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https://github.com/zeldaret/ss
synced 2026-06-19 07:37:01 -04:00
snd_Sound3DListener OK
This commit is contained in:
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fn_8035BBC0 = .text:0x8035BBC0; // type:function size:0x40
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__dt__Q34nw4r3snd13Sound3DEngineFv = .text:0x8035BBC0; // type:function size:0x40
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fn_8035BC00 = .text:0x8035BC00; // type:function size:0x428
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+1
-1
@@ -1055,7 +1055,7 @@ config.libs = [
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Object(NonMatching, "nw4r/snd/snd_Sound3DActor.cpp"),
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Object(NonMatching, "nw4r/snd/snd_Sound3DCalculator.cpp"),
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Object(NonMatching, "nw4r/snd/snd_Sound3DEngine.cpp"),
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Object(NonMatching, "nw4r/snd/snd_Sound3DListener.cpp"),
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Object(Matching, "nw4r/snd/snd_Sound3DListener.cpp"),
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Object(NonMatching, "nw4r/snd/snd_Sound3DManager.cpp"),
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Object(Matching, "nw4r/snd/snd_SoundActor.cpp"),
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Object(Matching, "nw4r/snd/snd_SoundArchive.cpp"),
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@@ -0,0 +1,34 @@
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#ifndef NW4R_SND_SOUND_3D_ENGINE_H
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#define NW4R_SND_SOUND_3D_ENGINE_H
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#include "nw4r/math.h"
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#include "nw4r/types_nw4r.h"
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#include "nw4r/snd/snd_Sound3DManager.h"
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namespace nw4r {
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namespace snd {
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class Sound3DManager;
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class Sound3DEngine {
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public:
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Sound3DEngine();
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virtual ~Sound3DEngine() {}
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virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, int, SoundAmbientParam*);
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virtual void GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32);
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virtual s32 GetRequiredVoiceOutCount(const Sound3DManager*, const Sound3DParam*, u32);
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virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, u32, SoundAmbientParam*);
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private:
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f32 mSpeakerAngleStereo; // at 0x04
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f32 mFrontSpeakerAngleDpl2; // at 0x08
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f32 mRearSpeakerAngleDpl2; // at 0x0C
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f32 mInitPan; // at 0x10
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};
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} // namespace snd
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} // namespace nw4r
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#endif
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@@ -1,8 +1,9 @@
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#ifndef NW4R_SND_SOUND_3D_LISTENER_H
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#define NW4R_SND_SOUND_3D_LISTENER_H
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#include "nw4r/math.h"
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#include "common.h"
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#include "nw4r/types_nw4r.h"
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#include "nw4r/math.h"
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namespace nw4r {
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namespace snd {
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@@ -15,32 +16,39 @@ public:
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return mMtx;
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}
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void SetMatrix(const math::MTX34 &mtx);
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f32 GetInteriorSize() const {
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return mInteriorSize;
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}
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void SetInteriorSize(f32 size) {
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mInteriorSize = size;
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}
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void SetInteriorSize(f32 size);
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f32 GetMaxVolumeDistance() const {
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return mMaxVolumeDistance;
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}
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void SetMaxVolumeDistance(f32 distance) {
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mMaxVolumeDistance = distance;
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}
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void SetMaxVolumeDistance(f32 distance);
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f32 GetUnitDistance() const {
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return mUnitDistance;
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}
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void SetUnitDistance(f32 distance) {
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mUnitDistance = distance;
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}
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void SetUnitDistance(f32 distance);
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void SetUnitBiquadFilterValue(f32 value);
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void SetUnitBiquadFilterMax(f32 value);
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private:
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math::MTX34 mMtx; // at 0x0
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f32 mInteriorSize; // at 0x30
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f32 mMaxVolumeDistance; // at 0x34
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f32 mUnitDistance; // at 0x38
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math::MTX34 mMtx; // at 0x0
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math::VEC3 mPosition; // at 0x30
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math::VEC3 mVelocity; // at 0x3C
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f32 mInteriorSize; // at 0x48
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f32 mMaxVolumeDistance; // at 0x4C
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f32 mUnitDistance; // at 0x50
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UNKWORD field_0x54; // at 0x54
