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https://github.com/zeldaret/ss
synced 2026-08-03 08:43:32 -04:00
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+18
-18
@@ -50,13 +50,13 @@ extern "C" void parseRoomBzs(int roomid, void *bzs);
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int dRoom_c::create() {
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roomid = params & 0x3F;
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mCanHavePastState = dStageMgr_c::GetInstance()->getSTIFunk1() == 0 &&
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// SSH machine room (less sure about D303...)
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!(dScGame_c::isCurrentStage("D301") && roomid == 12) &&
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!(dScGame_c::isCurrentStage("D303") && roomid == 12) &&
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// LMF first two rooms, Gust Bellows room
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!(dScGame_c::isCurrentStage("D300") && (roomid == 0 || roomid == 1 || roomid == 4)) &&
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// LMF crawlspace, spike maze
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!(dScGame_c::isCurrentStage("D300_1") && (roomid == 7 || roomid == 9));
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// SSH machine room (less sure about D303...)
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!(dScGame_c::isCurrentStage("D301") && roomid == 12) &&
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!(dScGame_c::isCurrentStage("D303") && roomid == 12) &&
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// LMF first two rooms, Gust Bellows room
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!(dScGame_c::isCurrentStage("D300") && (roomid == 0 || roomid == 1 || roomid == 4)) &&
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// LMF crawlspace, spike maze
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!(dScGame_c::isCurrentStage("D300_1") && (roomid == 7 || roomid == 9));
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if (!mAllocator.createNewTempFrmHeap(
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-1, CurrentStageArcManager::sInstance->getHeap(roomid), "dRoom_c::m_allocator", 0x20, 0
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)) {
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@@ -69,7 +69,7 @@ int dRoom_c::create() {
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dStage_c::bindStageResToFile(&mRoomRes);
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dStage_c::bindSkyCmnToResFile(&mRoomRes);
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for (s32 i = 0; i < 8; i++) {
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for (s32 i = 0; i < ARRAY_LENGTH(mModels); i++) {
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model_c *mdl = &mModels[i];
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if (i != 2 || roomid != 1 || dScGame_c::currentSpawnInfo.layer != 14 || !dScGame_c::isCurrentStage("F406")) {
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if (!mdl->create(mRoomRes, mAllocator, i, &mWaterThing)) {
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@@ -133,7 +133,7 @@ int dRoom_c::execute() {
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if (mCanHavePastState) {
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val = dTimeAreaMgr_c::sInstance->checkPositionIsInPastState(roomid, mVec3_c::Zero, nullptr, 1000000.0f);
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mSkipDrawing = !mHasAnmTexPat && (!dTimeAreaMgr_c::sInstance->isInLanayruMiningFacility() || val > 0.0f) &&
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dTimeAreaMgr_c::sInstance->isField0x78();
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dTimeAreaMgr_c::sInstance->isField0x78();
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} else {
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mSkipDrawing = false;
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}
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@@ -144,7 +144,7 @@ int dRoom_c::execute() {
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}
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executeBg();
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for (s32 i = 0; i < 8; i++) {
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for (s32 i = 0; i < ARRAY_LENGTH(mModels); i++) {
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mModels[i].execute(i, mCanHavePastState, val);
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}
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@@ -155,7 +155,7 @@ int dRoom_c::draw() {
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if ((mFlags & 2) != 0 || mSkipDrawing) {
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return SUCCEEDED;
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}
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for (s32 i = 0; i < 8; i++) {
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for (s32 i = 0; i < ARRAY_LENGTH(mModels); i++) {
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mModels[i].draw(roomid);
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}
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return SUCCEEDED;
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@@ -165,7 +165,7 @@ void deactivateUpdatesCb(dAcBase_c *ac) {
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if (!ac->checkActorProperty(0x400)) {
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return;
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}
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ac->callunkVirtFunc_0x60();
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ac->unkVirtFunc_0x60();
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}
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void dRoom_c::deactivateUpdates() {
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@@ -180,7 +180,7 @@ void activateUpdatesCb(dAcBase_c *ac) {
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if (!ac->checkActorProperty(0x400)) {
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return;
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}
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ac->callrestorePosRotFromCopy();
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ac->restorePosRotFromCopy();
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}
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void dRoom_c::activateUpdates() {
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@@ -220,7 +220,7 @@ static const BgData sRoomBg[] = {
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};
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bool dRoom_c::setupBg() {
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < ARRAY_LENGTH(mBg); i++) {
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dBgWKCol *bg = &mBg[i];
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void *kcl = CurrentStageArcManager::sInstance->getDataFromRoomArc(roomid, sRoomBg[i].kcl);
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if (kcl != nullptr) {
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@@ -245,7 +245,7 @@ bool dRoom_c::setupBg() {
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}
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void dRoom_c::executeBg() {
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < ARRAY_LENGTH(mBg); i++) {
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if (!mBg[i].ChkNotReady()) {
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dBgS::GetInstance()->Regist(&mBg[i], (dAcObjBase_c *)nullptr);
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}
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@@ -281,7 +281,7 @@ void dRoom_c::drawOnMapIfVisible(mMtx_c *mtx, int param) {
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}
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void dRoom_c::getBounds(mVec3_c *min, mVec3_c *max) const {
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < ARRAY_LENGTH(mModels); i++) {
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mVec3_c tMin, tMax;
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mModels[i].getBounds(&tMin, &tMax);
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if (i == 0) {
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@@ -301,13 +301,13 @@ void dRoom_c::formatObj(int obj, SizedString<8> &str) {
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void dRoom_c::updateObjNodeInEachRoom(int obj, bool visible) {
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SizedString<8> objName;
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formatObj(obj, objName);
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < ARRAY_LENGTH(mModels); i++) {
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mModels[i].updateObjNode(objName, visible);
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}
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}
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void dRoom_c::destroyModels() {
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < ARRAY_LENGTH(mModels); i++) {
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mModels[i].destroy();
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}
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}
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