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https://github.com/zeldaret/ss
synced 2026-07-04 20:55:29 -04:00
m3d (#13)
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,109 @@
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#include <d/a/e/d_a_e_hb_leaf.h>
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const f32 dAcEhb_leaf_c::unkFloat0 = 0.0f;
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const f32 dAcEhb_leaf_c::unkFloat1 = -0.0f;
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SPECIAL_ACTOR_PROFILE(E_HB_LEAF, dAcEhb_leaf_c, fProfile::E_HB_LEAF, 0x100, 0, 3);
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bool dAcEhb_leaf_c::createHeap() {
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// This is ever so slightly weird but our m_anmMdl really doesn't take ResFile by value
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// but only ever a single pointer.
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void *fp = getOarcResFile("Degubaba");
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TRY_CREATE(mModel.create(fp, "degubaba_leaf", "shake2", &heap_allocator, 0x123));
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nw4r::g3d::ResFile f = fp;
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nw4r::g3d::ResMdl mdl = f.GetResMdl("degubaba_leaf");
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nw4r::g3d::ResAnmTexPat anm = f.GetResAnmTexPat("degubaba_leaf");
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TRY_CREATE(mAnm.create(mdl, anm, &heap_allocator, nullptr, 1));
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mModel.getModel().setAnm(mAnm);
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return true;
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}
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int dAcEhb_leaf_c::create() {
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if (!initAllocatorWork1Heap(-1, "dAcEhb_leaf_c::m_allocator", 0x20)) {
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return FAILED;
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}
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setBoundingBox(mVec3_c(-100.0f, -100.0f, -100.0f), mVec3_c(100.0f, 100.0f, 100.0f));
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rotation.y = cM::rndF(65535.0f);
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someRot = rotation.y.mVal;
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switch (getParam1()) {
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case 0:
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case 7:
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mType = 0;
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break;
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case 1:
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mType = 1;
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break;
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case 2:
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mType = 2;
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break;
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case 3:
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case 4:
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case 5:
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rotation.z = -0x8000;
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break;
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default:
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break;
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}
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if (mType == 0) {
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u32 param2 = getParam2();
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if (param2 == 1) {
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mType = 1;
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} else if (param2 == 2) {
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mType = 2;
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}
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}
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if (mType == 2) {
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field_0x3CC = 1;
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someFloat = 1.0f;
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}
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if (mType != 0) {
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actor_properties &= ~1;
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}
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mStartingPos = position;
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return SUCCEEDED;
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}
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int dAcEhb_leaf_c::doDelete() {
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return 1;
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}
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int dAcEhb_leaf_c::actorExecute() {
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if (mType != 0) {
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doCheck();
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if (isNearZero()) {
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return 1;
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}
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}
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updateMatrix();
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if (mType != 0) {
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Mtx m;
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PSMTXScale(m, someFloat, someFloat, someFloat);
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PSMTXConcat(worldMatrix.m, m, worldMatrix.m);
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}
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mModel.getModel().setLocalMtx(worldMatrix);
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mModel.getModel().calc(false);
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someRot++;
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return 1;
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}
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int dAcEhb_leaf_c::draw() {
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if (!isHidden()) {
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drawModelType1(&mModel.getModel());
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}
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return 1;
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}
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void dAcEhb_leaf_c::setAnm(const char *anm, f32 pos) {
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mModel.setAnm(anm, m3d::PLAY_MODE_4, pos);
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}
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@@ -0,0 +1,66 @@
