A fork of sm64-port that focuses on QoL improvements and customizability.
Go to file
Mors ac9f8cc7c9 Fixed the BOB broken sphere maps as a quick patch 2025-01-12 00:50:53 +03:00
.idea Bunch of less urgent fixes 2022-11-19 16:03:07 +03:00
actors Fixed the King Bob-omb eyes issue 2023-05-06 19:19:17 +03:00
asm
assets
bin
data Green Demon mode tweaks and more 2022-11-03 23:25:50 +03:00
include Bunch of less urgent fixes 2022-11-19 16:03:07 +03:00
launcher Small fixes and a new cheat 2023-08-09 05:08:18 +03:00
levels
lib
rsp
sound
src Fixed the BOB broken sphere maps as a quick patch 2025-01-12 00:50:53 +03:00
text Bunch of less urgent fixes 2022-11-19 16:03:07 +03:00
tools fix compilation errors on Linux x86_64 2024-06-06 22:16:23 -05:00
.clang-format
.clang-tidy
.gitattributes
.gitignore
DEV_CHANGELOG.md Cleared the dev changelog 2025-01-09 07:18:19 +03:00
Dockerfile
FAQ.md
Jenkinsfile
Makefile null-terminate generated image paths 2024-07-20 12:28:24 -07:00
Makefile.split
README.md Update README.md 2022-11-18 21:07:53 +03:00
VERSION Fixed the BOB broken sphere maps as a quick patch 2025-01-12 00:50:53 +03:00
assets.json
charmap.txt
charmap_menu.txt
create_res.sh
diff.py
diff_settings.py
extract_assets.py
first-diff.py
format.sh
icon.rc
icon.res
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
star.ico
undefined_syms.txt
util.mk

README.md

SM64Plus

SM64Plus is a fork of sm64-port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options.

These features include (but not limited to):

  • More responsive controls
  • Improved camera
  • Extended moveset
  • The ability to continue the level after getting a star
  • Optional extra modes
  • 60FPS support via interpolation
  • Various bug fixes

Download the launcher from MFGG!

Head to our Discord server for more discussion, troubleshooting, and Linux launcher builds.


This repo does not include all the assets necessary for compiling the game. A prior copy of the game is required to extract the assets. Binaries of the game itself will not be distributed for this very reason.

You can also build the game manually if you prefer to do so, or if you're not on a Windows platform. To do that, follow the instructions from the Manual Building page.

On non-Windows platforms, you can pass the path to the gfx directory as the first argument to the executable; by default it's generated at build/us_pc/gfx.

If you have any questions, please check the Wiki and the FAQ first!

For the launcher's source code, head to its own repository.

Credits:

  • Mors: Most new things you see here!
  • Benial: Logo design.
  • Catonator: Launcher music and sound effects.
  • deanff: SM64Plus Remain Mod, which was merged in v3.0 as the more seamless progression option.
  • sm64-port Team: The port that was used as a base for this project.
  • A bunch of clever folks: The original decompilation used for the port.
  • Emil: The original 60FPS patch.
  • Kaze Emanuar: Providing certain bug fixes, making the original BLJ anywhere cheat, being buff.
  • sm64gs2pc: Used to convert the game shark codes into cheats.
  • And everyone who sent pull requests or reported issues. :)

Parts of sm64ex were also used as a reference for this project.

Special thanks to Superstarxalien, Benial, Triforce141, MrMovie, and Shubs for pre-release testing and feedback.

If I forgot to credit you please reach out to me, so I can fix that!