intial progress

This commit is contained in:
elijah-thomas774
2025-05-26 22:12:25 -04:00
parent 01839e716f
commit 00a4d0a166
15 changed files with 421 additions and 60 deletions
+15 -14
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@@ -14105,19 +14105,20 @@ __dt__27sFState_c<14dAcBoomerang_c>Fv = .text:0x80260F70; // type:function size:
__dt__30sFStateFct_c<14dAcBoomerang_c>Fv = .text:0x80260FD0; // type:function size:0x6C
__dt__83sStateMgr_c<14dAcBoomerang_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x80261040; // type:function size:0xA0
__dt__53sFStateMgr_c<14dAcBoomerang_c,20sStateMethodUsr_FI_c>Fv = .text:0x802610E0; // type:function size:0xA4
areaCallback__FP12dAcObjBase_cP7mVec3_cUl = .text:0x80261190; // type:function size:0x18
dAcBoomerang_areaCallback__FP12dAcObjBase_cP7mVec3_cUl = .text:0x80261190; // type:function size:0x10
areaCallback__14dAcBoomerang_cFP7mVec3_cUl = .text:0x802611A0; // type:function size:0x8
atHitCallback__14dAcBoomerang_cFP8cCcD_ObjP12dAcObjBase_cP8cCcD_Obj = .text:0x802611B0; // type:function size:0x290
fn_80261440 = .text:0x80261440; // type:function size:0x10
changeState__83sStateMgr_c<14dAcBoomerang_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x80261440; // type:function size:0x10
dAcBoomerang_atHitCallback__FP12dAcObjBase_cP8cCcD_ObjP12dAcObjBase_cP8cCcD_Obj = .text:0x80261450; // type:function size:0x24
AcBoomerang__assignBeetleModel = .text:0x80261480; // type:function size:0x5C
AcBoomerang__initModels = .text:0x802614E0; // type:function size:0x310
AcBoomerang__init = .text:0x802617F0; // type:function size:0x208
AcBoomerang__dtor = .text:0x80261A00; // type:function size:0x1AC
fn_80261BB0 = .text:0x80261BB0; // type:function size:0x70
fn_80261C20 = .text:0x80261C20; // type:function size:0x88
fn_80261CB0 = .text:0x80261CB0; // type:function size:0x8
fn_80261CC0 = .text:0x80261CC0; // type:function size:0x68
fn_80261D30 = .text:0x80261D30; // type:function size:0xDC
hideModel__14dAcBoomerang_cFQ214dAcBoomerang_c11ModelType_e = .text:0x80261480; // type:function size:0x5C
createHeap__14dAcBoomerang_cFv = .text:0x802614E0; // type:function size:0x310
create__14dAcBoomerang_cFv = .text:0x802617F0; // type:function size:0x208
__dt__14dAcBoomerang_cFv = .text:0x80261A00; // type:function size:0x1AC
deleteReady__14dAcBoomerang_cFv = .text:0x80261BB0; // type:function size:0x70
retrieve__14dAcBoomerang_cFv = .text:0x80261C20; // type:function size:0x88
doDelete__14dAcBoomerang_cFv = .text:0x80261CB0; // type:function size:0x8
setRoomId__14dAcBoomerang_cFv = .text:0x80261CC0; // type:function size:0x68
placeOnArm__14dAcBoomerang_cFv = .text:0x80261D30; // type:function size:0xDC
fn_80261E10 = .text:0x80261E10; // type:function size:0x338
fn_80262150 = .text:0x80262150; // type:function size:0x54
calcBeetleVelocity_y = .text:0x802621B0; // type:function size:0x12C
@@ -14128,7 +14129,7 @@ fn_80262890 = .text:0x80262890; // type:function size:0x22C
fn_80262AC0 = .text:0x80262AC0; // type:function size:0x120
fn_80262BE0 = .text:0x80262BE0; // type:function size:0x1E0
fn_80262DC0 = .text:0x80262DC0; // type:function size:0x13C
