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m3d (#13)
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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#ifndef M3D_H
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#define M3D_H
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#include <egg/core/eggHeap.h>
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#include <egg/gfx/eggFog.h>
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#include <egg/gfx/eggLight.h>
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#include <m/m_allocator.h>
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#include <nw4r/g3d/g3d_scnroot.h>
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namespace m3d {
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namespace internal {
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extern mAllocator_c *l_allocator_p;
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extern nw4r::g3d::ScnRoot *l_scnRoot_p;
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extern u32 l_numLightMgr;
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extern EGG::LightManager **l_lightMgr_pp;
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extern u32 l_numFogMgr;
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extern EGG::FogManager **l_fogMgr_pp;
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extern size_t l_alignment;
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} // namespace internal
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bool create(EGG::Heap *pHeap, u32 maxNumChildren, u32 maxNumScnObj, u32 numLightObj, u32 numLightSet);
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bool create(EGG::Heap *pHeap, GXPixelFmt pxlFmt, GXColor clearColor, u32 maxNumChildren, u32 maxNumScnObj,
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u32 numLightObj, u32 numLightSet, u32 numLightMgr, u32 numFogMgr);
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bool createLightMgr(EGG::Heap *, u16, u16, u8, bool, int);
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bool createFogMgr(EGG::Heap *, int, int);
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nw4r::g3d::ScnRoot *getScnRoot();
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nw4r::g3d::Camera getCamera(int id);
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nw4r::g3d::Camera getCurrentCamera();
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int getCurrentCameraID();
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EGG::LightManager *getLightMgr(int idx);
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EGG::FogManager *getFogMgr(int idx);
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void drawDone(int idx);
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void drawLightMapTexture(int idx);
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void calcWorld(int idx);
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void calcMaterial();
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void calcView(int idx);
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void drawOpa();
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void drawXlu();
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bool pushBack(nw4r::g3d::ScnObj *obj);
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void clear();
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void reset();
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int getMatID(nw4r::g3d::ResMdl, const char *);
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int getNodeID(nw4r::g3d::ResMdl, const char *);
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void resetMaterial();
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} // namespace m3d
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#endif
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