mirror of
https://github.com/zeldaret/ss
synced 2026-06-01 09:47:32 -04:00
intial progress
This commit is contained in:
@@ -31,7 +31,7 @@ struct SoundSource {
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SOUNDSOURCE_VIRTUAL(0x34);
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SOUNDSOURCE_VIRTUAL(0x38);
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SOUNDSOURCE_VIRTUAL(0x3C);
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SOUNDSOURCE_VIRTUAL(0x40);
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virtual void vt_0x40(s32);
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SOUNDSOURCE_VIRTUAL(0x44);
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virtual bool shutdown(); // 0x48
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SOUNDSOURCE_VIRTUAL(0x4C);
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@@ -5,6 +5,7 @@
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#include "d/a/d_a_item.h"
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#include "d/col/c/c_bg_s_poly_info.h"
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#include "d/d_player_mdl.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/minigame_mgr.h"
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@@ -29,9 +30,15 @@ public:
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/* vt 0x318 */ virtual void vt_0x318();
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protected:
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/* 0x137C */ u8 _0x137C[0x4564 - 0x137C];
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/* 0x137C */ u8 _0x137C[0x16F0 - 0x137C];
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/* 0x16F0 */ nw4r::g3d::ResFile mHeldResFile;
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/* 0x16F4 */ u8 _0x16F4[0x4564 - 0x16F4];
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/* 0x4564 */ f32 field_0x4564;
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public:
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// Beetle Functions [0x8021AA70 - 0x8021BE20]
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f32 getBeetleRadius();
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public:
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f32 getField_0x4564() const {
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return field_0x4564;
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@@ -44,6 +51,9 @@ public:
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nw4r::g3d::ResFile getSwordResFile() const {
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return mSwordRes;
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}
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nw4r::g3d::ResFile getHeldResFile() const {
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return mHeldResFile;
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}
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inline bool hasvt_0x1C0() const {
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return vt_0x1C0() != nullptr;
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@@ -5,30 +5,35 @@
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#include "d/a/d_a_base.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/bg/d_bg_s_lin_chk.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/d_shadow.h"
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#include "d/lyt/d_lyt_fader.h"
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#include "m/m3d/m_anmchr.h"
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#include "m/m3d/m_anmchrblend.h"
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#include "m/m3d/m_mdl.h"
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#include "m/m3d/m_proc.h"
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#include "m/m_color.h"
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#include "m/m_fader.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "rvl/GX/GXTypes.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/d_emitter.h"
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class dAcBoomerangProcBase_c : public m3d::proc_c {
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public:
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~dAcBoomerangProcBase_c() {}
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};
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class dAcBoomerangProc_c : public dAcBoomerangProcBase_c {
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class dAcBoomerangProc_c : public d3d::UnkProc {
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public:
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dAcBoomerangProc_c() : mColor0(0), mColor1(0xFFFFFFFF) {}
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~dAcBoomerangProc_c() {}
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bool create(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc);
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bool create2(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc) {
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return create(mdl, clr, prioOpa, alloc);
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}
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virtual void drawOpa() override;
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private:
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mColor mColor0;
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mColor mColor1;
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};
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@@ -60,6 +65,14 @@ public:
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STATE_FUNC_DECLARE(dAcBoomerang_c, EventReturnWait);
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public: // TYPES
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enum Variant_e {
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NONE,
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BEETLE,
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HOOK_BEETLE,
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QUICK_BEETLE,
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TOUGH_BEETLE,
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};
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struct ChrAnimation_t {
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const char *mName;
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f32 mRate;
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@@ -75,22 +88,66 @@ public: // TYPES
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};
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static const ChrAnimation_t sChrAnims[RB_MAX];
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enum ModelType_e {
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MDL_WINGS_BASIC = 0,
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MDL_BODY_BASIC = 1,
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MDL_MOUTH_BASIC = 2,
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MDL_MOUTH_HOOK = 3,
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MDL_MOTTH_ADV = MDL_MOUTH_HOOK, // Just for naming :P
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MDL_BODY_ADV = 4,
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MDL_WINGS_ADV = 5,
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};
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// Macros until enum is solidified
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#define FLAG_BOOMERANG_CANCEL (0x3)
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#define FLAG_BOOMERANG_RUMBLE_ACTIVE (0x4000)
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public: // INLINES
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bool checkField_0x8CC(u32 mask) {
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bool checkField_0x8CC(u32 mask) const {
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return field_0x8CC & mask;
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}
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void onField_0x8CC(u32 mask) {
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field_0x8CC |= mask;
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}
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bool isMoving() {
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return mStateMgr.isState(StateID_Move);
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}
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public: // FUNCTIONS
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void areaCallback(mVec3_c *param1, u32 param2);
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void atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
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/** hides the given shape within the resfile. Ref Brawlcrate's 'polygon#' in the mdl0/Object folder */