fn_80262F00 = .text:0x80262F00; // type:function size:0x2C
bonk__14dAcBoomerang_cFv = .text:0x80262F00; // type:function size:0x2C
setChrAnimation__14dAcBoomerang_cFQ214dAcBoomerang_c14ChrAnimation_e = .text:0x80262F30; // type:function size:0x154
fn_80263090 = .text:0x80263090; // type:function size:0xE4
fn_80263180 = .text:0x80263180; // type:function size:0x50
@@ -14152,7 +14153,7 @@ fn_80264860 = .text:0x80264860; // type:function size:0x4
AcBoomerang__update = .text:0x80264870; // type:function size:0x45C
fn_80264CD0 = .text:0x80264CD0; // type:function size:0x10
AcBoomerang__draw = .text:0x80264CE0; // type:function size:0x160
fn_80264E40 = .text:0x80264E40; // type:function size:0x88
create__18dAcBoomerangProc_cFPQ23m3d5mdl_c6mColoriP12mAllocator_c = .text:0x80264E40; // type:function size:0x88
fn_80264ED0 = .text:0x80264ED0; // type:function size:0x80
fn_80264F50 = .text:0x80264F50; // type:function size:0x60
fn_80264FB0 = .text:0x80264FB0; // type:function size:0xC
@@ -18943,7 +18944,7 @@ AdjustHitPos__10cCcD_ObjTgFff = .text:0x8032BB00; // type:function size:0x34
__ct__10cCcD_ObjCoFv = .text:0x8032BB40; // type:function size:0x48
__dt__10cCcD_ObjCoFv = .text:0x8032BB90; // type:function size:0x58
Set__10cCcD_ObjCoFRC14cCcD_SrcGObjCo = .text:0x8032BBF0; // type:function size:0x18
SetCoFlag__10cCcD_ObjCoFUl = .text:0x8032BC10; // type:function size:0x1C
SetGrp__10cCcD_ObjCoFUl = .text:0x8032BC10; // type:function size:0x1C
AdjustHitPos__10cCcD_ObjCoFff = .text:0x8032BC30; // type:function size:0x4
__sinit_\c_cc_d_cpp = .text:0x8032BC40; // type:function size:0x2C scope:local
@44@__dt__12cCcD_UnkAttrFv = .text:0x8032BC70; // type:function size:0x8
+1 -1
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@@ -31,7 +31,7 @@ struct SoundSource {
SOUNDSOURCE_VIRTUAL(0x34);
SOUNDSOURCE_VIRTUAL(0x38);
SOUNDSOURCE_VIRTUAL(0x3C);
SOUNDSOURCE_VIRTUAL(0x40);
virtual void vt_0x40(s32);
SOUNDSOURCE_VIRTUAL(0x44);
virtual bool shutdown(); // 0x48
SOUNDSOURCE_VIRTUAL(0x4C);
+11 -1
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@@ -5,6 +5,7 @@
#include "d/a/d_a_item.h"
#include "d/col/c/c_bg_s_poly_info.h"
#include "d/d_player_mdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/minigame_mgr.h"
@@ -29,9 +30,15 @@ public:
/* vt 0x318 */ virtual void vt_0x318();
protected:
/* 0x137C */ u8 _0x137C[0x4564 - 0x137C];
/* 0x137C */ u8 _0x137C[0x16F0 - 0x137C];
/* 0x16F0 */ nw4r::g3d::ResFile mHeldResFile;
/* 0x16F4 */ u8 _0x16F4[0x4564 - 0x16F4];
/* 0x4564 */ f32 field_0x4564;
public:
// Beetle Functions [0x8021AA70 - 0x8021BE20]
f32 getBeetleRadius();
public:
f32 getField_0x4564() const {
return field_0x4564;
@@ -44,6 +51,9 @@ public:
nw4r::g3d::ResFile getSwordResFile() const {
return mSwordRes;
}
nw4r::g3d::ResFile getHeldResFile() const {
return mHeldResFile;
}
inline bool hasvt_0x1C0() const {
return vt_0x1C0() != nullptr;
+74 -10
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@@ -5,30 +5,35 @@
#include "d/a/d_a_base.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "d/col/bg/d_bg_s_lin_chk.h"
#include "d/col/cc/d_cc_d.h"
#include "d/d_shadow.h"
