Simple Remly field names

This commit is contained in:
robojumper
2026-04-18 22:28:12 +02:00
parent d3ce7281c6
commit 463942a007
5 changed files with 444 additions and 448 deletions
+5 -5
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@@ -96,8 +96,8 @@ executeState_BirthWait__11dAcEremly_cFv = .text:0x000068F0; // type:function siz
finalizeState_BirthWait__11dAcEremly_cFv = .text:0x00006A30; // type:function size:0x4
playWink__11dAcEremly_cFv = .text:0x00006A40; // type:function size:0xCC
fn_177_6B10__11dAcEremly_cFbRC4mAng = .text:0x00006B10; // type:function size:0x38C
fn_177_6EA0__11dAcEremly_cFb = .text:0x00006EA0; // type:function size:0x120
adjustHeadRotation__11dAcEremly_cFb = .text:0x00006FC0; // type:function size:0x78
calcHeadRotation__11dAcEremly_cFb = .text:0x00006EA0; // type:function size:0x120
resetHeadRotation__11dAcEremly_cFb = .text:0x00006FC0; // type:function size:0x78
fn_177_7040__11dAcEremly_cFUlf = .text:0x00007040; // type:function size:0x2EC
isScary__11dAcEremly_cFv = .text:0x00007330; // type:function size:0x90
shouldBeScared__11dAcEremly_cFv = .text:0x000073C0; // type:function size:0x144
@@ -105,12 +105,12 @@ fn_177_7510__11dAcEremly_cFf = .text:0x00007510; // type:function size:0xC8
fn_177_75E0__11dAcEremly_cFv = .text:0x000075E0; // type:function size:0x6C
fn_177_7650__11dAcEremly_cCFb = .text:0x00007650; // type:function size:0x164
fn_177_77C0__11dAcEremly_cFv = .text:0x000077C0; // type:function size:0x108
fn_177_78D0__11dAcEremly_cFv = .text:0x000078D0; // type:function size:0xF4
applyScaryMat__11dAcEremly_cFv = .text:0x000078D0; // type:function size:0xF4
fn_177_79D0__11dAcEremly_cFb = .text:0x000079D0; // type:function size:0x134
fn_177_7B10__11dAcEremly_cFv = .text:0x00007B10; // type:function size:0x1B4
nightSleepDemoImpl__11dAcEremly_cFv = .text:0x00007CD0; // type:function size:0x844
fn_177_8520__11dAcEremly_cFb = .text:0x00008520; // type:function size:0xD8
fn_177_8600__11dAcEremly_cFv = .text:0x00008600; // type:function size:0xC0
checkSlope__11dAcEremly_cFb = .text:0x00008520; // type:function size:0xD8
spawnGroundEffect__11dAcEremly_cFv = .text:0x00008600; // type:function size:0xC0
fn_177_86C0__11dAcEremly_cFv = .text:0x000086C0; // type:function size:0x2B4
fn_177_8980__11dAcEremly_cFf = .text:0x00008980; // type:function size:0x13C
fn_177_8AC0__11dAcEremly_cFv = .text:0x00008AC0; // type:function size:0x160
+1 -1
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@@ -1174,7 +1174,7 @@ someEnemyDamageCollisionStuffMaybe__11dAcEnBase_cFR19dColliderLinkedListPUs = .t
fn_8002FD90 = .text:0x8002FD90; // type:function size:0x4C
fn_8002FDE0__11dAcEnBase_cFR8cCcD_ObjPUs = .text:0x8002FDE0; // type:function size:0x170
fn_8002FF50 = .text:0x8002FF50; // type:function size:0xD4
