mirror of
https://github.com/zeldaret/ss
synced 2026-07-09 22:21:32 -04:00
Add placeholders
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@@ -36,14 +36,24 @@ DrawPathBloom::DrawPathBloom(): field_0x01C(1), field_0x01D(8), field_0x37C(0) {
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DrawPathBloom::~DrawPathBloom() {}
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void DrawPathBloom::internalResetForDraw() {}
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void DrawPathBloom::internalResetForDraw() {
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// TODO
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}
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void DrawPathBloom::internalDraw(u16 idx) {}
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void DrawPathBloom::internalDraw(u16 idx) {
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// TODO
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}
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void DrawPathBloom::SetBinaryInner(const Bin &bin) {}
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void DrawPathBloom::SetBinaryInner(const Bin &bin) {
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// TODO
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}
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void DrawPathBloom::GetBinaryInner(Bin *pBin) const {}
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void DrawPathBloom::GetBinaryInner(Bin *pBin) const {
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// TODO
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}
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void DrawPathBloom::SetBinaryInner(const Bin &, const Bin &, f32) {}
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void DrawPathBloom::SetBinaryInner(const Bin &, const Bin &, f32) {
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// TODO
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}
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} // namespace EGG
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@@ -216,10 +216,16 @@ void DrawPathDOF::internalDrawVariant2(u16 idx) {
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}
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}
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void DrawPathDOF::SetBinaryInner(const Bin &bin) {}
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void DrawPathDOF::SetBinaryInner(const Bin &bin) {
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// TODO
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}
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void DrawPathDOF::GetBinaryInner(Bin *pBin) const {}
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void DrawPathDOF::GetBinaryInner(Bin *pBin) const {
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// TODO
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}
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void DrawPathDOF::SetBinaryInner(const Bin &, const Bin &, f32) {}
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void DrawPathDOF::SetBinaryInner(const Bin &, const Bin &, f32) {
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// TODO
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}
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} // namespace EGG
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@@ -61,7 +61,9 @@ void Fog::GetBinaryInner(Bin *pBin) const {
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pBin->mData.mFlag2 = mFlags;
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}
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void Fog::SetBinaryInner(const Bin &, const Bin &, f32) {}
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void Fog::SetBinaryInner(const Bin &, const Bin &, f32) {
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// TODO
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}
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Fog::~Fog() {}
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@@ -270,6 +270,10 @@ void LightManager::AnmScnRes_GetAmbLightColor(
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obj->mLightObj.a = (color >> 0) & 0xFF;
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}
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void LightManager::SetBinaryInner(const Bin &) {
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// TODO
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}
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void LightManager::GetBinaryInner(Bin *bin) const {
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// NONMATCHING - regswaps, loop increments
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u16 numObjs = mSavedCounts.mNumEggLightObjects;
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@@ -298,6 +302,10 @@ void LightManager::GetBinaryInner(Bin *bin) const {
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bin->mData.mColor = mColor;
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}
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void LightManager::SetBinaryInner(const Bin &, const Bin &, f32) {
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// TODO
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}
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void LightManager::BecomeInvalidLight(int idx) {
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mpLightData[idx].mLightObject.ClearOtherFlag1();
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}
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@@ -593,9 +593,7 @@ void LightTexture::addLight(const EGG::LightObject &obj) {
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}
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void LightTexture::SetBinaryInner(const Bin &bin) {
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// Not bothering with version differences right now,
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// since the game uses V3 and GetBinaryInner is enough
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// for the structure
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// TODO
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}
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void LightTexture::GetBinaryInner(Bin *pOutBin) const {
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@@ -167,6 +167,8 @@ void ScreenEffectBlur::GetBinaryInner(Bin *bin) const {
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bin->mData.field_0x1F = field_0x28.a;
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}
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void ScreenEffectBlur::SetBinaryInner(const Bin &bin1, const Bin &bin2, f32 blend) {}
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void ScreenEffectBlur::SetBinaryInner(const Bin &bin1, const Bin &bin2, f32 blend) {
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// TODO
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}
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} // namespace EGG
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