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m3d (#13)
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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#ifndef EGG_SCREEN_H
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#define EGG_SCREEN_H
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#include <common.h>
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#include <egg/gfx/eggFrustum.h>
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namespace EGG {
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// TODO: Fill out more
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class Screen : public Frustum {
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public:
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Screen();
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Screen(f32, f32, f32, f32, Screen *, CanvasMode);
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virtual ~Screen();
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virtual void SetProjectionGX() const override;
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virtual void CopyToG3D(nw4r::g3d::Camera) const override;
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static void Initialize(const u16 *, const u16 *, Screen *);
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static void SetTVModeDefault();
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u8 TODO_0x3C[0x88 - 0x3C];
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};
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} // namespace EGG
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#endif
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