#include "d/lyt/d_lyt_fader.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_anmchrblend.h"
#include "m/m3d/m_mdl.h"
#include "m/m3d/m_proc.h"
#include "m/m_color.h"
#include "m/m_fader.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "rvl/GX/GXTypes.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/d_emitter.h"
class dAcBoomerangProcBase_c : public m3d::proc_c {
public:
~dAcBoomerangProcBase_c() {}
};
class dAcBoomerangProc_c : public dAcBoomerangProcBase_c {
class dAcBoomerangProc_c : public d3d::UnkProc {
public:
dAcBoomerangProc_c() : mColor0(0), mColor1(0xFFFFFFFF) {}
~dAcBoomerangProc_c() {}
bool create(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc);
bool create2(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc) {
return create(mdl, clr, prioOpa, alloc);
}
virtual void drawOpa() override;
private:
mColor mColor0;
mColor mColor1;
};
@@ -60,6 +65,14 @@ public:
STATE_FUNC_DECLARE(dAcBoomerang_c, EventReturnWait);
public: // TYPES
enum Variant_e {
NONE,
BEETLE,
HOOK_BEETLE,
QUICK_BEETLE,
TOUGH_BEETLE,
};
struct ChrAnimation_t {
const char *mName;
f32 mRate;
@@ -75,22 +88,66 @@ public: // TYPES
};
static const ChrAnimation_t sChrAnims[RB_MAX];
enum ModelType_e {
MDL_WINGS_BASIC = 0,
MDL_BODY_BASIC = 1,
MDL_MOUTH_BASIC = 2,
MDL_MOUTH_HOOK = 3,
MDL_MOTTH_ADV = MDL_MOUTH_HOOK, // Just for naming :P
MDL_BODY_ADV = 4,
MDL_WINGS_ADV = 5,
};
// Macros until enum is solidified
#define FLAG_BOOMERANG_CANCEL (0x3)
#define FLAG_BOOMERANG_RUMBLE_ACTIVE (0x4000)
public: // INLINES
bool checkField_0x8CC(u32 mask) {
bool checkField_0x8CC(u32 mask) const {
return field_0x8CC & mask;
}
void onField_0x8CC(u32 mask) {
field_0x8CC |= mask;
}
bool isMoving() {
return mStateMgr.isState(StateID_Move);
}
public: // FUNCTIONS
void areaCallback(mVec3_c *param1, u32 param2);
void atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
/** hides the given shape within the resfile. Ref Brawlcrate's 'polygon#' in the mdl0/Object folder */
void hideModel(ModelType_e type);
/** ?? */
void deleteCheck();
/** ?? Retrieve Beetle */
void retrieve();
/** Attempts to grab ahold of the object upon collision. Called from atHitCallback if type > Hook beetle */
bool tryGrabObject(dAcObjBase_c *pObject);
/** Sets the room id of the beetle. Sets to links room id or the room id of the collision its around */
void setRoomId();
/** Updates the position based on where links wrist is */
void placeOnArm();
/** Sets the assuming bonk flag and plays the rumble feedback */
void bonk();
/** Applies the selected animation to the beetle */
void setChrAnimation(ChrAnimation_e requestedAnimation);
private:
/* 0x0330 */ nw4r::g3d::ResFile mResFile;
/* 0x0334 */ m3d::mdl_c mMdl;
/* 0x0358 */ m3d::anmChrBlend_c mAnmChrBlend;
/* 0x0380 */ m3d::anmChr_c mAnmChr[2];
#define BOOMERANG_ANIM_PINCERS (0)
#define BOOMERANG_ANIM_WINGS (1)
/* 0x0380 */ m3d::anmChr_c mAnmChr[2]; /* 0 - Pincers, 1 - Wings*/
/* 0x03F0 */ dAcBoomerangProc_c mProc;
/* 0x0410 */ dShadowCircle_c mShadow;
/* 0x0418 */ dAcRef_c<dAcObjBase_c> mGrabbedActor;
@@ -105,7 +162,9 @@ private:
/* 0x08B7 */ u8 mRightWingNodeID;
/* 0x08B8 */ u8 _0x8B8[0x8CC - 0x8B8];
/* 0x08B8 */ u32 field_0x8CC;
