* Initial M3d Pass
* `m_bmdl` and `m_bline` left

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
This commit is contained in:
robojumper
2024-09-12 22:36:34 +02:00
committed by GitHub
parent e2c4bb7be7
commit 1180e1f486
150 changed files with 5890 additions and 818 deletions
+109
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@@ -0,0 +1,109 @@
#include <d/a/e/d_a_e_hb_leaf.h>
const f32 dAcEhb_leaf_c::unkFloat0 = 0.0f;
const f32 dAcEhb_leaf_c::unkFloat1 = -0.0f;
SPECIAL_ACTOR_PROFILE(E_HB_LEAF, dAcEhb_leaf_c, fProfile::E_HB_LEAF, 0x100, 0, 3);
bool dAcEhb_leaf_c::createHeap() {
// This is ever so slightly weird but our m_anmMdl really doesn't take ResFile by value
// but only ever a single pointer.
void *fp = getOarcResFile("Degubaba");
TRY_CREATE(mModel.create(fp, "degubaba_leaf", "shake2", &heap_allocator, 0x123));
nw4r::g3d::ResFile f = fp;
nw4r::g3d::ResMdl mdl = f.GetResMdl("degubaba_leaf");
nw4r::g3d::ResAnmTexPat anm = f.GetResAnmTexPat("degubaba_leaf");
TRY_CREATE(mAnm.create(mdl, anm, &heap_allocator, nullptr, 1));
mModel.getModel().setAnm(mAnm);
return true;
}
int dAcEhb_leaf_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcEhb_leaf_c::m_allocator", 0x20)) {
return FAILED;
}
setBoundingBox(mVec3_c(-100.0f, -100.0f, -100.0f), mVec3_c(100.0f, 100.0f, 100.0f));
rotation.y = cM::rndF(65535.0f);
someRot = rotation.y.mVal;
switch (getParam1()) {
case 0:
case 7:
mType = 0;
break;
case 1:
mType = 1;
break;
case 2:
mType = 2;
break;
case 3:
case 4:
case 5:
rotation.z = -0x8000;
break;
default:
break;
}
if (mType == 0) {
u32 param2 = getParam2();
if (param2 == 1) {
mType = 1;
} else if (param2 == 2) {
mType = 2;
}
}
if (mType == 2) {
field_0x3CC = 1;
someFloat = 1.0f;
}
if (mType != 0) {
actor_properties &= ~1;
}
mStartingPos = position;
return SUCCEEDED;
}
int dAcEhb_leaf_c::doDelete() {
return 1;
}
int dAcEhb_leaf_c::actorExecute() {
if (mType != 0) {
doCheck();
if (isNearZero()) {
return 1;
}
}
updateMatrix();
if (mType != 0) {
Mtx m;
PSMTXScale(m, someFloat, someFloat, someFloat);
PSMTXConcat(worldMatrix.m, m, worldMatrix.m);
}
mModel.getModel().setLocalMtx(worldMatrix);
mModel.getModel().calc(false);
someRot++;
return 1;
}
int dAcEhb_leaf_c::draw() {
if (!isHidden()) {
drawModelType1(&mModel.getModel());
}
return 1;
}
void dAcEhb_leaf_c::setAnm(const char *anm, f32 pos) {
mModel.setAnm(anm, m3d::PLAY_MODE_4, pos);
}
+66
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#include <d/a/obj/d_a_obj_lava_F200.h>
#include <toBeSorted/room_manager.h>
SPECIAL_ACTOR_PROFILE(OBJ_LAVA_F200, dAcOlavaF200_c, fProfile::OBJ_LAVA_F200, 0x0214, 0, 0);
bool dAcOlavaF200_c::createHeap() {
mBrres = getOarcResFile("LavaF200");
RoomManager::bindStageResToFile(&mBrres);
nw4r::g3d::ResMdl mdl0 = mBrres.GetResMdl("LavaF200");
TRY_CREATE(mModels[0].create(mdl0, &heap_allocator, 0x32C));
nw4r::g3d::ResAnmTexSrt anmTex0 = mBrres.GetResAnmTexSrt("LavaF200");
TRY_CREATE(mTexAnms[0].create(mdl0, anmTex0, &heap_allocator, nullptr, 1));
nw4r::g3d::ResAnmClr anmClr0 = mBrres.GetResAnmClr("LavaF200");
TRY_CREATE(mClrAnms[0].create(mdl0, anmClr0, &heap_allocator, nullptr, 1));
nw4r::g3d::ResMdl mdl1 = mBrres.GetResMdl("LavaF200_s");
TRY_CREATE(mModels[1].create(mdl1, &heap_allocator, 0x32C));
nw4r::g3d::ResAnmTexSrt anmTex1 = mBrres.GetResAnmTexSrt("LavaF200_s");
TRY_CREATE(mTexAnms[1].create(mdl1, anmTex1, &heap_allocator, nullptr, 1));
nw4r::g3d::ResAnmClr anmClr1 = mBrres.GetResAnmClr("LavaF200_s");