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u8 mSkipVelocityUpdate; // at 0x58
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f32 mUnitBiquadFilterValue; // at 0x5C
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f32 mUnitBiquadFilterMax; // at 0x60
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UNKWORD field_0x64; // at 0x64
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UNKWORD field_0x68; // at 0x68
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};
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} // namespace snd
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@@ -10,6 +10,19 @@
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namespace nw4r {
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namespace snd {
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struct Sound3DParam
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{
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/* 0x00 */ u8 _0x00[0x18];
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/* 0x18 */ UNKWORD field_0x18;
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/* 0x1C */ u8 field_0x1C;
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/* 0x1D */ u8 field_0x1D;
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/* 0x1E */ u8 field_0x1E;
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/* 0x20 */ UNKWORD field_0x20;
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/* 0x24 */ UNKWORD field_0x24;
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Sound3DParam();
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};
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class Sound3DManager : public detail::BasicSound::AmbientInfo::AmbientParamUpdateCallback,
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public detail::BasicSound::AmbientInfo::AmbientArgAllocaterCallback {
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public:
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@@ -51,10 +64,6 @@ public:
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mMaxPriorityReduction = max;
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}
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f32 GetPanRange() const {
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return mPanRange;
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}
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private:
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enum ParamDecayCurve {
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DECAY_CURVE_NONE,
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@@ -63,16 +72,10 @@ private:
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};
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private:
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detail::InstancePool<Sound3DActorParam> mParamPool; // at 0x8
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detail::InstancePool<Sound3DParam> mParamPool; // at 0x8
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Sound3DListener *mListener; // at 0xC
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s32 mMaxPriorityReduction; // at 0x10
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f32 mSpeakerAngleStereo; // at 0x14
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f32 mFrontSpeakerAngleDpl2; // at 0x18
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f32 mRearSpeakerAngleDpl2; // at 0x1C
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f32 mInitPan; // at 0x20
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f32 mPanRange; // at 0x24
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u8 _0x10[0x1C - 0x10];
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s32 mMaxPriorityReduction; // at 0x1C
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};
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} // namespace snd
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@@ -1 +1,34 @@
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// #include "nw4r/snd/snd_Sound3DEngine.h"
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#include "nw4r/snd/snd_Sound3DEngine.h"
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namespace nw4r { namespace snd {
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Sound3DEngine::Sound3DEngine()
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: mSpeakerAngleStereo(NW4R_MATH_PI / 4),
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mFrontSpeakerAngleDpl2(NW4R_MATH_PI / 6),
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mRearSpeakerAngleDpl2(2 * NW4R_MATH_PI / 3),
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mInitPan(0.0f) {}
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void Sound3DEngine::UpdateAmbientParam(
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const Sound3DManager *mgr, const Sound3DParam *pParam, u32, u32 flags, SoundAmbientParam *pAmbientParam
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) {
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if (flags & 1)
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pAmbientParam->volume = 0.0f;
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if (flags & 8)
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pAmbientParam->priority = - mgr->GetMaxPriorityReduction();
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}
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void Sound3DEngine::UpdateAmbientParam(const Sound3DManager* mgr, const Sound3DParam* param, u32, int, SoundAmbientParam*) {
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}
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void Sound3DEngine::GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32) {
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}
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s32 Sound3DEngine::GetRequiredVoiceOutCount(const Sound3DManager*, const Sound3DParam*, u32) {
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return 1;
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}
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}}
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@@ -1 +1,62 @@
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#include "nw4r/snd/snd_Sound3DListener.h"
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namespace nw4r {
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namespace snd {
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Sound3DListener::Sound3DListener() {
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mPosition.x = 0.0f;
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mPosition.y = 0.0f;
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mPosition.z = 0.0f;
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mVelocity.x = 0.0f;
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mVelocity.y = 0.0f;
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mVelocity.z = 0.0f;
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mInteriorSize = 1.0f;
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mMaxVolumeDistance = 1.0f;
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mUnitDistance = 1.0f;
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field_0x54 = 0;
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mSkipVelocityUpdate = 1;
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mUnitBiquadFilterValue = 0.5f;