/* 0x08D0 */ u8 _0x8D0[0x8FC - 0x8D0];
/* 0x08D0 */ u8 _0x8D0[0x8D8 - 0x8D0];
/* 0x08D8 */ mVec3_c field_0x8D8;
/* 0x08E4 */ u8 _0x8E4[0x8FC - 0x8E4];
/* 0x08FC */ dCcD_Sph mSph0;
/* 0x0A4C */ dCcD_Sph mSph1;
/* 0x0B9C */ EffectsStruct mEff0;
@@ -113,8 +172,13 @@ private:
/* 0x0C04 */ EffectsStruct mEff2;
/* 0x0C38 */ EffectsStruct mEff3;
/* 0x0C6C */ dLytFader_c mLytFader;
/* 0x114C */ u8 _0x114C[0x115C - 0x114C];
/* 0x114C */ mFader_c mFader;
/* 0x1150 */ u8 _0x1150[0x115C - 0x1150];
/* 0x115C */ STATE_MGR_DECLARE(dAcBoomerang_c);
static dCcD_SrcSph sSphSrc;
static dBgS_BeetleLinChk sLinChk;
static const u32 sSrcAtType;
};
#endif
+24
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@@ -146,6 +146,7 @@ public:
/* 0x 0800 0000 */ ACCH_FLAG_0x8000000 = (1 << 27),
/* 0x 1000 0000 */ ACCH_FLAG_0x10000000 = (1 << 28),
/* 0x 2000 0000 */ ACCH_FLAG_0x20000000 = (1 << 29),
/* 0x 4000 0000 */ ACCH_FLAG_0x40000000 = (1 << 30),
/* 0x 8000 0000 */ ACCH_FLAG_0x80000000 = (1 << 31),
};
@@ -314,6 +315,12 @@ public:
return mFlags & ACCH_FLAG_0x10000000;
}
void ClrLineDown() {
mFlags &= ~LINE_DOWN;
}
void SetLineDown() {
mFlags |= LINE_DOWN;
}
void Clr_0x20000() {
mFlags &= ~ACCH_FLAG_0x20000;
}
@@ -323,6 +330,15 @@ public:
bool Chk_0x20000() {
return mFlags & ACCH_FLAG_0x20000;
}
void Clr_0x40000000() {
mFlags &= ~ACCH_FLAG_0x40000000;
}
void Set_0x40000000() {
mFlags |= ACCH_FLAG_0x40000000;
}
bool Chk_0x40000000() {
return mFlags & ACCH_FLAG_0x40000000;
}
void Clr_0x80000000() {
mFlags &= ~ACCH_FLAG_0x80000000;
}
@@ -506,6 +522,14 @@ public:
return mGnd;
}
dBgS_RoofChk &GetRoof() {
return mRoof;
}
void SetField_0xD4(f32 v) {
mField_0x0D4 = v;
}
public:
/* 0x040 */ u32 mFlags;
/* 0x044 */ mVec3_c *mpPos;
+4
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@@ -23,6 +23,10 @@ public:
void SetPos(mVec3_c const *);
void SetField_0x7C(u8 param0) {
mField_0x7C = param0;
}
void SetNowY(f32 y) {
mNowY = y;
}
+3
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@@ -50,6 +50,9 @@ public:
bool GetPreGroundChk() const {
return mPreGroundChk;
}
void SetPreRoofChk(bool b) {
mPreRoofChk = b;
}
bool GetPreRoofChk() const {
return mPreRoofChk;
}
+16 -2
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@@ -338,7 +338,7 @@ enum dCcD_ObjAtType {
/* 0x 0000 0008 */ AT_TYPE_PHYSICS = (1 << 3),
/* 0x 0000 0010 */ AT_TYPE_0x10 = (1 << 4),
/* 0x 0000 0020 */ AT_TYPE_BOMB = (1 << 5),
/* 0x 0000 0040 */ AT_TYPE_0x40 = (1 << 6),
/* 0x 0000 0040 */ AT_TYPE_0x40 = (1 << 6), // Used in Beetle
/* 0x 0000 0080 */ AT_TYPE_SLINGSHOT = (1 << 7),
/* 0x 0000 0100 */ AT_TYPE_0x100 = (1 << 8),
/* 0x 0000 0200 */ AT_TYPE_WIND = (1 << 9),
@@ -686,7 +686,7 @@ public:
cCcD_ObjCo();
virtual ~cCcD_ObjCo();
void Set(const cCcD_SrcGObjCo &);
void SetCoFlag(u32);
void SetGrp(u32);
void AdjustHitPos(f32, f32);
void ClrSet() {
@@ -815,6 +815,9 @@ public:
mCo.OnSPrm(f);
}
void SetAtType(u32 type) {
mAt.SetType(type);
}
void SetTgType(u32 type) {
mTg.SetType(type);
}
@@ -932,6 +935,11 @@ public:
void OnAt_0x40() {
mAt.OnSPrm(0x40);
}
// Related to Beetle (no hook)
void OnAt_0x4000() {
mAt.OnSPrm(0x4000);
}
void SetAtDamage(u8 amount) {
