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https://github.com/zeldaret/ss
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Apply suggestions from code review
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
This commit is contained in:
@@ -5,11 +5,14 @@ dTgDefeatBoss_c_classInit__Fv = .text:0x00000070; // type:function size:0x4C
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fn_494_C0__15dTgDefeatBoss_cFv = .text:0x000000C0; // type:function size:0xC
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fn_494_D0__15dTgDefeatBoss_cFv = .text:0x000000D0; // type:function size:0x84
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init__15dTgDefeatBoss_cFv = .text:0x00000160; // type:function size:0xCC
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update__15dTgDefeatBoss_cFv = .text:0x00000230; // type:function size:0x120
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getDungeonFlagIndex__15dTgDefeatBoss_cFRUl = .text:0x000000C0; // type:function size:0xC
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checkDungeonFlag__15dTgDefeatBoss_cFv = .text:0x000000D0; // type:function size:0x84
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create__15dTgDefeatBoss_cFv = .text:0x00000160; // type:function size:0xCC
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actorExecute__15dTgDefeatBoss_cFv = .text:0x00000230; // type:function size:0x120
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getSceneflag__15dTgDefeatBoss_cFv = .text:0x00000350; // type:function size:0xC
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fn_494_360__15dTgDefeatBoss_cFv = .text:0x00000360; // type:function size:0xC
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getSceneflagPolarity__15dTgDefeatBoss_cFv = .text:0x00000360; // type:function size:0xC
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getStoryflag__15dTgDefeatBoss_cFv = .text:0x00000370; // type:function size:0xC
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fn_494_380__15dTgDefeatBoss_cFv = .text:0x00000380; // type:function size:0xC
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getStoryflagPolarity__15dTgDefeatBoss_cFv = .text:0x00000380; // type:function size:0xC
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__dt__15dTgDefeatBoss_cFv = .text:0x00000390; // type:function size:0x5C
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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@@ -13,14 +13,19 @@ public:
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u16 getStoryflag();
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u16 fn_494_380();
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static void getDungeonFlagIndex(u32 &outFlagIdx);
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bool fn_494_D0();
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bool init();
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bool checkDungeonFlag();
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virtual int create() override;
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virtual int actorExecute() override;
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/* 0xFC */ u8 var8_1;//area?
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/* 0xFD */ u8 var8_2;//scene flag? I assume this is only 2 byte
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u16 getSceneflag();
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s32 getSceneflagPolarity();
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u32 getStoryflag();
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s32 getStoryflagPolarity();
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private:
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/* 0xFC */ s8 mSceneflagPolarity;
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/* 0xFD */ s8 mStoryflagPolarity;
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};
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@@ -1,8 +1,9 @@
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#include "d/t/d_t_defeat_boss.h"
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#include "d/flag/storyflag_manager.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/flag/dungeonflag_manager.h"
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#include "common.h"
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#include "d/flag/dungeonflag_manager.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/flag/storyflag_manager.h"
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SPECIAL_ACTOR_PROFILE(TAG_DEFEAT_BOSS, dTgDefeatBoss_c, fProfile::TAG_DEFEAT_BOSS, 0x29E, 0, 0);
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@@ -10,58 +11,36 @@ void dTgDefeatBoss_c::fn_494_C0() {
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mID = (fBaseID_e)0x3;
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return;
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void dTgDefeatBoss_c::getDungeonFlagIndex(u32 &outFlagIdx) {
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outFlagIdx = 0x3;
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}
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bool dTgDefeatBoss_c::fn_494_D0() {//checks if valid dungeion flag?