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mUnitBiquadFilterMax = 1.0f;
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field_0x64 = 0;
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field_0x68 = 0;
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math::MTX34Zero(&mMtx);
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}
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void Sound3DListener::SetMatrix(const math::MTX34 &mtx) {
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math::VEC3 prevPosition = mPosition;
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mPosition.x = -(mtx._00 * mtx._03 + mtx._10 * mtx._13 + mtx._20 * mtx._23);
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mPosition.y = -(mtx._01 * mtx._03 + mtx._11 * mtx._13 + mtx._21 * mtx._23);
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mPosition.z = -(mtx._02 * mtx._03 + mtx._12 * mtx._13 + mtx._22 * mtx._23);
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if (mSkipVelocityUpdate) {
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mMtx = mtx;
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mSkipVelocityUpdate = 0;
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} else {
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mMtx = mtx;
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VEC3Sub(&mVelocity, &mPosition, &prevPosition);
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}
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}
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void Sound3DListener::SetInteriorSize(f32 size) {
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mInteriorSize = size;
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}
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void Sound3DListener::SetMaxVolumeDistance(f32 distance) {
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mMaxVolumeDistance = distance;
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}
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void Sound3DListener::SetUnitDistance(f32 distance) {
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mUnitDistance = distance;
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}
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void Sound3DListener::SetUnitBiquadFilterValue(f32 value) {
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mUnitBiquadFilterValue = value;
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}
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void Sound3DListener::SetUnitBiquadFilterMax(f32 value) {
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mUnitBiquadFilterMax = value;
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}
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} // namespace snd
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} // namespace nw4r
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@@ -36,12 +36,7 @@ inline f32 SolveLinerFunction(f32 x, f32 dAngle, f32 cAngle, f32 dFactor,
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} // namespace
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Sound3DManager::Sound3DManager()
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: mMaxPriorityReduction(32),
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mSpeakerAngleStereo(NW4R_MATH_PI / 4),
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mFrontSpeakerAngleDpl2(NW4R_MATH_PI / 6),
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mRearSpeakerAngleDpl2(2 * NW4R_MATH_PI / 3),
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mInitPan(0.0f),
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mPanRange(0.9f) {}
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{}
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u32 Sound3DManager::GetRequiredMemSize(const SoundArchive* pArchive) {
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u32 numParam = 0;
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@@ -53,7 +48,7 @@ u32 Sound3DManager::GetRequiredMemSize(const SoundArchive* pArchive) {
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numParam += playerInfo.waveSoundCount;
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}
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return numParam * sizeof(Sound3DActorParam);
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return numParam * sizeof(Sound3DParam);
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}
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bool Sound3DManager::Setup(const SoundArchive* pArchive, void* pBuffer,
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@@ -83,7 +78,7 @@ void Sound3DManager::Update(SoundParam* pParam, u32 id, SoundHandle* pHandle,
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f32 angle;
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f32 panLR, panFR;
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f32 pan, surroundPan;
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#if 0
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const Sound3DActorParam* pActorParam =
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static_cast<const Sound3DActorParam*>(pArg);
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@@ -267,10 +262,11 @@ void Sound3DManager::Update(SoundParam* pParam, u32 id, SoundHandle* pHandle,
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pParam->priority =
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-static_cast<int>((1.0f - volume) * GetMaxPriorityReduction());
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}
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#endif
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}
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void* Sound3DManager::detail_AllocAmbientArg(u32 size) {
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if (size != sizeof(Sound3DActorParam)) {
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if (size != sizeof(Sound3DParam)) {
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return NULL;
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}
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@@ -281,7 +277,17 @@ void Sound3DManager::detail_FreeAmbientArg(void* pArg,
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const detail::BasicSound* pSound) {
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#pragma unused(pSound)
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mParamPool.Free(static_cast<Sound3DActorParam*>(pArg));
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mParamPool.Free(static_cast<Sound3DParam*>(pArg));
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}
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Sound3DParam::Sound3DParam()
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{
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field_0x18 = 0;
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field_0x1C = 1;
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field_0x1D = 0x80;
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field_0x1E = 0;
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field_0x20 = 0;
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field_0x24 = 0;
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}
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Sound3DManager::Sound3DActorParam::Sound3DActorParam() : userParam(-1) {
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