@@ -967,6 +975,9 @@ public:
void ClrTgElectric() {
return mTg.OffSPrm(0x40000);
}
u32 ChkTgBonk() const {
return mTg.MskSPrm(0x200000);
}
void OnTg_0x200000() {
mTg.OnSPrm(0x200000);
@@ -990,6 +1001,9 @@ public:
// Co
void SetCoGrp(u32 grp) {
mCo.SetGrp(grp << 4);
}
void OnCoSet() {
mCo.OnSPrm(1);
}
+7
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@@ -584,6 +584,13 @@ public:
return mCurrentAction == 0xAD || mCurrentAction == 0xAE;
}
void onModelUpdateFlag(u32 mask) {
mModelUpdateFlags |= mask;
}
void offModelUpdateFlag(u32 mask) {
mModelUpdateFlags &= ~mask;
}
inline bool checkActionFlags(u32 mask) const {
return (mActionFlags & mask) != 0;
}
+1
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@@ -4,6 +4,7 @@
#include "common.h"
#include "m/m3d/m_bmdl.h"
#include "m/m3d/m_fanm.h"
#include "nw4r/g3d/g3d_anmchr.h"
#include "nw4r/g3d/res/g3d_resanmchr.h"
namespace m3d {
+4
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@@ -1,6 +1,7 @@
#ifndef M3D_M_MDL_H
#define M3D_M_MDL_H
#include "common.h"
#include "m/m3d/m_banm.h"
#include "m/m3d/m_calc_ratio.h"
#include "m/m3d/m_smdl.h"
@@ -59,6 +60,9 @@ public:
virtual ~mdl_c();
bool create(nw4r::g3d::ResMdl, mAllocator_c *, u32, int, u32 *);
bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 flag, int num) {
return create(mdl, alloc, flag, num, nullptr);
}
bool create(nw4r::g3d::ResMdl, mdlCallback_c *cb, mAllocator_c *, u32, int, u32 *);
virtual void remove() override;
+7
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@@ -28,9 +28,16 @@ public:
mpFader->setStatus(status);
}
void fadeIn() {
mpFader->fadeIn();
}
bool calc() {
return mpFader->calc();
}
void setFrame(u16 frame) {
mpFader->setFrame(frame);
}
protected:
mFaderBase_c *mpFader;
};
+1 -1
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@@ -216,7 +216,7 @@ public:
return x != v.x || y != v.y || z != v.z;
}
void normalize();
f32 normalize();
bool normalizeRS();
static mVec3_c createProjectionXZ(const mAng3_c &ang, f32 scalar);
+241 -26
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@@ -1,13 +1,25 @@
#include "d/a/obj/d_a_obj_boomerang.h"
#include "c/c_math.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/c/c_cc_d.h"
#include "d/d_rumble.h"
#include "f/f_base.h"
#include "f/f_profile_name.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_fanm.h"
#include "m/m_color.h"
#include "m/m_fader_base.h"
#include "m/m_mtx.h"
#include "nw4r/g3d/g3d_anmchr.h"
#include "nw4r/g3d/res/g3d_resanmchr.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/g3d/res/g3d_resshp.h"
#include "s/s_State.hpp"
#include "toBeSorted/small_sound_mgr.h"
SPECIAL_ACTOR_PROFILE(BOOMERANG, dAcBoomerang_c, fProfile::BOOMERANG, 0x125, 0, 0x4);
@@ -17,36 +29,30 @@ STATE_DEFINE(dAcBoomerang_c, MoveCancelWait);
STATE_DEFINE(dAcBoomerang_c, ReturnWait);
STATE_DEFINE(dAcBoomerang_c, EventReturnWait);
const dAcBoomerang_c::ChrAnimation_t dAcBoomerang_c::sChrAnims[dAcBoomerang_c::RB_MAX] = {
{ "RB_Set", 0.f},
{"RB_Default", 3.f},
{ "RB_Cut", 3.f},
{ "RB_Hold", 3.f},
{"RB_Hold_ed", 3.f},
{ "RB_Back", 3.f},
};
void areaCallback(dAcObjBase_c *param0, mVec3_c *param1, u32 param2) {
