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More PostEffect Progress
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@@ -122,8 +122,11 @@ void PostEffectBase::lerpColor(GXColor &out, const GXColor &c1, const GXColor &c
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}
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void PostEffectBase::getBaseTexMtx(nw4r::math::MTX34 *mtx) const {
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// Feels wrong -> maybe an inline with rotation and pi
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f32 rot = Math<f32>::pi();
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f32 sin, cos;
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nw4r::math::SinCosRad(&sin, &cos, mRotation * M_PI);
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nw4r::math::SinCosRad(&sin, &cos, rot * mRotation);
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f32 zero = 0.0f;
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f32 scale = 1.0f;
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f32 f8 = zero - 0.5f;
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