|
||||
<span class="terminal-title"
|
||||
><span class="terminal-dots" aria-hidden="true"
|
||||
><i></i><i></i><i></i></span
|
||||
>Example prompt · Calculator</span
|
||||
>Example prompt · Dinosaur game</span
|
||||
>
|
||||
<button
|
||||
class="copy-button"
|
||||
type="button"
|
||||
data-copy="home-analysis-prompt"
|
||||
aria-label="Copy Calculator analysis prompt"
|
||||
aria-label="Copy dinosaur speed question"
|
||||
>
|
||||
Copy
|
||||
</button>
|
||||
@@ -189,8 +402,8 @@
|
||||
<p class="terminal-prompt">
|
||||
<span class="prompt-symbol" aria-hidden="true">›</span
|
||||
><span id="home-analysis-prompt"
|
||||
>Use REA to inspect Windows Calculator. Why does 200 + 10%
|
||||
give 220? Show the code behind the % button.</span
|
||||
>Use REA to inspect this dinosaur game. Why does it get
|
||||
faster? Show the speed rule.</span
|
||||
><span class="terminal-cursor" aria-hidden="true"></span>
|
||||
</p>
|
||||
<div class="agent-reply">
|
||||
@@ -198,11 +411,14 @@
|
||||
Example explanation from the findings
|
||||
</p>
|
||||
<p>
|
||||
With addition, % calculates a percentage of the first
|
||||
number.
|
||||
It starts at 6. Each update without a collision adds 0.001
|
||||
while speed is below 13.
|
||||
</p>
|
||||
<p>
|
||||
<strong>10% of 200 is 20.<br />Then 200 + 20 = 220.</strong>
|
||||
<strong
|
||||
>After 4,000 updates, speed is 10.<br />
|
||||
You can replay the rule to check it.</strong
|
||||
>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -222,7 +438,7 @@
|
||||
<section class="section" id="calculator">
|
||||
<div class="container">
|
||||
<div class="section-heading">
|
||||
<p class="eyebrow">Example 01 · Windows Calculator</p>
|
||||
<p class="eyebrow">Example 02 · Windows Calculator</p>
|
||||
<h2>What does the % button actually do?</h2>
|
||||
<p>
|
||||
The answer depends on the operator. Compare addition and
|
||||
@@ -369,6 +585,30 @@
|
||||
0x64 = 100</code></pre>
|
||||
</div>
|
||||
</div>
|
||||
<div class="agent-terminal">
|
||||
<div class="terminal-header">
|
||||
<span class="terminal-title"
|
||||
><span class="terminal-dots" aria-hidden="true"
|
||||
><i></i><i></i><i></i></span
|
||||
>Example prompt · Calculator</span
|
||||
>
|
||||
<button
|
||||
class="copy-button"
|
||||
type="button"
|
||||
data-copy="calculator-analysis-prompt"
|
||||
aria-label="Copy Calculator analysis prompt"
|
||||
>
|
||||
Copy
|
||||
</button>
|
||||
</div>
|
||||
<p class="terminal-prompt">
|
||||
<span class="prompt-symbol" aria-hidden="true">›</span
|
||||
><span id="calculator-analysis-prompt"
|
||||
>Use REA to inspect Windows Calculator. Why does 200 + 10%
|
||||
give 220? Show the code behind the % button.</span
|
||||
><span class="terminal-cursor" aria-hidden="true"></span>
|
||||
</p>
|
||||
</div>
|
||||
<p class="caption">
|
||||
Inspected with REA 4.1.0: Windows Calculator 11.2508.4.0, x64. The
|
||||
readable summary uses names from Microsoft’s public source to
|
||||
@@ -390,215 +630,6 @@
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="section" id="dinosaur">
|
||||
<div class="container">
|
||||
<div class="section-heading">
|
||||
<p class="eyebrow">Example 02 · Chrome’s dinosaur game</p>
|
||||
<h2>Find the speed rule. Rebuild it. Change it.</h2>
|
||||
<p>
|
||||
Why does the dinosaur game get faster? Use REA to read the running
|
||||
page’s script, then turn the answer into a game you can adjust.