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#include <d/a/obj/d_a_obj_lava_F200.h>
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#include <toBeSorted/room_manager.h>
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SPECIAL_ACTOR_PROFILE(OBJ_LAVA_F200, dAcOlavaF200_c, fProfile::OBJ_LAVA_F200, 0x0214, 0, 0);
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bool dAcOlavaF200_c::createHeap() {
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mBrres = getOarcResFile("LavaF200");
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RoomManager::bindStageResToFile(&mBrres);
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nw4r::g3d::ResMdl mdl0 = mBrres.GetResMdl("LavaF200");
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TRY_CREATE(mModels[0].create(mdl0, &heap_allocator, 0x32C));
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nw4r::g3d::ResAnmTexSrt anmTex0 = mBrres.GetResAnmTexSrt("LavaF200");
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TRY_CREATE(mTexAnms[0].create(mdl0, anmTex0, &heap_allocator, nullptr, 1));
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nw4r::g3d::ResAnmClr anmClr0 = mBrres.GetResAnmClr("LavaF200");
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TRY_CREATE(mClrAnms[0].create(mdl0, anmClr0, &heap_allocator, nullptr, 1));
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nw4r::g3d::ResMdl mdl1 = mBrres.GetResMdl("LavaF200_s");
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TRY_CREATE(mModels[1].create(mdl1, &heap_allocator, 0x32C));
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nw4r::g3d::ResAnmTexSrt anmTex1 = mBrres.GetResAnmTexSrt("LavaF200_s");
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TRY_CREATE(mTexAnms[1].create(mdl1, anmTex1, &heap_allocator, nullptr, 1));
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nw4r::g3d::ResAnmClr anmClr1 = mBrres.GetResAnmClr("LavaF200_s");
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TRY_CREATE(mClrAnms[1].create(mdl1, anmClr1, &heap_allocator, nullptr, 1));
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return true;
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}
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int dAcOlavaF200_c::create() {
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if (!initAllocatorWork1Heap(-1, "dAcOlavaF200_c::m_allocator", 0x20)) {
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return FAILED;
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}
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mModels[0].setAnm(mTexAnms[0]);
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mModels[1].setAnm(mTexAnms[1]);
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mModels[0].setAnm(mClrAnms[0]);
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mModels[1].setAnm(mClrAnms[1]);
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updateMatrix();
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for (int i = 0; i < 2; i++) {
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mModels[i].setLocalMtx(worldMatrix);
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}
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mModels[0].setPriorityDraw(0x1C, 9);
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mModels[1].setPriorityDraw(0x22, 9);
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setBoundingBox(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
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return SUCCEEDED;
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}
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int dAcOlavaF200_c::doDelete() {
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return 1;
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}
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int dAcOlavaF200_c::actorExecute() {
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mTexAnms[0].play();
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mTexAnms[1].play();
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mClrAnms[0].play();
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mClrAnms[1].play();
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return 1;
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}
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int dAcOlavaF200_c::draw() {
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for (int i = 0; i < 2; i++) {
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drawModelType1(&mModels[i]);
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}
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return 1;
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}
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@@ -0,0 +1,120 @@
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#include <d/a/obj/d_a_obj_mole_soil.h>
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#include <s/s_Math.h>
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SPECIAL_ACTOR_PROFILE(OBJ_MOLE_SOIL, dAcOmoleSoil_c, fProfile::OBJ_MOLE_SOIL, 0x008B, 0, 6);
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STATE_DEFINE(dAcOmoleSoil_c, Wait);
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STATE_DEFINE(dAcOmoleSoil_c, Appear);
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STATE_DEFINE(dAcOmoleSoil_c, DisAppear);
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const f32 dAcOmoleSoil_c::sHalfScale = 0.5f;
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const f32 dAcOmoleSoil_c::sFullScale = 1.0f;
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bool dAcOmoleSoil_c::createHeap() {
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nw4r::g3d::ResFile file = getOarcResFile("MogumaMud");
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if (!file.mFile.IsValid()) {
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return false;
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}
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mBrres = file;
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nw4r::g3d::ResMdl mdl = mBrres.GetResMdl("MogumaMud");
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TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120, 1, nullptr));
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mModel.setPriorityDraw(0x1c, 9);
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return true;
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}
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bool intToBool(int a) {
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return a;
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}
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int dAcOmoleSoil_c::create() {
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if (!initAllocatorWork1Heap(-1, "dAcOmoleSoil_c::m_allocator", 0x20)) {
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return FAILED;
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}
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mScale = sHalfScale;
