* Initial M3d Pass
* `m_bmdl` and `m_bline` left

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
This commit is contained in:
robojumper
2024-09-12 22:36:34 +02:00
committed by GitHub
parent e2c4bb7be7
commit 1180e1f486
150 changed files with 5890 additions and 818 deletions
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#ifndef EGG_DRAWGX_H
#define EGG_DRAWGX_H
#include <common.h>
#include <egg/core/eggHeap.h>
#include <egg/gfx/eggTexture.h>
#include <egg/math/eggMatrix.h>
#include <rvl/GX.h>
namespace EGG {
class DrawGX {
public:
static void Initialize(Heap *);
static GXTexMapID GetTexMapDefault();
static void LoadTexture(const EGG::ResTIMG *, GXTexMapID);
// TODO MORE
/* static ?? s_DL */
static Matrix34f s_cameraMtx;
/* static ?? s_flag */
static GXColor BLACK;
static GXColor WHITE;
static GXColor GREEN;
static GXColor RED;
static GXColor BLUE;
};
} // namespace EGG
#endif