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https://github.com/zeldaret/ss
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intial progress
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@@ -5,6 +5,7 @@
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#include "d/a/d_a_item.h"
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#include "d/col/c/c_bg_s_poly_info.h"
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#include "d/d_player_mdl.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/minigame_mgr.h"
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@@ -29,9 +30,15 @@ public:
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/* vt 0x318 */ virtual void vt_0x318();
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protected:
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/* 0x137C */ u8 _0x137C[0x4564 - 0x137C];
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/* 0x137C */ u8 _0x137C[0x16F0 - 0x137C];
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/* 0x16F0 */ nw4r::g3d::ResFile mHeldResFile;
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/* 0x16F4 */ u8 _0x16F4[0x4564 - 0x16F4];
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/* 0x4564 */ f32 field_0x4564;
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public:
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// Beetle Functions [0x8021AA70 - 0x8021BE20]
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f32 getBeetleRadius();
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public:
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f32 getField_0x4564() const {
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return field_0x4564;
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@@ -44,6 +51,9 @@ public:
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nw4r::g3d::ResFile getSwordResFile() const {
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return mSwordRes;
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}
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nw4r::g3d::ResFile getHeldResFile() const {
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return mHeldResFile;
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}
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inline bool hasvt_0x1C0() const {
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return vt_0x1C0() != nullptr;
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