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DungeonflagManager* pDVar2;
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u16 sVar4;
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fn_494_C0();
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pDVar2 = DungeonflagManager::sInstance;
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sVar4 = pDVar2->getCounterOrFlag(mID, (u32)8);
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return sVar4 != 0;
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bool dTgDefeatBoss_c::checkDungeonFlag() {
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u32 dungeonFlagIdx;
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getDungeonFlagIndex(dungeonFlagIdx);
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return DungeonflagManager::sInstance->getCounterOrFlag(dungeonFlagIdx, 8) != 0;
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}
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bool dTgDefeatBoss_c::init() {
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u16 uVar1;
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u16 uVar2;
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u16 iVar3;
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u16 bVar4;
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u32 uVar5;
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u16 counterIdx;
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bVar4 = fn_494_D0();
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if (bVar4) {
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uVar1 = 2;
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int dTgDefeatBoss_c::create() {
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if (checkDungeonFlag()) {
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return FAILED;
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}
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else {
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uVar5 = fn_494_360();
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var8_1 = uVar5;
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uVar2 = getSceneflag();
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if ((uVar2 & 0xffff) > 0xfe) {
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var8_1 = 0xff;
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}
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uVar5 = fn_494_380();
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var8_2 = uVar5;
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counterIdx = getStoryflag();
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iVar3 = StoryflagManager::sInstance->checkFlagValid(counterIdx);
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if (iVar3 == 0) {
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var8_2 = 0xff;
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}
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if (var8_1 == -1 && var8_2 == -1) {
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uVar1 = 2;
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}
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else {
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uVar1 = 1;
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}
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}
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return uVar1;
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mSceneflagPolarity = getSceneflagPolarity();
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if (getSceneflag() >= 0xFF) {
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mSceneflagPolarity = -1;
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}
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mStoryflagPolarity = getStoryflagPolarity();
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if (!StoryflagManager::sInstance->checkFlagValid(getStoryflag())) {
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mStoryflagPolarity = -1;
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}
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if (mSceneflagPolarity == -1 && mStoryflagPolarity == -1) {
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return FAILED;
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}
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return SUCCEEDED;
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}
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int dTgDefeatBoss_c::update() {
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@@ -85,24 +64,28 @@ int dTgDefeatBoss_c::update() {
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SceneflagManager::sInstance->setFlag
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(/*SceneflagManager::sInstance,*/ (u16)/*(param_1->base).members.roomid*/mRoomID & 0xffff,
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(u16)uVar2 & 0xffff);
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break;
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int dTgDefeatBoss_c::actorExecute() {
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if (checkDungeonFlag()) {
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switch (mSceneflagPolarity) {
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case 0x0: {
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SceneflagManager::sInstance->unsetFlag(mRoomID, getSceneflag());
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} break;
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case 0x1: {
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SceneflagManager::sInstance->setFlag(mRoomID, getSceneflag());
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} break;
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}
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//pSVar1 = StoryflagManager::sInstance;
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switch (var8_2) {
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case 0x0:
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pSVar1 = StoryflagManager::sInstance;
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SVar3 = getStoryflag();
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pSVar1->unsetFlag(SVar3);
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break;
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case 0x1:
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pSVar1 = StoryflagManager::sInstance;
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SVar3 = getStoryflag();
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pSVar1->setFlag(SVar3);
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break;
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switch (mStoryflagPolarity) {
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case 0x0: {
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StoryflagManager *pStoryflagMgr = StoryflagManager::sInstance;
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pStoryflagMgr->unsetFlag(getStoryflag());
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} break;
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case 0x1: {
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StoryflagManager *pStoryflagMgr = StoryflagManager::sInstance;
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pStoryflagMgr->setFlag(getStoryflag());
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} break;
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}
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fBase_c::deleteRequest();
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}
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return SUCCEEDED;
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}
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@@ -111,12 +94,12 @@ u16 dTgDefeatBoss_c::getSceneflag() {
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}
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u16 dTgDefeatBoss_c::fn_494_360() {
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s32 dTgDefeatBoss_c::getSceneflagPolarity() {
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return mParams >> 0x8 & 0x1;
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}
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u16 dTgDefeatBoss_c::getStoryflag() {
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u32 dTgDefeatBoss_c::getStoryflag() {
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return mParams >> 9 & 0xffff;
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}
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