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scale.set(sHalfScale, sHalfScale, sHalfScale);
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mStateMgr.changeState(StateID_Wait);
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setBoundingBox(mVec3_c(-100.0f, -0.0f, -100.0f), mVec3_c(100.0f, 100.0f, 100.0f));
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return SUCCEEDED;
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}
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int dAcOmoleSoil_c::doDelete() {
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return 1;
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}
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int dAcOmoleSoil_c::actorExecute() {
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switch (getNextState()) {
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case 1:
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if (!mStateMgr.isState(StateID_Appear)) {
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mStateMgr.changeState(StateID_Appear);
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}
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break;
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case 2:
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if (!mStateMgr.isState(StateID_DisAppear)) {
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mStateMgr.changeState(StateID_DisAppear);
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}
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break;
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case 3:
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if (!mStateMgr.isState(StateID_Appear)) {
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mStateMgr.changeState(StateID_Appear);
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}
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break;
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}
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mStateMgr.executeState();
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updateMatrix();
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mModel.setLocalMtx(worldMatrix);
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return 1;
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}
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int dAcOmoleSoil_c::draw() {
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if (field_0x391) {
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drawModelType1(&mModel);
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}
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return 1;
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}
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void dAcOmoleSoil_c::initializeState_Wait() {
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mDesiredNextState = 0;
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}
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void dAcOmoleSoil_c::executeState_Wait() {}
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void dAcOmoleSoil_c::finalizeState_Wait() {}
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void dAcOmoleSoil_c::initializeState_Appear() {
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field_0x391 = true;
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}
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void dAcOmoleSoil_c::executeState_Appear() {
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f32 stepSize = 0.05f;
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if (sLib::chase(&mScale, sFullScale, stepSize)) {
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mStateMgr.changeState(StateID_Wait);
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} else {
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mModel.setScale(mScale, mScale, mScale);
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}
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}
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void dAcOmoleSoil_c::finalizeState_Appear() {
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mDesiredNextState = 0;
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mScale = sFullScale;
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mModel.setScale(sFullScale, sFullScale, sFullScale);
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}
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void dAcOmoleSoil_c::initializeState_DisAppear() {
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field_0x391 = true;
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}
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void dAcOmoleSoil_c::executeState_DisAppear() {
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// Nothing about this makes sense but this creates the necessary casts
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// and operations. Note that Ghidra constant-folds this despite
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// all the stack operations for the cast.
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int scalar = 0;
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f32 stepSize = 0.01f * scalar + 0.05f;
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if (sLib::chase(&mScale, sHalfScale, stepSize)) {
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mStateMgr.changeState(StateID_Wait);
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} else {
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mModel.setScale(mScale, mScale, mScale);
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}
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}
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void dAcOmoleSoil_c::finalizeState_DisAppear() {
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mDesiredNextState = 0;
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mScale = sHalfScale;
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mModel.setScale(sHalfScale, sHalfScale, sHalfScale);
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}
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@@ -0,0 +1,72 @@
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#include <d/a/obj/d_a_obj_ring.h>
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#include <d/d_player.h>
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SPECIAL_ACTOR_PROFILE(OBJ_RING, dAcOring_c, fProfile::OBJ_RING, 0x00f2, 0, 0x103);
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STATE_DEFINE(dAcOring_c, Move);
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bool dAcOring_c::createHeap() {
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nw4r::g3d::ResFile f = getOarcResFile("PRing");
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nw4r::g3d::ResMdl mdl = f.GetResMdl("PeehatRing");
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// This matches but in a really weird way. Maybe an inline function?
