* Initial M3d Pass
* `m_bmdl` and `m_bline` left

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
This commit is contained in:
robojumper
2024-09-12 22:36:34 +02:00
committed by GitHub
parent e2c4bb7be7
commit 1180e1f486
150 changed files with 5890 additions and 818 deletions
+30
View File
@@ -0,0 +1,30 @@
#ifndef D_A_OBJ_SMOKE_H
#define D_A_OBJ_SMOKE_H
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_anmtexsrt.h>
#include <m/m3d/m_smdl.h>
#include <s/s_State.hpp>
#include <s/s_StateMgr.hpp>
class dAcOsmoke_c : public dAcObjBase_c {
public:
dAcOsmoke_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOsmoke_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOsmoke_c, Wait);
private:
nw4r::g3d::ResFile mBrres;
m3d::smdl_c mModel;
m3d::anmTexSrt_c mTexAnm;
STATE_MGR_DECLARE(dAcOsmoke_c);
u8 mType;
};
#endif