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void hideModel(ModelType_e type);
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/** ?? */
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void deleteCheck();
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/** ?? Retrieve Beetle */
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void retrieve();
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/** Attempts to grab ahold of the object upon collision. Called from atHitCallback if type > Hook beetle */
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bool tryGrabObject(dAcObjBase_c *pObject);
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/** Sets the room id of the beetle. Sets to links room id or the room id of the collision its around */
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void setRoomId();
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/** Updates the position based on where links wrist is */
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void placeOnArm();
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/** Sets the assuming bonk flag and plays the rumble feedback */
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void bonk();
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/** Applies the selected animation to the beetle */
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void setChrAnimation(ChrAnimation_e requestedAnimation);
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private:
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/* 0x0330 */ nw4r::g3d::ResFile mResFile;
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/* 0x0334 */ m3d::mdl_c mMdl;
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/* 0x0358 */ m3d::anmChrBlend_c mAnmChrBlend;
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/* 0x0380 */ m3d::anmChr_c mAnmChr[2];
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#define BOOMERANG_ANIM_PINCERS (0)
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#define BOOMERANG_ANIM_WINGS (1)
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/* 0x0380 */ m3d::anmChr_c mAnmChr[2]; /* 0 - Pincers, 1 - Wings*/
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/* 0x03F0 */ dAcBoomerangProc_c mProc;
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/* 0x0410 */ dShadowCircle_c mShadow;
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/* 0x0418 */ dAcRef_c<dAcObjBase_c> mGrabbedActor;
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@@ -105,7 +162,9 @@ private:
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/* 0x08B7 */ u8 mRightWingNodeID;
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/* 0x08B8 */ u8 _0x8B8[0x8CC - 0x8B8];
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/* 0x08B8 */ u32 field_0x8CC;
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/* 0x08D0 */ u8 _0x8D0[0x8FC - 0x8D0];
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/* 0x08D0 */ u8 _0x8D0[0x8D8 - 0x8D0];
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/* 0x08D8 */ mVec3_c field_0x8D8;
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/* 0x08E4 */ u8 _0x8E4[0x8FC - 0x8E4];
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/* 0x08FC */ dCcD_Sph mSph0;
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/* 0x0A4C */ dCcD_Sph mSph1;
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/* 0x0B9C */ EffectsStruct mEff0;
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@@ -113,8 +172,13 @@ private:
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/* 0x0C04 */ EffectsStruct mEff2;
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/* 0x0C38 */ EffectsStruct mEff3;
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/* 0x0C6C */ dLytFader_c mLytFader;
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/* 0x114C */ u8 _0x114C[0x115C - 0x114C];
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/* 0x114C */ mFader_c mFader;
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/* 0x1150 */ u8 _0x1150[0x115C - 0x1150];
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/* 0x115C */ STATE_MGR_DECLARE(dAcBoomerang_c);
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static dCcD_SrcSph sSphSrc;
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static dBgS_BeetleLinChk sLinChk;
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static const u32 sSrcAtType;
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};
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#endif
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@@ -146,6 +146,7 @@ public:
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/* 0x 0800 0000 */ ACCH_FLAG_0x8000000 = (1 << 27),
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/* 0x 1000 0000 */ ACCH_FLAG_0x10000000 = (1 << 28),
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/* 0x 2000 0000 */ ACCH_FLAG_0x20000000 = (1 << 29),
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/* 0x 4000 0000 */ ACCH_FLAG_0x40000000 = (1 << 30),
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/* 0x 8000 0000 */ ACCH_FLAG_0x80000000 = (1 << 31),
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};
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@@ -314,6 +315,12 @@ public:
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return mFlags & ACCH_FLAG_0x10000000;
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}
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void ClrLineDown() {
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mFlags &= ~LINE_DOWN;
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}
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void SetLineDown() {
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mFlags |= LINE_DOWN;
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}
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void Clr_0x20000() {
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mFlags &= ~ACCH_FLAG_0x20000;
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}
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@@ -323,6 +330,15 @@ public:
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bool Chk_0x20000() {
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return mFlags & ACCH_FLAG_0x20000;
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}
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void Clr_0x40000000() {
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mFlags &= ~ACCH_FLAG_0x40000000;
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}
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void Set_0x40000000() {
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mFlags |= ACCH_FLAG_0x40000000;
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}
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bool Chk_0x40000000() {
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return mFlags & ACCH_FLAG_0x40000000;
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}
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void Clr_0x80000000() {
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mFlags &= ~ACCH_FLAG_0x80000000;
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}
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@@ -506,6 +522,14 @@ public:
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return mGnd;
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}
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dBgS_RoofChk &GetRoof() {
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return mRoof;
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}
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void SetField_0xD4(f32 v) {
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mField_0x0D4 = v;
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}
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public:
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/* 0x040 */ u32 mFlags;
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/* 0x044 */ mVec3_c *mpPos;
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@@ -23,6 +23,10 @@ public:
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void SetPos(mVec3_c const *);
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void SetField_0x7C(u8 param0) {
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mField_0x7C = param0;
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}
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void SetNowY(f32 y) {
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mNowY = y;
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}
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@@ -50,6 +50,9 @@ public:
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bool GetPreGroundChk() const {
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return mPreGroundChk;