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TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x20, 1, nullptr));
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return true;
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}
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int dAcOring_c::create() {
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if (!initAllocatorWork1Heap(-1, "dAcOring_c::m_allocator", 0x20)) {
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return FAILED;
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}
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field_0x388 = getArgFromParams();
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setBoundingBox(mVec3_c(-100.0f, -100.0f, -100.0f), mVec3_c(100.0f, 100.0f, 100.0f));
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updateMatrix();
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mModel.setScale(scale);
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mModel.setLocalMtx(worldMatrix);
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forwardAccel = -5.0f;
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forwardMaxSpeed = -40.0f;
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field_0x38C = dPlayer::LINK->position.y;
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mStateMgr.changeState(StateID_Move);
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return SUCCEEDED;
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}
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int dAcOring_c::doDelete() {
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return 1;
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}
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int dAcOring_c::actorExecute() {
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mStateMgr.executeState();
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calcVelocity();
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position += velocity;
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position += posIncrements;
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updateMatrix();
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mModel.setLocalMtx(worldMatrix);
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return 1;
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}
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int dAcOring_c::draw() {
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drawModelType1(&mModel);
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return 1;
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}
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void dAcOring_c::initializeState_Move() {}
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u32 dAcOring_c::ROT_PER_TICK = 0x1000;
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void dAcOring_c::executeState_Move() {
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bool isCarried = false;
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if (mActorCarryInfo.isCarried == 1 && mActorCarryInfo.carryType == 7) {
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isCarried = true;
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}
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if (isCarried) {
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return;
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}
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rotation.x.mVal += ROT_PER_TICK;
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if (field_0x38C >= position.y) {
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deleteRequest();
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}
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}
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void dAcOring_c::finalizeState_Move() {}
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@@ -0,0 +1,60 @@
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#include <d/a/obj/d_a_obj_smoke.h>
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static const char *const sSmokeNames1[] = {
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"SmokeF200",
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"SmokeF202",
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};
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static const char *const sSmokeNames2[] = {
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"SmokeF200",
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"SmokeF202",
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};
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SPECIAL_ACTOR_PROFILE(OBJ_SMOKE, dAcOsmoke_c, fProfile::OBJ_SMOKE, 0x01DB, 0, 4);
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STATE_DEFINE(dAcOsmoke_c, Wait);
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bool dAcOsmoke_c::createHeap() {
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mType = params & 3;
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mBrres = getOarcResFile(sSmokeNames1[mType]);
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nw4r::g3d::ResMdl mdl = mBrres.GetResMdl(sSmokeNames2[mType]);
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TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x324));
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nw4r::g3d::ResAnmTexSrt srt = mBrres.GetResAnmTexSrt(sSmokeNames1[mType]);
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TRY_CREATE(mTexAnm.create(mdl, srt, &heap_allocator, nullptr, 1));
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return true;
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}
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int dAcOsmoke_c::create() {
