Refactoring

This commit is contained in:
robojumper
2025-06-04 23:47:43 +02:00
parent e9935e6233
commit 35ae04fdf9
53 changed files with 455 additions and 218 deletions
+2 -2
View File
@@ -3,9 +3,9 @@
#include "d/d_cs_base.h"
#include "d/d_cursor_hit_check.h"
#include "d/lyt/d2d.h"
#include "d/snd/d_snd_small_effect_mgr.h"
#include "f/f_base.h"
#include "toBeSorted/arc_managers/layout_arc_manager.h"
#include "toBeSorted/small_sound_mgr.h"
SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
@@ -407,7 +407,7 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Charge() {
if (!mAnm[MAIN_ANIM_ARROW_PEAK].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
SmallSoundManager::GetInstance()->playSound(SE_S_BW_ALIGN_SIGHT);
dSndSmallEffectMgr_c::GetInstance()->playSound(SE_S_BW_ALIGN_SIGHT);
}
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
} else {