TRY_CREATE(mClrAnms[1].create(mdl1, anmClr1, &heap_allocator, nullptr, 1));
return true;
}
int dAcOlavaF200_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOlavaF200_c::m_allocator", 0x20)) {
return FAILED;
}
mModels[0].setAnm(mTexAnms[0]);
mModels[1].setAnm(mTexAnms[1]);
mModels[0].setAnm(mClrAnms[0]);
mModels[1].setAnm(mClrAnms[1]);
updateMatrix();
for (int i = 0; i < 2; i++) {
mModels[i].setLocalMtx(worldMatrix);
}
mModels[0].setPriorityDraw(0x1C, 9);
mModels[1].setPriorityDraw(0x22, 9);
setBoundingBox(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
return SUCCEEDED;
}
int dAcOlavaF200_c::doDelete() {
return 1;
}
int dAcOlavaF200_c::actorExecute() {
mTexAnms[0].play();
mTexAnms[1].play();
mClrAnms[0].play();
mClrAnms[1].play();
return 1;
}
int dAcOlavaF200_c::draw() {
for (int i = 0; i < 2; i++) {
drawModelType1(&mModels[i]);
}
return 1;
}
+120
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#include <d/a/obj/d_a_obj_mole_soil.h>
#include <s/s_Math.h>
SPECIAL_ACTOR_PROFILE(OBJ_MOLE_SOIL, dAcOmoleSoil_c, fProfile::OBJ_MOLE_SOIL, 0x008B, 0, 6);
STATE_DEFINE(dAcOmoleSoil_c, Wait);
STATE_DEFINE(dAcOmoleSoil_c, Appear);
STATE_DEFINE(dAcOmoleSoil_c, DisAppear);
const f32 dAcOmoleSoil_c::sHalfScale = 0.5f;
const f32 dAcOmoleSoil_c::sFullScale = 1.0f;
bool dAcOmoleSoil_c::createHeap() {
nw4r::g3d::ResFile file = getOarcResFile("MogumaMud");
if (!file.mFile.IsValid()) {
return false;
}
mBrres = file;
nw4r::g3d::ResMdl mdl = mBrres.GetResMdl("MogumaMud");
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120, 1, nullptr));
mModel.setPriorityDraw(0x1c, 9);
return true;
}
bool intToBool(int a) {
return a;
}
int dAcOmoleSoil_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOmoleSoil_c::m_allocator", 0x20)) {
return FAILED;
}
mScale = sHalfScale;
scale.set(sHalfScale, sHalfScale, sHalfScale);
mStateMgr.changeState(StateID_Wait);
setBoundingBox(mVec3_c(-100.0f, -0.0f, -100.0f), mVec3_c(100.0f, 100.0f, 100.0f));
return SUCCEEDED;
}
int dAcOmoleSoil_c::doDelete() {
return 1;
}
int dAcOmoleSoil_c::actorExecute() {
switch (getNextState()) {
case 1:
if (!mStateMgr.isState(StateID_Appear)) {
mStateMgr.changeState(StateID_Appear);
}
break;
case 2:
if (!mStateMgr.isState(StateID_DisAppear)) {
mStateMgr.changeState(StateID_DisAppear);
}
break;
case 3:
if (!mStateMgr.isState(StateID_Appear)) {
mStateMgr.changeState(StateID_Appear);
}
break;
}
mStateMgr.executeState();
updateMatrix();
mModel.setLocalMtx(worldMatrix);
return 1;
}
int dAcOmoleSoil_c::draw() {
if (field_0x391) {
drawModelType1(&mModel);
}
return 1;
}
void dAcOmoleSoil_c::initializeState_Wait() {
mDesiredNextState = 0;
}
void dAcOmoleSoil_c::executeState_Wait() {}
void dAcOmoleSoil_c::finalizeState_Wait() {}
void dAcOmoleSoil_c::initializeState_Appear() {
field_0x391 = true;
}
void dAcOmoleSoil_c::executeState_Appear() {
f32 stepSize = 0.05f;
if (sLib::chase(&mScale, sFullScale, stepSize)) {
mStateMgr.changeState(StateID_Wait);
} else {
mModel.setScale(mScale, mScale, mScale);
}
}
void dAcOmoleSoil_c::finalizeState_Appear() {
mDesiredNextState = 0;
mScale = sFullScale;
mModel.setScale(sFullScale, sFullScale, sFullScale);
}
void dAcOmoleSoil_c::initializeState_DisAppear() {
field_0x391 = true;
}
void dAcOmoleSoil_c::executeState_DisAppear() {
// Nothing about this makes sense but this creates the necessary casts
// and operations. Note that Ghidra constant-folds this despite
// all the stack operations for the cast.