if (param2 != 0) {
return;
void dAcBoomerang_areaCallback(dAcObjBase_c *param0, mVec3_c *param1, u32 param2) {
if (param2 == 0) {
static_cast<dAcBoomerang_c *>(param0)->areaCallback(param1, param2);
}
return;
}
// This function is odd. only called by the areaCallback
void dAcBoomerang_c::areaCallback(mVec3_c *param1, u32 param2) {
setChrAnimation(dAcBoomerang_c::RB_CUT);
}
void dAcBoomerang_c::atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
if (i_actorB != nullptr && GetLinkage().checkFlag(0x80)) {
if (dAcPy_c::getCurrentBeetleType() > 2) {
if (i_actorB == mGrabbedActor.get()) {
return;
}
if (!mStateMgr.isState(StateID_Move)) {
if (i_actorB != nullptr && i_actorB->GetLinkage().checkFlag(0x80)) {
// Check if beetle can grab things
if ((s32)(dAcPy_c::getCurrentBeetleType() >= HOOK_BEETLE) != FALSE) {
// If beetle is already holding the object or is stationary
if (i_actorB == mGrabbedActor.get() || !mStateMgr.isState(StateID_Move)) {
return;
}
// Try grabbing the object
if (tryGrabObject(i_actorB)) {
setChrAnimation(RB_HOLD);
mAnmChr[0].setRate(0.f);
mAnmChr[0].setFrameOnly(i_actorB->GetLinkage().field_0x24);
mAnmChr[BOOMERANG_ANIM_PINCERS].setRate(0.f);
mAnmChr[BOOMERANG_ANIM_PINCERS].setFrameOnly(i_actorB->GetLinkage().field_0x24);
return;
}
}
@@ -56,8 +62,26 @@ void dAcBoomerang_c::atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB,
return;
}
if (i_objInfB->ChkTgBit23()) {
if (!i_objInfB->ChkTgBonk()) {
field_0x8D8 = position - i_actorB->position;
field_0x8D8.y = 0.f;
if (cM::isZero(field_0x8D8.normalize())) {
field_0x8D8.set(-angle.y.sin(), 0.f, -angle.y.cos());
}
field_0x8D8 *= velocity.absXZ();
field_0x8D8.y = -velocity.y;
field_0x8D8.normalize();
onField_0x8CC(FLAG_BOOMERANG_CANCEL);
mStateMgr.changeState(StateID_MoveCancelWait);
} else {
// Play the animation to move the pincers
setChrAnimation(RB_CUT);
// I think this plays the vibration and drops the object
bonk();
}
}
@@ -68,6 +92,183 @@ bool dAcBoomerang_atHitCallback(
return true;
}
void dAcBoomerang_c::hideModel(dAcBoomerang_c::ModelType_e type) {
// Implicity ModelType_e -> int conversion
nw4r::g3d::ResShp obj(mMdl.getResMdl().GetResShp(type));
obj.SetVisibility(false);
obj.DCStore(false);
}
bool dAcBoomerang_c::createHeap() {
mResFile = dAcPy_c::GetLink2()->getHeldResFile();
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("EquipBeetle");
TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120, 1));
// Decide the Pincers
if ((s32)(dAcPy_c::getCurrentBeetleType() >= HOOK_BEETLE) != FALSE) {
hideModel(MDL_MOUTH_BASIC);
} else {
hideModel(MDL_MOUTH_HOOK);
}
// Decide the Body
if ((s32)(dAcPy_c::getCurrentBeetleType() >= TOUGH_BEETLE) != FALSE) {
hideModel(MDL_BODY_BASIC);
} else {
hideModel(MDL_BODY_ADV);
}
// Decide the Wings
if ((s32)(dAcPy_c::getCurrentBeetleType() >= QUICK_BEETLE) != FALSE) {
hideModel(MDL_WINGS_BASIC);
} else {
hideModel(MDL_WINGS_ADV);
}
mLeftWingNodeID = mdl.GetResNode("wing_L").GetID();
mRightWingNodeID = mdl.GetResNode("wing_R").GetID();
if (mLeftWingNodeID > mRightWingNodeID) {
mWindNodeID = mRightWingNodeID;
} else {
mWindNodeID = mLeftWingNodeID;
}
