Small fixes and a new cheat
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This is the changelog for the current development commit of the game. For the changelog for the public versions please check the Wiki.
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# v3.1.1 (06/05/2023):
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# v3.1.1 (09/08/2023):
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### Additions:
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- Added the "Easy Bowser Throws" cheat.
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### Changes:
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- Added a fix for [Big Goombas getting marked as dead after getting punched](https://twitter.com/MarioBrothBlog/status/1651978702408876032) to the "Fix Various Bugs" setting.
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- Added a fix for [Big Goombas getting marked as dead after getting punched](https://twitter.com/MarioBrothBlog/status/1651978702408876032) to the "Fix Various Bugs" setting.
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- Made long jumping with the "Improved Controls" setting enabled behave exactly the same as long jumping without that setting enabled, so that performing BLJs is now much easier just like before.
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### Fixes:
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- Fixed King Bob-omb's eyes being rendered incorrectly.
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- [Fixed compilation and audio issues on macOS](https://github.com/MorsGames/sm64plus/pull/83) thanks to [sofakng](https://github.com/sofakng).
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- [Fixed compilation and audio issues on macOS](https://github.com/MorsGames/sm64plus/pull/83) thanks to [sofakng](https://github.com/sofakng).
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- Fixed the modified credits text. (Hopefully!)
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@ -1000,6 +1000,14 @@
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"disabled_by": -1,
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"name": "Moon Jump"
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}, {
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"internal_name": "easy_bowser_throws",
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"description": "Makes throwing Bowser easier. For babies.",
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"os": OS_ANY,
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"type": TYPE_BOOL,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Easy Bowser Throws"
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},{
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"internal_name": "blj_everywhere",
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"description": "Allows you to perform a BLJ out of thin air. Shoutouts to Kaze.",
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"os": OS_ANY,
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@ -154,6 +154,7 @@ debug_movement_mode = "false"
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debug_cap_changer = "false"
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debug_object_spawner = "false"
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moon_jump = "0"
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easy_bowser_throws = "false"
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blj_everywhere = "0"
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god_mode = "false"
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hyperspeed_mode = "false"
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@ -154,6 +154,7 @@ debug_movement_mode = "false"
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debug_cap_changer = "false"
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debug_object_spawner = "false"
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moon_jump = "0"
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easy_bowser_throws = "false"
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blj_everywhere = "0"
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god_mode = "false"
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hyperspeed_mode = "false"
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@ -154,6 +154,7 @@ debug_movement_mode = "false"
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debug_cap_changer = "false"
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debug_object_spawner = "false"
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moon_jump = "0"
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easy_bowser_throws = "false"
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blj_everywhere = "0"
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god_mode = "false"
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hyperspeed_mode = "false"
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@ -1634,7 +1634,7 @@ void bowser_thrown_dropped_update(void) {
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// Set throw action and vel values
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cur_obj_get_thrown_or_placed(1.0f, 1.0f, BOWSER_ACT_THROWN);
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// Set swing speed based of angle
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swingSpd = o->oBowserHeldAngleVelYaw / 3000.0 * 70.0f;
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swingSpd = o->oBowserHeldAngleVelYaw / 3000.0 * (configEasyBowserThrows ? 140.0f : 70.0f);
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// If less than 0, reduce speed
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if (swingSpd < 0.0f) {
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swingSpd = -swingSpd;
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@ -131,7 +131,7 @@ const char *credits16[] = { "4SCREEN TEXT WRITER", "GERMAN TRANSLATION", "THOMAS
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"THOMAS SPINDLER" };
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#endif
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const char *credits17[] = { "4MARIO VOICE", "PEACH VOICE", "CHARLES MARTINET", "LESLIE SWAN" };
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const char *credits18[] = { "3SM64 PLUS BY", "MORS" };
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const char *credits18[] = { "3SM64 PLUS BY", "MORS", "SM64 PORT TEAM", "SM64 DECOMP TEAM" };
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/*const char *credits18[] = { "3SPECIAL THANKS TO", "EAD STAFF", "ALL NINTENDO PERSONNEL",
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#ifdef VERSION_US
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"MARIO CLUB STAFF" };
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@ -257,7 +257,7 @@ void update_air_without_turn(struct MarioState *m, u32 canTurn) {
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intendedDYaw = m->intendedYaw - m->faceAngle[1];
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intendedMag = m->intendedMag / 32.0f;
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if (configImprovedControls) {
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if (configImprovedControls && m->action != ACT_LONG_JUMP) {
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if ((m->forwardVel > 0 && intendedMag * coss(intendedDYaw) > 0) || (m->forwardVel < 0 && intendedMag * coss(intendedDYaw) < 0)) {
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if (m->action != ACT_WALL_KICK_AIR)
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m->forwardVel += intendedMag * coss(intendedDYaw) * 1.5f;
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@ -384,11 +384,23 @@ s32 act_holding_bowser(struct MarioState *m) {
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m->twirlYaw = m->intendedYaw;
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m->angleVel[1] += spin;
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if (m->angleVel[1] > 0x1000) {
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m->angleVel[1] = 0x1000;
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if (configEasyBowserThrows)
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{
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if (m->angleVel[1] > 0x900) {
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m->angleVel[1] = 0x900;
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}
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if (m->angleVel[1] < -0x900) {
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m->angleVel[1] = -0x900;
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}
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}
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if (m->angleVel[1] < -0x1000) {
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m->angleVel[1] = -0x1000;
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else
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{
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if (m->angleVel[1] > 0x1000) {
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m->angleVel[1] = 0x1000;
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}
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if (m->angleVel[1] < -0x1000) {
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m->angleVel[1] = -0x1000;
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}
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}
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}
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} else {
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@ -262,6 +262,7 @@ s8 gDebugMovementMode = 0;
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s8 gDebugCapChanger = 0;
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s8 configDebugObjectSpawner = 0;
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unsigned int configMoonJump = 0;
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s8 configEasyBowserThrows = 0;
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unsigned int configBLJEverywhere = 0;
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s8 configGodMode = 0;
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s8 configHyperspeedMode = 0;
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@ -111,6 +111,7 @@ extern s8 gDebugMovementMode;
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extern s8 gDebugCapChanger;
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extern s8 configDebugObjectSpawner;
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extern unsigned int configMoonJump;
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extern s8 configEasyBowserThrows;
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extern unsigned int configBLJEverywhere;
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extern s8 configGodMode;
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extern s8 configHyperspeedMode;
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@ -201,6 +201,7 @@ static const struct ConfigOption options[] = {
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{ .name = "debug_cap_changer", .type = CONFIG_TYPE_BOOL, .boolValue = &gDebugCapChanger },
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{ .name = "debug_object_spawner", .type = CONFIG_TYPE_BOOL, .boolValue = &configDebugObjectSpawner },
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{ .name = "moon_jump", .type = CONFIG_TYPE_UINT, .uintValue = &configMoonJump },
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{ .name = "easy_bowser_throws", .type = CONFIG_TYPE_BOOL, .boolValue = &configEasyBowserThrows },
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{ .name = "blj_everywhere", .type = CONFIG_TYPE_UINT, .uintValue = &configBLJEverywhere },
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{ .name = "god_mode", .type = CONFIG_TYPE_BOOL, .boolValue = &configGodMode },
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{ .name = "hyperspeed_mode", .type = CONFIG_TYPE_BOOL, .boolValue = &configHyperspeedMode },
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