int scalar = 0;
f32 stepSize = 0.01f * scalar + 0.05f;
if (sLib::chase(&mScale, sHalfScale, stepSize)) {
mStateMgr.changeState(StateID_Wait);
} else {
mModel.setScale(mScale, mScale, mScale);
}
}
void dAcOmoleSoil_c::finalizeState_DisAppear() {
mDesiredNextState = 0;
mScale = sHalfScale;
mModel.setScale(sHalfScale, sHalfScale, sHalfScale);
}
+72
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#include <d/a/obj/d_a_obj_ring.h>
#include <d/d_player.h>
SPECIAL_ACTOR_PROFILE(OBJ_RING, dAcOring_c, fProfile::OBJ_RING, 0x00f2, 0, 0x103);
STATE_DEFINE(dAcOring_c, Move);
bool dAcOring_c::createHeap() {
nw4r::g3d::ResFile f = getOarcResFile("PRing");
nw4r::g3d::ResMdl mdl = f.GetResMdl("PeehatRing");
// This matches but in a really weird way. Maybe an inline function?
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x20, 1, nullptr));
return true;
}
int dAcOring_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOring_c::m_allocator", 0x20)) {
return FAILED;
}
field_0x388 = getArgFromParams();
setBoundingBox(mVec3_c(-100.0f, -100.0f, -100.0f), mVec3_c(100.0f, 100.0f, 100.0f));
updateMatrix();
mModel.setScale(scale);
mModel.setLocalMtx(worldMatrix);
forwardAccel = -5.0f;
forwardMaxSpeed = -40.0f;
field_0x38C = dPlayer::LINK->position.y;
mStateMgr.changeState(StateID_Move);
return SUCCEEDED;
}
int dAcOring_c::doDelete() {
return 1;
}
int dAcOring_c::actorExecute() {
mStateMgr.executeState();
calcVelocity();
position += velocity;
position += posIncrements;
updateMatrix();
mModel.setLocalMtx(worldMatrix);
return 1;
}
int dAcOring_c::draw() {
drawModelType1(&mModel);
return 1;
}
void dAcOring_c::initializeState_Move() {}
u32 dAcOring_c::ROT_PER_TICK = 0x1000;
void dAcOring_c::executeState_Move() {
bool isCarried = false;
if (mActorCarryInfo.isCarried == 1 && mActorCarryInfo.carryType == 7) {
isCarried = true;
}
if (isCarried) {
return;
}
rotation.x.mVal += ROT_PER_TICK;
if (field_0x38C >= position.y) {
deleteRequest();
}
}
void dAcOring_c::finalizeState_Move() {}
+60
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#include <d/a/obj/d_a_obj_smoke.h>
static const char *const sSmokeNames1[] = {
"SmokeF200",
"SmokeF202",
};
static const char *const sSmokeNames2[] = {
"SmokeF200",
"SmokeF202",
};
SPECIAL_ACTOR_PROFILE(OBJ_SMOKE, dAcOsmoke_c, fProfile::OBJ_SMOKE, 0x01DB, 0, 4);
STATE_DEFINE(dAcOsmoke_c, Wait);
bool dAcOsmoke_c::createHeap() {
mType = params & 3;
mBrres = getOarcResFile(sSmokeNames1[mType]);
nw4r::g3d::ResMdl mdl = mBrres.GetResMdl(sSmokeNames2[mType]);
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x324));
nw4r::g3d::ResAnmTexSrt srt = mBrres.GetResAnmTexSrt(sSmokeNames1[mType]);
TRY_CREATE(mTexAnm.create(mdl, srt, &heap_allocator, nullptr, 1));
return true;
}
int dAcOsmoke_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOsmoke_c::m_allocator", 0x20)) {
return FAILED;
}
mModel.setAnm(mTexAnm);
updateMatrix();
mModel.setLocalMtx(worldMatrix);
mStateMgr.changeState(StateID_Wait);
mModel.setPriorityDraw(0x1C, 9);
setBoundingBox(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
return SUCCEEDED;
}
int dAcOsmoke_c::doDelete() {
