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Apply suggestions from code review
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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@@ -13,14 +13,19 @@ public:
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u16 getStoryflag();
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u16 fn_494_380();
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static void getDungeonFlagIndex(u32 &outFlagIdx);
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bool fn_494_D0();
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bool init();
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bool checkDungeonFlag();
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virtual int create() override;
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virtual int actorExecute() override;
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/* 0xFC */ u8 var8_1;//area?
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/* 0xFD */ u8 var8_2;//scene flag? I assume this is only 2 byte
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u16 getSceneflag();
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s32 getSceneflagPolarity();
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u32 getStoryflag();
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s32 getStoryflagPolarity();
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private:
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/* 0xFC */ s8 mSceneflagPolarity;
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/* 0xFD */ s8 mStoryflagPolarity;
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};
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