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https://github.com/zeldaret/ss
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Merge pull request #241 from swekka/d_a_obj_clearness_wall
d_a_obj_clearness_wall OK
This commit is contained in:
@@ -2,16 +2,16 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dAcOclearnessWall_c_classInit__Fv = .text:0x00000070; // type:function size:0x5C
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fn_622_D0 = .text:0x000000D0; // type:function size:0x9C
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fn_622_170 = .text:0x00000170; // type:function size:0xC8
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fn_622_240 = .text:0x00000240; // type:function size:0x8
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fn_622_250 = .text:0x00000250; // type:function size:0x218
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fn_622_470 = .text:0x00000470; // type:function size:0x8
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fn_622_480 = .text:0x00000480; // type:function size:0x68
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fn_622_4F0 = .text:0x000004F0; // type:function size:0x68
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createHeap__19dAcOclearnessWall_cFv = .text:0x000000D0; // type:function size:0x9C
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create__19dAcOclearnessWall_cFv = .text:0x00000170; // type:function size:0xC8
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doDelete__19dAcOclearnessWall_cFv = .text:0x00000240; // type:function size:0x8
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actorExecute__19dAcOclearnessWall_cFv = .text:0x00000250; // type:function size:0x218
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draw__19dAcOclearnessWall_cFv = .text:0x00000470; // type:function size:0x8
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getArcName__19dAcOclearnessWall_cFv = .text:0x00000480; // type:function size:0x68
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getModelName__19dAcOclearnessWall_cFv = .text:0x000004F0; // type:function size:0x68
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__dt__19dAcOclearnessWall_cFv = .text:0x00000560; // type:function size:0x68
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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g_profile_OBJ_CLEARNESS_WALL = .data:0x00000000; // type:object size:0x10
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lbl_622_section4_10 = .data:0x00000010; // type:object size:0xD8
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lbl_622_section4_E8 = .data:0x000000E8; // type:object size:0x80
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lbl_622_section4_10 = .data:0x00000010; // type:object size:0xD8 scope:local
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lbl_622_section4_E8 = .data:0x000000E8; // type:object size:0x80 scope:local
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+1
-1
@@ -2375,7 +2375,7 @@ config.libs = [
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Rel(NonMatching, "d_a_obj_city_water", "REL/d/a/obj/d_a_obj_city_water.cpp"),
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Rel(NonMatching, "d_a_obj_claw_shot_tg", "REL/d/a/obj/d_a_obj_claw_shot_tg.cpp"),
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Rel(
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NonMatching, "d_a_obj_clearness_wall", "REL/d/a/obj/d_a_obj_clearness_wall.cpp"
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Matching, "d_a_obj_clearness_wall", "REL/d/a/obj/d_a_obj_clearness_wall.cpp"
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),
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Rel(NonMatching, "d_a_obj_clef", "REL/d/a/obj/d_a_obj_clef.cpp"),
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Rel(Matching, "d_a_obj_cloud_dive", "REL/d/a/obj/d_a_obj_cloud_dive.cpp"),
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@@ -2,13 +2,28 @@
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#define D_A_OBJ_CLEARNESS_WALL_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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class dAcOclearnessWall_c : public dAcObjBase_c {
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public:
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dAcOclearnessWall_c() {}
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dAcOclearnessWall_c(): field_0x543(true) {}
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virtual ~dAcOclearnessWall_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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private:
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const char *getArcName();
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const char *getModelName();
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/* 0x330 */ dBgW mBgW;
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/* 0x540 */ u8 mSceneflag;
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/* 0x541 */ u8 mVariant;
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/* 0x542 */ u8 field_0x542;
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/* 0x543 */ bool field_0x543;
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};
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#endif
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@@ -1,3 +1,115 @@
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#include "d/a/obj/d_a_obj_clearness_wall.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/flag/sceneflag_manager.h"
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#include "f/f_base.h"
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#include "toBeSorted/arc_managers/oarc_manager.h"
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SPECIAL_ACTOR_PROFILE(OBJ_CLEARNESS_WALL, dAcOclearnessWall_c, fProfile::OBJ_CLEARNESS_WALL, 0x15B, 0, 0);
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bool dAcOclearnessWall_c::createHeap() {
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const char *arcName = getArcName();
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const char *modelName = getModelName();
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void *dzb = OarcManager::GetInstance()->getDzbFromArc(arcName, modelName);
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void *plc = OarcManager::GetInstance()->getPlcFromArc(arcName, modelName);
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TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
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return SUCCEEDED;
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}
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int dAcOclearnessWall_c::create() {
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mSceneflag = params;
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mVariant = getFromParams(8, 0xF);
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field_0x542 = getFromParams(0xC, 0xF);
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if (field_0x542 == 0xF) {
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field_0x542 = 0;
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}
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updateMatrix();
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CREATE_ALLOCATOR(dAcOclearnessWall_c);
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dBgS::GetInstance()->Regist(&mBgW, this);
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mBgW.Lock();
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if (field_0x542 == 2) {
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dBgS::GetInstance()->Release(&mBgW);
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}
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if (mVariant == 4) {
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mBgW.field_0x22 = 4;
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}
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return SUCCEEDED;
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}
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int dAcOclearnessWall_c::doDelete() {
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return SUCCEEDED;
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}
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int dAcOclearnessWall_c::actorExecute() {
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switch (field_0x542) {
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case 0: {
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bool flag = SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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if (flag) {
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deleteRequest();
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}
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break;
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}
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case 1: {
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bool flag = SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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if (flag && field_0x543) {
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dBgS::GetInstance()->Release(&mBgW);
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field_0x543 = false;
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} else {
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bool flag = SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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if (!flag && !field_0x543) {
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dBgS::GetInstance()->Regist(&mBgW, this);
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field_0x543 = true;
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}
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}
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break;
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}
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case 2: {
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bool flag = SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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if (flag && field_0x543) {
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dBgS::GetInstance()->Regist(&mBgW, this);
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field_0x543 = false;
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} else {
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bool flag = SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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if (!flag && !field_0x543) {
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dBgS::GetInstance()->Release(&mBgW);
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field_0x543 = true;
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}
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}
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break;
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}
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default: {
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bool flag = SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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if (flag) {
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deleteRequest();
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}
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}
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}
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return SUCCEEDED;
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}
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int dAcOclearnessWall_c::draw() {
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return SUCCEEDED;
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}
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const char *dAcOclearnessWall_c::getArcName() {
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switch (mVariant) {
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case 0: return "InvisibleWall";
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case 1: return "InvisibleWallB";
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case 2: return "InvisibleWallC";
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case 3: return "InvisibleWallD";
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case 4: return "InvisibleWallE";
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default: return nullptr;
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}
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}
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const char *dAcOclearnessWall_c::getModelName() {
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switch (mVariant) {
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case 0: return "InvisibleWall";
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case 1: return "InvisibleWall_yahane";
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case 2: return "InvisibleWall_AirNaraku";
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case 3: return "InvisibleWall_Camera";
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case 4: return "InvisibleWall_tekitome";
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default: return nullptr;
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}
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}
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