return 1;
}
int dAcOsmoke_c::actorExecute() {
mStateMgr.executeState();
mTexAnm.play();
return 1;
}
int dAcOsmoke_c::draw() {
drawModelType1(&mModel);
return 1;
}
void dAcOsmoke_c::initializeState_Wait() {}
void dAcOsmoke_c::executeState_Wait() {}
void dAcOsmoke_c::finalizeState_Wait() {}
+64
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#include <d/a/obj/d_a_obj_sun_light.h>
#include <toBeSorted/arc_managers/current_stage_arc_manager.h>
#include <toBeSorted/room_manager.h>
#include <toBeSorted/scgame.h>
SPECIAL_ACTOR_PROFILE(OBJ_SUN_LIGHT, dAcOsunLight_c, fProfile::OBJ_SUN_LIGHT, 0x0219, 0, 3);
STATE_DEFINE(dAcOsunLight_c, Wait);
bool dAcOsunLight_c::createHeap() {
mBrres = CurrentStageArcManager::sInstance->getData("g3d/stage.brres");
RoomManager::bindStageResToFile(&mBrres);
RoomManager::bindSkyCmnToResFile(&mBrres);
nw4r::g3d::ResMdl mdl = mBrres.GetResMdl("StageF000Light");
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120));
nw4r::g3d::ResAnmTexSrt srt = mBrres.GetResAnmTexSrt("StageF000Light");
TRY_CREATE(mTexAnm.create(mdl, srt, &heap_allocator, nullptr, 1));
return true;
}
int dAcOsunLight_c::create() {
if (!initAllocatorWork1Heap(-1, "dAcOsunLight_c::m_allocator", 0x20)) {
return FAILED;
}
mModel.setAnm(mTexAnm);
mStateMgr.changeState(StateID_Wait);
mModel.setPriorityDraw(0x1C, 9);
setBoundingBox(mVec3_c(-200.0f, -100.0f, -200.0f), mVec3_c(200.0f, 600.0f, 500.0f));
return SUCCEEDED;
}
int dAcOsunLight_c::doDelete() {
return 1;
}
int dAcOsunLight_c::actorExecute() {
mStateMgr.executeState();
if (isDay()) {
mTexAnm.play();
}
updateMatrix();
mModel.setLocalMtx(worldMatrix);
return 1;
}
int dAcOsunLight_c::draw() {
if (isDay()) {
drawModelType1(&mModel);
}
return 1;
}
void dAcOsunLight_c::initializeState_Wait() {}
void dAcOsunLight_c::executeState_Wait() {}
void dAcOsunLight_c::finalizeState_Wait() {}
bool dAcOsunLight_c::isDay() {
// return !ScGame::currentSpawnInfo.isNight();
// TODO TempFix?
return !(u8)ScGame::currentSpawnInfo.night;
}
+1 -1
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@@ -8,7 +8,7 @@ STATE_DEFINE(dTgRockBoat_c, Wait);
int dTgRockBoat_c::create() {
mStateMgr.changeState(StateID_Wait);
cooldown = 1;
return 1;
return SUCCEEDED;
}
int dTgRockBoat_c::doDelete() {
+1 -1
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@@ -40,7 +40,7 @@ int dTgSndAr_c::create() {
ac->setBit_field_0xE8(params & 0xFF);
}
}
return 1;
return SUCCEEDED;
}
int dTgSndAr_c::doDelete() {
+1 -1
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@@ -7,7 +7,7 @@ int dTgSndMg_c::create() {
s8 tmpRoomId = roomid;
addActorToRoom(-1);
roomid = tmpRoomId;
return 1;
return SUCCEEDED;
}
int dTgSndMg_c::doDelete() {
+1 -1
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@@ -27,7 +27,7 @@ int dTgTimer_c::create() {
break;
}
resetTimer();
return 1;
return SUCCEEDED;
}
int dTgTimer_c::actorExecute() {
+1 -1
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@@ -12,7 +12,7 @@ int dTgTumbleWeed_c::create() {
tumbleweedTimer = 0;
windTimer = 0x96;
mStateMgr.changeState(StateID_AreaOut);
return 1;
return SUCCEEDED;
}
u16 decr(u16 *num);