some more naming

This commit is contained in:
elijah-thomas774
2026-05-03 22:13:53 -04:00
parent 463942a007
commit 24624a4fd2
8 changed files with 109 additions and 128 deletions
+10 -11
View File
@@ -110,19 +110,18 @@ public:
private:
void playWink();
bool fn_177_6B10(bool lookAtTarget, const mAng &);
void calcHeadRotation(bool);
bool calcHeadRotation(bool lookAtTarget, const mAng &); // the Side-to-side angle
void calcHeadPitch(bool); // The up-down angle
void resetHeadRotation(bool);
bool fn_177_7040(u32, f32);
bool isScary();
bool shouldBeScared();
bool fn_177_7510(f32);
bool fn_177_75E0();
bool isWithinTargetRadius(f32 radius);
bool isHorwellRemlitQuestComplete();
/** false -> compares to camera
* true -> compares to player */
@@ -135,7 +134,7 @@ private:
void fn_177_79D0(bool);
bool fn_177_7B10();
bool isUnderWater();
void nightSleepDemoImpl();
void checkSlope(bool);
@@ -145,7 +144,7 @@ private:
bool fn_177_8AC0();
bool fn_177_8C20(mAng);
bool fn_177_8F90();
bool fn_177_9370(f32);
bool isPlayerInNightRange(f32 range);
private:
/* 0x378 */ STATE_MGR_DECLARE(dAcEremly_c);
@@ -162,7 +161,7 @@ private:
/* 0x9C4 */ dEmitter_c mEmitters[2];
/* 0xA2C */ dAcRef_c<dAcNpcSkn2_c> mRef1; // Temporary until type known
/* 0xA2C */ dAcRef_c<dAcNpcSkn2_c> mHorwellRef;
/* 0xA38 */ dAcRef_c<dAcBomb_c> mNearbyBombRef;
/* 0xA44 */ mVec3_c mTargetPosition;
@@ -212,8 +211,8 @@ private:
/* 0xB5C */ u16 mFlySpeedCounter;
/* 0xB5E */ u16 mFlyAngleCounter;
/* 0xB60 */ u8 mAnimation;
/* 0xB61 */ u8 field_0xB61;
/* 0xB62 */ u8 mSleepDemoPlayedSceneflag;
/* 0xB61 */ u8 mIsHorwellsPet;
/* 0xB62 */ u8 mSceneflag;
/* 0xB63 */ u8 mNightSleepDemoStep;
/* 0xB64 */ u8 field_0xB64;
/* 0xB65 */ u8 mAnmStep;
+1 -1
View File
@@ -74,7 +74,7 @@ public:
void fn_80050DC0(dAcObjBase_c *, f32, f32, mAng);
void fn_80050E00(dAcObjBase_c *, f32, f32, mAng);
void fn_80050E40(dAcObjBase_c *, f32, f32, mAng);
void fn_80050EA0(dAcObjBase_c *);
void forceRemove(dAcObjBase_c *);
void fn_800511E0(dAcObjBase_c *);
void bushTpFunc(dBgS_Acch &);
void fn_80051190(dAcObjBase_c *);