|
||||
</p>
|
||||
</div>
|
||||
<div class="home-example-grid dino-example-grid">
|
||||
<div>
|
||||
<div class="agent-terminal home-analysis-terminal">
|
||||
<div class="terminal-header">
|
||||
<span class="terminal-title"
|
||||
><span class="terminal-dots" aria-hidden="true"
|
||||
><i></i><i></i><i></i></span
|
||||
>Example prompt · Dinosaur game</span
|
||||
>
|
||||
<button
|
||||
class="copy-button"
|
||||
type="button"
|
||||
data-copy="dino-analysis-prompt"
|
||||
aria-label="Copy dinosaur analysis prompt"
|
||||
>
|
||||
Copy
|
||||
</button>
|
||||
</div>
|
||||
<p class="terminal-prompt">
|
||||
<span class="prompt-symbol" aria-hidden="true">›</span
|
||||
><span id="dino-analysis-prompt"
|
||||
>Use REA to inspect this dinosaur game. Why does it get
|
||||
faster? Show the speed rule, then build a small version with
|
||||
an adjustable speed.</span
|
||||
><span class="terminal-cursor" aria-hidden="true"></span>
|
||||
</p>
|
||||
</div>
|
||||
<p class="caption">
|
||||
Inspected target:
|
||||
<a href="https://wayou.github.io/t-rex-runner/"
|
||||
>wayou’s Chromium-derived browser edition</a
|
||||
>.
|
||||
</p>
|
||||
<div class="code-block">
|
||||
<div class="code-header">
|
||||
<span>REA · loaded index.js · selected lines</span>
|
||||
</div>
|
||||
<pre><code>if (this.currentSpeed < this.config.MAX_SPEED) {
|
||||
<span class="code-key">this.currentSpeed += this.config.ACCELERATION;</span>
|
||||
}</code></pre>
|
||||
</div>
|
||||
<p class="dino-rule">
|
||||
<strong>Start at 6.</strong> Add <strong>0.001</strong> each
|
||||
update without a collision, while speed is below
|
||||
<strong>13</strong>.
|
||||
</p>
|
||||
<a class="text-link" href="examples/dino-lab/"
|
||||
>Open the speed lab →</a
|
||||
>
|
||||
</div>
|
||||
<figure class="dino-demo" data-dino-demo>
|
||||
<p class="figure-title">Play the reconstruction</p>
|
||||
<div class="dino-stage">
|
||||
<svg
|
||||
class="dino-fallback"
|
||||
viewBox="0 0 600 180"
|
||||
role="img"
|
||||
aria-label="A small dinosaur running toward a cactus. Recovered speed: starts at 6, increases by 0.001 per update while below 13."
|
||||
>
|
||||
<path
|
||||
d="M0 150H600 M55 113v-30h17V65h27v24H85v17H72v16H62v13h-7v-22m-5-8v-8h-8v-9h-6v22h19m14 15v15h8v-7h-4v-8 M420 150v-48h10v48m-10-15h-12v-22h7v15h5m10-4h12v-22h-7v15h-5"
|
||||
fill="currentColor"
|
||||
/>
|
||||
<text
|
||||
x="300"
|
||||
y="65"
|
||||
text-anchor="middle"
|
||||
fill="currentColor"
|
||||
font-size="18"
|
||||
>
|
||||
6 → 10 → 13
|
||||
</text>
|
||||
</svg>
|
||||
<canvas
|
||||
width="600"
|
||||
height="180"
|
||||
tabindex="0"
|
||||
aria-label="Dinosaur mini-game. Use the Jump button or press Space while the game is focused."
|
||||
hidden
|
||||
></canvas>
|
||||
</div>
|
||||
<div class="dino-controls" hidden>
|
||||
<div class="dino-buttons">
|
||||
<button class="button" type="button" data-dino-start>
|
||||
Play
|
||||
</button>
|
||||
<button type="button" data-dino-jump>Jump ↑</button>
|
||||
<button type="button" data-dino-reset>Restart</button>
|
||||
</div>
|
||||
<label class="dino-speed-label"
|
||||
>Speed <output data-dino-speed>6.0</output
|
||||
><input
|
||||
type="range"
|
||||
min="2"
|
||||
max="18"
|
||||
step="0.1"
|
||||
value="6"
|
||||
data-dino-slider
|
||||
/></label>
|
||||
<label class="dino-auto-label"
|
||||
><input type="checkbox" data-dino-auto checked /> Use the
|
||||
recovered acceleration rule</label
|
||||
>
|
||||
</div>
|
||||
<p class="dino-status" data-dino-status role="status">
|
||||
Original rule: start at 6, then increase toward 13.
