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Refactoring
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+2
-2
@@ -3,9 +3,9 @@
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#include "d/d_cs_base.h"
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#include "d/d_cursor_hit_check.h"
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#include "d/lyt/d2d.h"
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#include "d/snd/d_snd_small_effect_mgr.h"
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#include "f/f_base.h"
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#include "toBeSorted/arc_managers/layout_arc_manager.h"
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#include "toBeSorted/small_sound_mgr.h"
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SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
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@@ -407,7 +407,7 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Charge() {
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if (!mAnm[MAIN_ANIM_ARROW_PEAK].isEnabled()) {
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mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
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SmallSoundManager::GetInstance()->playSound(SE_S_BW_ALIGN_SIGHT);
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dSndSmallEffectMgr_c::GetInstance()->playSound(SE_S_BW_ALIGN_SIGHT);
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}
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mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
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} else {
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