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}
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void SetPreRoofChk(bool b) {
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mPreRoofChk = b;
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}
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bool GetPreRoofChk() const {
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return mPreRoofChk;
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}
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@@ -338,7 +338,7 @@ enum dCcD_ObjAtType {
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/* 0x 0000 0008 */ AT_TYPE_PHYSICS = (1 << 3),
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/* 0x 0000 0010 */ AT_TYPE_0x10 = (1 << 4),
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/* 0x 0000 0020 */ AT_TYPE_BOMB = (1 << 5),
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/* 0x 0000 0040 */ AT_TYPE_0x40 = (1 << 6),
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/* 0x 0000 0040 */ AT_TYPE_0x40 = (1 << 6), // Used in Beetle
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/* 0x 0000 0080 */ AT_TYPE_SLINGSHOT = (1 << 7),
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/* 0x 0000 0100 */ AT_TYPE_0x100 = (1 << 8),
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/* 0x 0000 0200 */ AT_TYPE_WIND = (1 << 9),
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@@ -686,7 +686,7 @@ public:
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cCcD_ObjCo();
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virtual ~cCcD_ObjCo();
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void Set(const cCcD_SrcGObjCo &);
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void SetCoFlag(u32);
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void SetGrp(u32);
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void AdjustHitPos(f32, f32);
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void ClrSet() {
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@@ -815,6 +815,9 @@ public:
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mCo.OnSPrm(f);
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}
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void SetAtType(u32 type) {
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mAt.SetType(type);
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}
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void SetTgType(u32 type) {
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mTg.SetType(type);
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}
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@@ -932,6 +935,11 @@ public:
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void OnAt_0x40() {
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mAt.OnSPrm(0x40);
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}
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// Related to Beetle (no hook)
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void OnAt_0x4000() {
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mAt.OnSPrm(0x4000);
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}
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void SetAtDamage(u8 amount) {
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@@ -967,6 +975,9 @@ public:
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void ClrTgElectric() {
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return mTg.OffSPrm(0x40000);
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}
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u32 ChkTgBonk() const {
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return mTg.MskSPrm(0x200000);
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}
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void OnTg_0x200000() {
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mTg.OnSPrm(0x200000);
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@@ -990,6 +1001,9 @@ public:
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// Co
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void SetCoGrp(u32 grp) {
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mCo.SetGrp(grp << 4);
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}
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void OnCoSet() {
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mCo.OnSPrm(1);
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}
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@@ -584,6 +584,13 @@ public:
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return mCurrentAction == 0xAD || mCurrentAction == 0xAE;
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}
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void onModelUpdateFlag(u32 mask) {
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mModelUpdateFlags |= mask;
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}
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void offModelUpdateFlag(u32 mask) {
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mModelUpdateFlags &= ~mask;
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}
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inline bool checkActionFlags(u32 mask) const {
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return (mActionFlags & mask) != 0;
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}
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@@ -4,6 +4,7 @@
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#include "common.h"
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#include "m/m3d/m_bmdl.h"
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#include "m/m3d/m_fanm.h"
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#include "nw4r/g3d/g3d_anmchr.h"
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#include "nw4r/g3d/res/g3d_resanmchr.h"
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namespace m3d {
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@@ -1,6 +1,7 @@
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#ifndef M3D_M_MDL_H
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#define M3D_M_MDL_H
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#include "common.h"
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#include "m/m3d/m_banm.h"
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#include "m/m3d/m_calc_ratio.h"
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#include "m/m3d/m_smdl.h"
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@@ -59,6 +60,9 @@ public:
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virtual ~mdl_c();
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bool create(nw4r::g3d::ResMdl, mAllocator_c *, u32, int, u32 *);
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bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 flag, int num) {
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return create(mdl, alloc, flag, num, nullptr);
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}
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bool create(nw4r::g3d::ResMdl, mdlCallback_c *cb, mAllocator_c *, u32, int, u32 *);
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virtual void remove() override;
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@@ -28,9 +28,16 @@ public:
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mpFader->setStatus(status);
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}
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void fadeIn() {
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mpFader->fadeIn();
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}
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bool calc() {
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return mpFader->calc();
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}
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void setFrame(u16 frame) {
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mpFader->setFrame(frame);
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}
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protected:
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mFaderBase_c *mpFader;
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};
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+1
-1
@@ -216,7 +216,7 @@ public:
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return x != v.x || y != v.y || z != v.z;
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}
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void normalize();
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f32 normalize();
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bool normalizeRS();
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static mVec3_c createProjectionXZ(const mAng3_c &ang, f32 scalar);
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