TRY_CREATE(mAnmChrBlend.create(mdl, 2, &heap_allocator));
m3d::anmChr_c *pAnmChr = mAnmChr;
nw4r::g3d::AnmObjChr *pAnimChr;
nw4r::g3d::ResAnmChr resAnmChr = mResFile.GetResAnmChr("RB_Set");
for (s32 i = 0; i < 2; ++i, ++pAnmChr) {
TRY_CREATE(pAnmChr->create2(mdl, resAnmChr, &heap_allocator));
pAnmChr->setAnm(mMdl, resAnmChr, m3d::PLAY_MODE_0);
if (i == BOOMERANG_ANIM_WINGS) {
pAnimChr = static_cast<nw4r::g3d::AnmObjChr *>(pAnmChr->getAnimObj());
pAnimChr->Release();
pAnimChr->Bind(mdl, mLeftWingNodeID, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
pAnimChr->Bind(mdl, mRightWingNodeID, nw4r::g3d::AnmObjChr::BIND_PARTIAL);
}
mAnmChrBlend.attach(i, pAnmChr, 1.f);
}
mMdl.setAnm(mAnmChrBlend);
TRY_CREATE(mProc.create2(&mMdl, mColor(0x00, 0x10, 0x14, 0xFF), 0x27, &heap_allocator));
if (mLytFader.init()) {
return true;
}
return false;
}
int dAcBoomerang_c::create() {
CREATE_ALLOCATOR(dAcBoomerang_c);
mAcch.Set(this, 1, &mAcchCir);
mAcch.SetGroundUpY(20.f);
mAcch.SetField_0xD4(30.f);
mAcch.ClrRoofNone();
mAcch.SetBeetle();
mAcch.OnWaterGrp();
mAcch.OnLineCheck();
mAcch.GetRoof().SetField_0x7C(1);
mAcch.Set_0x2000000();
mAcch.Set_0x40000000();
mAcch.SetLineDown();
mAcchCir.SetWall(0.f, dAcPy_c::GetLink2()->getBeetleRadius());
mCurrentAnimation = RB_MAX;
mStateMgr.changeState(StateID_Wait);
placeOnArm();
mStts.SetRank(3);
mSph0.Set(sSphSrc);
mSph0.SetStts(mStts);
mSph0.SetAtCallback(dAcBoomerang_atHitCallback);
mSph0.ClrTgSet();
mSph1.Set(sSphSrc);
mSph1.SetStts(mStts);
mSph1.SetAtCallback(dAcBoomerang_atHitCallback);
mSph1.SetR(dAcPy_c::GetLink2()->getBeetleRadius());
mSph1.ClrCoSet();
mSph1.SetAtType(AT_TYPE_0x40);
mSph1.SetCoGrp(0xE);
if ((s32)(dAcPy_c::getCurrentBeetleType() >= HOOK_BEETLE) == FALSE) {
mSph0.OnAt_0x4000();
mSph1.OnAt_0x4000();
}
sLinChk.SetPreRoofChk(false);
mAcch.CrrPos(*dBgS::GetInstance());
setRoomId();
mLytFader.setStatus(mFaderBase_c::FADED_IN);
mFader.setFader(&mLytFader);
return SUCCEEDED;
}
dAcBoomerang_c::~dAcBoomerang_c() {
deleteCheck();
}
void dAcBoomerang_c::deleteReady() {
deleteCheck();
if (getSoundSource()) {
getSoundSource()->vt_0x40(5);
}
if (dAcPy_c::GetLink2()) {
dAcPy_c::GetLink2()->onModelUpdateFlag(0x10000000);
}
}
void dAcBoomerang_c::retrieve() {
if (mFader.isStatus(mFaderBase_c::FADED_OUT)) {
mFader.setFrame(5);
mFader.fadeIn();
playSound(SE_BE_COME_BACK);
}
mFader.calc();
}
int dAcBoomerang_c::doDelete() {
return SUCCEEDED;
}
void dAcBoomerang_c::setRoomId() {
if (mAcch.GetGroundH() != 1e-9f) {
roomid = dBgS::GetInstance()->GetRoomId(mAcch.GetGnd());
} else if (roomid == -1) {
roomid = dAcPy_c::GetLink2()->roomid;
}
}
void dAcBoomerang_c::placeOnArm() {
dAcPy_c::GetLink2()->getBodyMtx(&mWorldMtx, dAcPy_c::PLAYER_MAIN_NODE_ARM_R2);
mMtx_c m;
m.transS(18.5f, 0.f, 14.5f);
mWorldMtx += m;
mWorldMtx.ZYXrotM(mAng::fromDeg(90.f), 0, mAng::fromDeg(90.f));
mMdl.setLocalMtx(mWorldMtx);
mWorldMtx.getTranslation(position);
mWorldMtx.getTranslation(mOldPosition);
}
const dAcBoomerang_c::ChrAnimation_t dAcBoomerang_c::sChrAnims[dAcBoomerang_c::RB_MAX] = {
{ "RB_Set", 0.f},
{"RB_Default", 3.f},
{ "RB_Cut", 3.f},
{ "RB_Hold", 3.f},
{"RB_Hold_ed", 3.f},
{ "RB_Back", 3.f},
};
// ...
