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m3d (#13)
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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@@ -2,7 +2,7 @@
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#define NW4R_SND_SOUND_3D_ACTOR_H
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#include "snd_BasicSound.h"
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#include "snd_SoundActor.h"
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#include "math_types.h"
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#include "nw4r/math/math_types.h"
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namespace nw4r
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{
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@@ -37,4 +37,4 @@ namespace nw4r
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}
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}
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#endif
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#endif
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@@ -1,7 +1,7 @@
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#ifndef NW4R_SND_SOUND_3D_LISTENER_H
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#define NW4R_SND_SOUND_3D_LISTENER_H
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#include "common.h"
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#include "math_types.h"
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#include "nw4r/math/math_types.h"
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namespace nw4r {
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namespace snd {
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@@ -4,7 +4,7 @@
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#include "snd_SoundArchive.h"
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#include "snd_SoundActor.h"
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#include "snd_InstancePool.h"
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#include "math_types.h"
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#include "nw4r/math/math_types.h"
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namespace nw4r
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{
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@@ -50,4 +50,4 @@ namespace nw4r
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}
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}
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#endif
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#endif
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