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if (!initAllocatorWork1Heap(-1, "dAcOsmoke_c::m_allocator", 0x20)) {
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return FAILED;
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}
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mModel.setAnm(mTexAnm);
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updateMatrix();
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mModel.setLocalMtx(worldMatrix);
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mStateMgr.changeState(StateID_Wait);
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mModel.setPriorityDraw(0x1C, 9);
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setBoundingBox(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
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return SUCCEEDED;
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}
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int dAcOsmoke_c::doDelete() {
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return 1;
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}
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int dAcOsmoke_c::actorExecute() {
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mStateMgr.executeState();
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mTexAnm.play();
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return 1;
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}
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int dAcOsmoke_c::draw() {
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drawModelType1(&mModel);
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return 1;
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}
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void dAcOsmoke_c::initializeState_Wait() {}
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void dAcOsmoke_c::executeState_Wait() {}
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void dAcOsmoke_c::finalizeState_Wait() {}
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@@ -0,0 +1,64 @@
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#include <d/a/obj/d_a_obj_sun_light.h>
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#include <toBeSorted/arc_managers/current_stage_arc_manager.h>
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#include <toBeSorted/room_manager.h>
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#include <toBeSorted/scgame.h>
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SPECIAL_ACTOR_PROFILE(OBJ_SUN_LIGHT, dAcOsunLight_c, fProfile::OBJ_SUN_LIGHT, 0x0219, 0, 3);
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STATE_DEFINE(dAcOsunLight_c, Wait);
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bool dAcOsunLight_c::createHeap() {
|
||||
mBrres = CurrentStageArcManager::sInstance->getData("g3d/stage.brres");
|
||||
RoomManager::bindStageResToFile(&mBrres);
|
||||
RoomManager::bindSkyCmnToResFile(&mBrres);
|
||||
nw4r::g3d::ResMdl mdl = mBrres.GetResMdl("StageF000Light");
|
||||
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120));
|
||||
nw4r::g3d::ResAnmTexSrt srt = mBrres.GetResAnmTexSrt("StageF000Light");
|
||||
TRY_CREATE(mTexAnm.create(mdl, srt, &heap_allocator, nullptr, 1));
|
||||
return true;
|
||||
}
|
||||
|
||||
int dAcOsunLight_c::create() {
|
||||
if (!initAllocatorWork1Heap(-1, "dAcOsunLight_c::m_allocator", 0x20)) {
|
||||
return FAILED;
|
||||
}
|
||||
|
||||
mModel.setAnm(mTexAnm);
|
||||
mStateMgr.changeState(StateID_Wait);
|
||||
mModel.setPriorityDraw(0x1C, 9);
|
||||
setBoundingBox(mVec3_c(-200.0f, -100.0f, -200.0f), mVec3_c(200.0f, 600.0f, 500.0f));
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dAcOsunLight_c::doDelete() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int dAcOsunLight_c::actorExecute() {
|
||||
mStateMgr.executeState();
|
||||
if (isDay()) {
|
||||
mTexAnm.play();
|
||||
}
|
||||
updateMatrix();
|
||||
mModel.setLocalMtx(worldMatrix);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int dAcOsunLight_c::draw() {
|
||||
if (isDay()) {
|
||||
drawModelType1(&mModel);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void dAcOsunLight_c::initializeState_Wait() {}
|
||||
|
||||
void dAcOsunLight_c::executeState_Wait() {}
|
||||
|
||||
void dAcOsunLight_c::finalizeState_Wait() {}
|
||||
|
||||
bool dAcOsunLight_c::isDay() {
|
||||
// return !ScGame::currentSpawnInfo.isNight();
|
||||
// TODO TempFix?
|
||||
return !(u8)ScGame::currentSpawnInfo.night;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ STATE_DEFINE(dTgRockBoat_c, Wait);
|
||||
int dTgRockBoat_c::create() {
|
||||
mStateMgr.changeState(StateID_Wait);
|
||||
cooldown = 1;
|
||||
return 1;
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dTgRockBoat_c::doDelete() {
|
||||
|
||||
@@ -40,7 +40,7 @@ int dTgSndAr_c::create() {
|
||||
ac->setBit_field_0xE8(params & 0xFF);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dTgSndAr_c::doDelete() {
|
||||
|
||||
@@ -7,7 +7,7 @@ int dTgSndMg_c::create() {
|
||||
s8 tmpRoomId = roomid;
|
||||
addActorToRoom(-1);
|
||||
roomid = tmpRoomId;
|
||||
return 1;
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dTgSndMg_c::doDelete() {
|
||||
|
||||
@@ -27,7 +27,7 @@ int dTgTimer_c::create() {
|
||||
break;
|
||||
}
|
||||
resetTimer();
|
||||
return 1;
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dTgTimer_c::actorExecute() {
|
||||
|
||||
@@ -12,7 +12,7 @@ int dTgTumbleWeed_c::create() {
|
||||
tumbleweedTimer = 0;
|
||||
windTimer = 0x96;
|
||||
mStateMgr.changeState(StateID_AreaOut);
|
||||
return 1;
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
u16 decr(u16 *num);
|
||||
|
||||
Reference in New Issue
Block a user