|
||||
</p>
|
||||
<figcaption>
|
||||
Move the slider to set your own speed. Space or Jump clears a
|
||||
cactus.
|
||||
</figcaption>
|
||||
<noscript
|
||||
><p class="caption">
|
||||
Enable JavaScript to play the reconstruction. The code and
|
||||
explanation above remain readable.
|
||||
</p></noscript
|
||||
>
|
||||
</figure>
|
||||
</div>
|
||||
<figure class="workflow-figure dino-loop">
|
||||
<p class="figure-title">From the running game to a new version</p>
|
||||
<ol class="flow-steps">
|
||||
<li>
|
||||
<span class="flow-label">01 · Inspect</span
|
||||
><span class="flow-node">REA returns the loaded script</span
|
||||
><span class="flow-note"
|
||||
>The agent reads the update function and its speed
|
||||
settings.</span
|
||||
>
|
||||
</li>
|
||||
<li>
|
||||
<span class="flow-label">02 · Rebuild</span
|
||||
><span class="flow-node">Use the recovered rule</span
|
||||
><span class="flow-note"
|
||||
>Start at 6 and add 0.001 while speed is below 13.</span
|
||||
>
|
||||
</li>
|
||||
<li>
|
||||
<span class="flow-label">03 · Change and play</span
|
||||
><span class="flow-node">Make speed adjustable</span
|
||||
><span class="flow-note"
|
||||
>Keep the original acceleration, or choose your own
|
||||
pace.</span
|
||||
>
|
||||
</li>
|
||||
</ol>
|
||||
</figure>
|
||||
<details class="home-evidence-details">
|
||||
<summary>
|
||||
See the script, checks and how to try the analysis
|
||||
</summary>
|
||||
<p>
|
||||
REA inspected the HTTP browser edition through a local debugging
|
||||
connection and returned the loaded <code>index.js</code>,
|
||||
including its source and digest.
|
||||
</p>
|
||||
<div class="code-block">
|
||||
<div class="code-header">
|
||||
<span>Selected settings from the inspected script</span>
|
||||
</div>
|
||||
<pre><code>ACCELERATION: 0.001,
|
||||
MAX_SPEED: 13,
|
||||
SPEED: 6</code></pre>
|
||||
</div>
|
||||
<p>
|
||||
We called the original game’s update function in a controlled
|
||||
browser check, with obstacles and automatic scheduling disabled.
|
||||
After 4,000 updates, speed was 10.0; after 10,000, it was 13.0,
|
||||
rounded to one decimal.
|
||||
</p>
|
||||
<p>
|
||||
The new mini-game keeps that speed rule. Its drawing, jumping and
|
||||
collision code are a small teaching implementation.
|
||||
<a href="examples/dino-lab/">Open the lab</a> to see the new code
|
||||
and run the same speed check.
|
||||
</p>
|
||||
<p>
|
||||
To inspect the target yourself, follow the
|
||||
<a href="guides/browser/#prepare">browser connection steps</a>
|
||||
using
|
||||
<a href="https://wayou.github.io/t-rex-runner/"
|
||||
>the dinosaur page</a
|
||||
>. Give your agent that page URL and your local debugging
|
||||
endpoint, then copy the prompt above.
|
||||
</p>
|
||||
<p class="caption">
|
||||
<a
|
||||
href="https://github.com/wayou/t-rex-runner/blob/5455bfa408ec6b707c7300ff194b7390733a766d/index.js#L565-L571"
|
||||
>Inspected speed code</a
|
||||
>
|
||||
·
|
||||
<a href="assets/licenses/dinosaur.txt"
|
||||
>Chromium Authors · BSD license</a
|
||||
>
|
||||
</p>
|
||||
</details>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="section" id="try-rea">
|
||||
<div class="container start-row">
|
||||
<div>
|
||||
|
||||
@@ -66,6 +66,8 @@ and the specific facts REA supplies to answer it.
|
||||
|
||||
Put compact setup at the beginning of the homepage: a copyable installation
|
||||
prompt and the ordinary setup command. Follow it with the beginner examples.
|
||||
Put the most immediate result first. An interactive example can precede the
|
||||
process explanation; on mobile, show the demo before its supporting code.
|
||||
Show how the reader's task changes using the same question on both sides of a
|
||||
manual/agent comparison. Let returned evidence make REA's contribution visible.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user