Add placeholders

This commit is contained in:
robojumper
2025-03-29 21:22:15 +01:00
parent 38deda681b
commit 2873a1f1b2
6 changed files with 39 additions and 13 deletions
+15 -5
View File
@@ -36,14 +36,24 @@ DrawPathBloom::DrawPathBloom(): field_0x01C(1), field_0x01D(8), field_0x37C(0) {
DrawPathBloom::~DrawPathBloom() {}
void DrawPathBloom::internalResetForDraw() {}
void DrawPathBloom::internalResetForDraw() {
// TODO
}
void DrawPathBloom::internalDraw(u16 idx) {}
void DrawPathBloom::internalDraw(u16 idx) {
// TODO
}
void DrawPathBloom::SetBinaryInner(const Bin &bin) {}
void DrawPathBloom::SetBinaryInner(const Bin &bin) {
// TODO
}
void DrawPathBloom::GetBinaryInner(Bin *pBin) const {}
void DrawPathBloom::GetBinaryInner(Bin *pBin) const {
// TODO
}
void DrawPathBloom::SetBinaryInner(const Bin &, const Bin &, f32) {}
void DrawPathBloom::SetBinaryInner(const Bin &, const Bin &, f32) {
// TODO
}
} // namespace EGG
+9 -3
View File
@@ -216,10 +216,16 @@ void DrawPathDOF::internalDrawVariant2(u16 idx) {
}
}
void DrawPathDOF::SetBinaryInner(const Bin &bin) {}
void DrawPathDOF::SetBinaryInner(const Bin &bin) {
// TODO
}
void DrawPathDOF::GetBinaryInner(Bin *pBin) const {}
void DrawPathDOF::GetBinaryInner(Bin *pBin) const {
// TODO
}
void DrawPathDOF::SetBinaryInner(const Bin &, const Bin &, f32) {}
void DrawPathDOF::SetBinaryInner(const Bin &, const Bin &, f32) {
// TODO
}
} // namespace EGG
+3 -1
View File
@@ -61,7 +61,9 @@ void Fog::GetBinaryInner(Bin *pBin) const {
pBin->mData.mFlag2 = mFlags;
}
void Fog::SetBinaryInner(const Bin &, const Bin &, f32) {}
void Fog::SetBinaryInner(const Bin &, const Bin &, f32) {
// TODO
}
Fog::~Fog() {}
+8
View File
@@ -270,6 +270,10 @@ void LightManager::AnmScnRes_GetAmbLightColor(
obj->mLightObj.a = (color >> 0) & 0xFF;
}
void LightManager::SetBinaryInner(const Bin &) {
// TODO
}
void LightManager::GetBinaryInner(Bin *bin) const {
// NONMATCHING - regswaps, loop increments
u16 numObjs = mSavedCounts.mNumEggLightObjects;
@@ -298,6 +302,10 @@ void LightManager::GetBinaryInner(Bin *bin) const {
bin->mData.mColor = mColor;
}
void LightManager::SetBinaryInner(const Bin &, const Bin &, f32) {
// TODO
}
void LightManager::BecomeInvalidLight(int idx) {
mpLightData[idx].mLightObject.ClearOtherFlag1();
}
+1 -3
View File
@@ -593,9 +593,7 @@ void LightTexture::addLight(const EGG::LightObject &obj) {
}
void LightTexture::SetBinaryInner(const Bin &bin) {
// Not bothering with version differences right now,
// since the game uses V3 and GetBinaryInner is enough
// for the structure
// TODO
}
void LightTexture::GetBinaryInner(Bin *pOutBin) const {
+3 -1
View File
@@ -167,6 +167,8 @@ void ScreenEffectBlur::GetBinaryInner(Bin *bin) const {
bin->mData.field_0x1F = field_0x28.a;
}
void ScreenEffectBlur::SetBinaryInner(const Bin &bin1, const Bin &bin2, f32 blend) {}
void ScreenEffectBlur::SetBinaryInner(const Bin &bin1, const Bin &bin2, f32 blend) {
// TODO
}
} // namespace EGG