bool dAcBoomerang_c::tryGrabObject(dAcObjBase_c *pObj) {
@@ -77,19 +278,29 @@ bool dAcBoomerang_c::tryGrabObject(dAcObjBase_c *pObj) {
// ...
void dAcBoomerang_c::bonk() {
if (checkField_0x8CC(FLAG_BOOMERANG_RUMBLE_ACTIVE)) {
return;
}
onField_0x8CC(FLAG_BOOMERANG_RUMBLE_ACTIVE);
dRumble_c::start(dRumble_c::sRumblePreset1, 1);
}
void dAcBoomerang_c::setChrAnimation(dAcBoomerang_c::ChrAnimation_e requestedAnimation) {
// Do not set anim if there is no change, or the request is to cut from hold
if (requestedAnimation == mCurrentAnimation || (mCurrentAnimation == RB_HOLD && requestedAnimation == RB_CUT)) {
return;
}
mAnmChr[0].setAnm(mMdl, mResFile.GetResAnmChr(sChrAnims[requestedAnimation].mName), m3d::PLAY_MODE_4);
nw4r::g3d::AnmObjChr *pAnmObj = static_cast<nw4r::g3d::AnmObjChr *>(mAnmChr[0].getAnimObj());
mAnmChr[BOOMERANG_ANIM_PINCERS].setAnm(
mMdl, mResFile.GetResAnmChr(sChrAnims[requestedAnimation].mName), m3d::PLAY_MODE_4
);
nw4r::g3d::AnmObjChr *pAnmObj = static_cast<nw4r::g3d::AnmObjChr *>(mAnmChr[BOOMERANG_ANIM_PINCERS].getAnimObj());
pAnmObj->Release();
nw4r::g3d::ResMdl mdl = mMdl.getResMdl();
for (int i = 0; i < mWindNodeID; ++i) {
for (s32 i = 0; i < mWindNodeID; ++i) {
pAnmObj->Bind(mdl, i, nw4r::g3d::AnmObjChr::BIND_ONE);
}
@@ -102,3 +313,7 @@ void dAcBoomerang_c::setChrAnimation(dAcBoomerang_c::ChrAnimation_e requestedAni
mMdl.setAnm(mAnmChrBlend, sChrAnims[requestedAnimation].mRate);
}
// ...
bool dAcBoomerangProc_c::create(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc) {}
+12 -5
View File
@@ -14,9 +14,10 @@
#include "m/m_mtx.h"
#include "m/m_vec.h"
#include "nw4r/types_nw4r.h"
#include "rvl/MTX.h" // IWYU pragma: export
#include "s/s_Math.h"
#include "rvl/MTX.h" // IWYU pragma: export
static inline void MtxTransMinusXYZ(mMtx_c &mtx, f32 x, f32 y, f32 z) {
PSMTXTrans(mtx, -x, -y, -z);
}
@@ -1448,8 +1449,14 @@ void cCcD_ObjAt::AdjustHitPos(f32 x, f32 z) {
}
cCcD_ObjTg::cCcD_ObjTg()
: mShieldFrontRangeYAngle(nullptr), mField_0x4A(0), mField_0x4B(0), mField_0x4C(0), mField_0x50(0), mField_0x54(0),
mField_0x6C(0.f, 0.f, 0.f), mField_0x78(0) {}
: mShieldFrontRangeYAngle(nullptr),
mField_0x4A(0),
mField_0x4B(0),
mField_0x4C(0),
mField_0x50(0),
mField_0x54(0),
mField_0x6C(0.f, 0.f, 0.f),
mField_0x78(0) {}
cCcD_ObjTg::~cCcD_ObjTg() {}
@@ -1480,10 +1487,10 @@ cCcD_ObjCo::~cCcD_ObjCo() {}
void cCcD_ObjCo::Set(const cCcD_SrcGObjCo &src) {
mEffCounter = 0;
mSrc = src;
SetCoFlag(mSrc.mSPrm & 0x1e0);
SetGrp(mSrc.mSPrm & 0x1e0);
}
void cCcD_ObjCo::SetCoFlag(u32 flag) {
void cCcD_ObjCo::SetGrp(u32 flag) {
mSrc.mSPrm = mSrc.mSPrm & ~0x1E0 | flag;
mGrp = (mSrc.mSPrm & 0x1E0) >> 4;
}