Fixed the BOB broken sphere maps as a quick patch
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@ -1015,8 +1015,8 @@ static void gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx *verti
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for (int i = 0; i < rsp.current_num_lights - 1; i++) {
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for (int i = 0; i < rsp.current_num_lights - 1; i++) {
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calculate_normal_dir(&rsp.current_lights[i], rsp.current_lights_coeffs[i]);
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calculate_normal_dir(&rsp.current_lights[i], rsp.current_lights_coeffs[i]);
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}
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}
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static const Light_t lookat_x = {{0, 0, 0}, 0, {0, 0, 0}, 0, {127, 0, 0}, 0};
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static const Light_t lookat_x = {{0, 0, 0}, 0, {0, 0, 0}, 0, {0, 127, 0}, 0};
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static const Light_t lookat_y = {{0, 0, 0}, 0, {0, 0, 0}, 0, {0, 127, 0}, 0};
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static const Light_t lookat_y = {{0, 0, 0}, 0, {0, 0, 0}, 0, {127, 0, 0}, 0};
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calculate_normal_dir(&lookat_x, rsp.current_lookat_coeffs[0]);
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calculate_normal_dir(&lookat_x, rsp.current_lookat_coeffs[0]);
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calculate_normal_dir(&lookat_y, rsp.current_lookat_coeffs[1]);
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calculate_normal_dir(&lookat_y, rsp.current_lookat_coeffs[1]);
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rsp.lights_changed = false;
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rsp.lights_changed = false;
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