fn_80030030__11dAcEnBase_cFRC7mVec3_cRsRsf = .text:0x80030030; // type:function size:0x174
checkSlope__11dAcEnBase_cFRC7mVec3_cRsRsf = .text:0x80030030; // type:function size:0x174
fn_800301b0__11dAcEnBase_cFRC7mVec3_c4mAngbf = .text:0x800301B0; // type:function size:0x1D4
fn_80030390 = .text:0x80030390; // type:function size:0x64
fn_80030400__11dAcEnBase_cFRQ23m3d5mdl_cUcbUc = .text:0x80030400; // type:function size:0x168
+69 -69
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@@ -28,40 +28,40 @@ public:
/* 0x0C */ UNKWORD field_0x0C; // Guess
};
enum State_e {
STATE_0 = 0,
STATE_1 = 1,
STATE_2 = 2,
STATE_3 = 3,
STATE_4 = 4,
STATE_5 = 5,
STATE_6 = 6,
STATE_7 = 7,
STATE_8 = 8,
STATE_9 = 9,
STATE_10 = 10,
STATE_11 = 11,
STATE_12 = 12,
STATE_13 = 13,
STATE_14 = 14,
STATE_15 = 15,
STATE_16 = 16,
STATE_17 = 17,
STATE_18 = 18,
STATE_19 = 19,
STATE_20 = 20,
STATE_21 = 21,
STATE_22 = 22,
STATE_23 = 23,
STATE_24 = 24,
STATE_25 = 25,
STATE_26 = 26,
STATE_27 = 27,
STATE_28 = 28,
STATE_29 = 29,
STATE_30 = 30,
STATE_31 = 31,
STATE_32 = 32,
enum Animation_e {
ANM_WaitStand = 0,
ANM_WaitSit = 1,
ANM_WaitSitCry = 2,
ANM_CryWalk = 3,
ANM_RemlyWalk = 4,
ANM_Run = 5,
ANM_Swim = 6,
ANM_Water = 7,
ANM_SwimDamage = 8,
ANM_Wind = 9,
ANM_WindBack = 10,
ANM_Hold = 11,
ANM_HoldMozo = 12,
ANM_HoldBata = 13,
ANM_HoldJumpStart = 14,
ANM_HoldJumpEnd = 15,
ANM_Fly = 16,
ANM_FlyDamage = 17,
ANM_Damage = 18,
ANM_Sleep = 19,
ANM_WakeUp = 20,
ANM_Scared = 21,
ANM_Piyo1 = 22,
ANM_Piyo2 = 23,
ANM_Piyo3 = 24,
ANM_SleepNight = 25,
ANM_Demo = 26,
ANM_27 = 27, // UNUSED
ANM_Foo = 28,
ANM_WalkNight = 29,
ANM_RunFast = 30,
ANM_Jump = 31,
ANM_Sound = 32,
};
public:
@@ -100,8 +100,8 @@ public:
STATE_FUNC_DECLARE(dAcEremly_c, NightJumpAttack);
STATE_FUNC_DECLARE(dAcEremly_c, BirthWait);
bool isState(State_e state) {
return field_0xB60 == (u32)state;
bool isAnimation(Animation_e state) {
return mAnimation == (u32)state;
}
STATE_MGR_DEFINE_UTIL_EXECUTESTATE(dAcEremly_c);
@@ -111,8 +111,8 @@ public:
private:
void playWink();
bool fn_177_6B10(bool lookAtTarget, const mAng &);
void fn_177_6EA0(bool);
void adjustHeadRotation(bool);
void calcHeadRotation(bool);
void resetHeadRotation(bool);
bool fn_177_7040(u32, f32);
@@ -124,22 +124,22 @@ private:
bool fn_177_75E0();
/** false -> comapres to camera
/** false -> compares to camera
* true -> compares to player */
bool fn_177_7650(bool comparePlayer) const;
void fn_177_77C0();
// Set Scary Face
void fn_177_78D0();
void applyScaryMat();
void fn_177_79D0(bool);
bool fn_177_7B10();
void nightSleepDemoImpl();
void fn_177_8520(bool);
void fn_177_8600();
void checkSlope(bool);
void spawnGroundEffect();
bool fn_177_86C0();
bool fn_177_8980(f32);
bool fn_177_8AC0();
@@ -180,49 +180,49 @@ private:
/* 0xAF8 */ mVec3_c field_0xAF8;
