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m3d (#13)
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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#ifndef EGG_DRAWGX_H
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#define EGG_DRAWGX_H
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#include <common.h>
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#include <egg/core/eggHeap.h>
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#include <egg/gfx/eggTexture.h>
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#include <egg/math/eggMatrix.h>
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#include <rvl/GX.h>
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namespace EGG {
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class DrawGX {
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public:
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static void Initialize(Heap *);
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static GXTexMapID GetTexMapDefault();
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static void LoadTexture(const EGG::ResTIMG *, GXTexMapID);
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// TODO MORE
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/* static ?? s_DL */
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static Matrix34f s_cameraMtx;
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/* static ?? s_flag */
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static GXColor BLACK;
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static GXColor WHITE;
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static GXColor GREEN;
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static GXColor RED;
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static GXColor BLUE;
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};
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} // namespace EGG
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#endif
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