/* 0xB04 */ f32 field_0xB04;
/* 0xB08 */ f32 field_0xB08;
/* 0xB0C */ f32 field_0xB0C;
/* 0xB10 */ f32 field_0xB10;
/* 0xB14 */ s32 field_0xB14;
/* 0xB18 */ u32 field_0xB18;
/* 0xB08 */ f32 mPatrolAreaSize;
/* 0xB0C */ f32 mWaterHeight;
/* 0xB10 */ f32 mScaleF;
/* 0xB14 */ s32 mSomeCounter;
/* 0xB18 */ u32 mSomeCounter2;
/* 0xB1C */ u8 _B1C[0xB1E - 0xB1C];
/* 0xB1E */ mAng3_c field_0xB1E;
/* 0xB24 */ s16 field_0xB24;
/* 0xB26 */ s16 field_0xB26;
/* 0xB26 */ u32 field_0xB28;
/* 0xB2C */ s32 field_0xB2C;
/* 0xB30 */ mAng field_0xB30;
/* 0xB1E */ mAng3_c mSlope;
/* 0xB24 */ s16 mSlopeXTarget;
/* 0xB26 */ s16 mSlopeZTarget;
/* 0xB26 */ u32 mSlopeCheckCounter;
/* 0xB2C */ s32 mHarpCounter;
/* 0xB30 */ mAng mHeadTiltTarget;
/* 0xB32 */ mAng field_0xB32;
/* 0xB34 */ mAng field_0xB34;
/* 0xB38 */ f32 field_0xB38;
/* 0xB3C */ f32 field_0xB3C;
/* 0xB40 */ f32 field_0xB40;
/* 0xB38 */ f32 mYPosition;
/* 0xB3C */ f32 mYOffset;
/* 0xB40 */ f32 mScaleFTarget;
/* 0xB44 */ u16 field_0xB44;
/* 0xB46 */ u16 field_0xB46;
/* 0xB48 */ u16 field_0xB48;
/* 0xB48 */ u16 mAnimTimer;
/* 0xB4A */ u16 mWinkTimer;
/* 0xB4C */ u16 field_0xB4C;
/* 0xB4E */ u16 field_0xB4E;
/* 0xB4C */ u16 mHeadTiltTimer;
/* 0xB4E */ u16 mAnimSafeTimer;
/* 0xB50 */ u16 field_0xB50;
/* 0xB52 */ u16 field_0xB52;
/* 0xB54 */ u16 field_0xB54;
/* 0xB54 */ u16 mScaleFTimer;
/* 0xB56 */ u16 field_0xB56;
/* 0xB58 */ u16 field_0xB58;
/* 0xB5A */ u16 field_0xB5A;
/* 0xB5C */ u16 field_0xB5C;
/* 0xB5E */ u16 field_0xB5E;
/* 0xB60 */ u8 field_0xB60; // Some State representation
/* 0xB58 */ u16 mNoGroundCounter;
/* 0xB5A */ u16 mSwimPosYCounter;
/* 0xB5C */ u16 mFlySpeedCounter;
/* 0xB5E */ u16 mFlyAngleCounter;
/* 0xB60 */ u8 mAnimation;
/* 0xB61 */ u8 field_0xB61;
/* 0xB62 */ u8 mSleepDemoPlayedSceneflag;
/* 0xB63 */ u8 field_0xB63;
/* 0xB63 */ u8 mNightSleepDemoStep;
/* 0xB64 */ u8 field_0xB64;
/* 0xB65 */ u8 field_0xB65;
/* 0xB66 */ u8 field_0xB66;
/* 0xB65 */ u8 mAnmStep;
/* 0xB66 */ bool field_0xB66;
/* 0xB67 */ u8 field_0xB67;
/* 0xB68 */ u8 field_0xB68;
/* 0xB69 */ u8 field_0xB69;
/* 0xB6A */ u8 field_0xB6A;
/* 0xB6B */ u8 field_0xB6B;
/* 0xB6B */ bool field_0xB6B;
/* 0xB6C */ u8 field_0xB6C;
/* 0xB6D */ u8 field_0xB6D;
/* 0xB6E */ u8 field_0xB6E;
+1 -1
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@@ -71,7 +71,7 @@ public:
// Deals with dealing damage to Enemy
// Returns a value 0-13 (similar to mStts rank?)
int fn_8002FDE0(cCcD_Obj &mCc, u16 *pTgOut);
void fn_80030030(const mVec3_c &pos, s16 &, s16 &, f32);
void checkSlope(const mVec3_c &pos, s16 &, s16 &, f32);
// Returns 0-3 based on collision
int fn_800301b0(const mVec3_c &pos, mAng ang, bool, f32);
void fn_80030400(m3d::mdl_c &, u8, bool, u8);
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