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https://github.com/zeldaret/ss
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dAcODormitoryGate_c Start
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@@ -9,8 +9,8 @@ __dt__35sFStateFct_c<19dAcODormitoryGate_c>Fv = .text:0x00000290; // type:functi
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__dt__88sStateMgr_c<19dAcODormitoryGate_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000300; // type:function size:0xA0
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__dt__58sFStateMgr_c<19dAcODormitoryGate_c,20sStateMethodUsr_FI_c>Fv = .text:0x000003A0; // type:function size:0xA4
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fn_534_450 = .text:0x00000450; // type:function size:0x40
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AcODormitoryGate__initModels = .text:0x00000490; // type:function size:0x238
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fn_534_6D0 = .text:0x000006D0; // type:function size:0x2BC
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createHeap__19dAcODormitoryGate_cFv = .text:0x00000490; // type:function size:0x238
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create__19dAcODormitoryGate_cFv = .text:0x000006D0; // type:function size:0x2BC
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changeState__88sStateMgr_c<19dAcODormitoryGate_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00000990; // type:function size:0x10
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fn_534_9A0 = .text:0x000009A0; // type:function size:0x8
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fn_534_9B0 = .text:0x000009B0; // type:function size:0xEC
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@@ -2,18 +2,58 @@
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#define D_A_OBJ_DORMITORY_GATE_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "m/m3d/m_anmmatclr.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_mtx.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/stage_render_stuff.h"
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class dAcODormitoryGate_c : public dAcObjBase_c {
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public:
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dAcODormitoryGate_c() : mStateMgr(*this) {}
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enum Type_e {
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TYPE_GATE = 0,
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TYPE_GODDOOR = 1,
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TYPE_SHUTTER = 2,
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TYPE_GATE_F400 = 3,
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};
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dAcODormitoryGate_c() : mStateMgr(*this), mScnCallback(this) {}
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virtual ~dAcODormitoryGate_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorExecute() override;
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STATE_FUNC_DECLARE(dAcODormitoryGate_c, Wait);
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STATE_FUNC_DECLARE(dAcODormitoryGate_c, End);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcODormitoryGate_c);
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/** Sets the parameter for Door to be open/closed physically */
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void fn_534_C80();
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/** Sets the Door open/closed physically */
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void fn_534_D40();
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bool checkOpenFlag();
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/* 0x330 */ nw4r::g3d::ResFile mResFile;
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/* 0x334 */ m3d::smdl_c mMdls[2];
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/* 0x36C */ m3d::anmMatClr_c mAnmMatClr;
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/* 0x398 */ dBgW mCollision[2];
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/* 0x7B8 */ STATE_MGR_DECLARE(dAcODormitoryGate_c);
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/* 0x7F4 */ mMtx_c mDoorMtx[2];
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/* 0x854 */ Type_e mSubtype;
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/* 0x858 */ u8 mNumDoors;
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/* 0x85C */ f32 mShutterHeight;
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/* 0x860 */ mAng mGateAngle;
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/* 0x862 */ bool mIsOpen;
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/* 0x863 */ u8 _0x863[0x865 - 0x863];
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/* 0x865 */ u8 mGodDoorSomething;
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/* 0x868 */ dScnCallback_c mScnCallback;
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/* 0x874 */ u16 mStoryflag;
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};
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#endif
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@@ -3383,7 +3383,7 @@ enum StoryFlags_e {
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/** [Goddess Statue Opened]
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* Story Flag #672 (0x02A0) - JP 805ACDA0 0x02 / US 805A9B20 0x02
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*/
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STORYFLAG_672,
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STORYFLAG_GODDESS_STATUE_ACCESS,
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/** [Set when Scrapper picks up Oolo]
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* Story Flag #673 (0x02A1) - JP 805ACDA0 0x04 / US 805A9B20 0x04
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@@ -141,7 +141,7 @@ public:
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}
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const math::VEC3 &GetTranslate() const {
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return ref().translate;
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return *(const math::VEC3 *)&ref().translate;
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}
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// not in the dwarf
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@@ -1,10 +1,134 @@
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#include "d/a/obj/d_a_obj_dormitory_gate.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_w.h"
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#include "d/col/c/c_m3d_g_aab.h"
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#include "d/d_stage.h"
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#include "d/flag/storyflag_manager.h"
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#include "f/f_base.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resanmclr.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "nw4r/g3d/res/g3d_resnode.h"
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#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
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SPECIAL_ACTOR_PROFILE(OBJ_DORMITORY_GATE, dAcODormitoryGate_c, fProfile::OBJ_DORMITORY_GATE, 0x17A, 0, 3);
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STATE_DEFINE(dAcODormitoryGate_c, Wait);
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STATE_DEFINE(dAcODormitoryGate_c, End);
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static const char *sGateMdls[4] = {
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"StageF000Gate",
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"StageF000GodDoor",
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"StageF000Shutter",
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"StageF400Gate",
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};
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static const char *sGateDZB[4] = {
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"dzb/StageF000Gate.dzb",
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"dzb/StageF000GodDoor.dzb",
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"dzb/StageF000Shutter.dzb",
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"dzb/StageF400Gate.dzb",
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};
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static const char *sGatePLC[4] = {
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"dat/StageF000Gate.plc",
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"dat/StageF000GodDoor.plc",
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"dat/StageF000Shutter.plc",
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"dat/StageF400Gate.plc",
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};
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bool dAcODormitoryGate_c::createHeap() {
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mResFile = nw4r::g3d::ResFile(CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres"));
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dStage_c::bindStageResToFile(&mResFile);
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dStage_c::bindSkyCmnToResFile(&mResFile);
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nw4r::g3d::ResMdl resMdl = mResFile.GetResMdl(sGateMdls[mSubtype]);
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if (mSubtype == TYPE_GATE || mSubtype == TYPE_GATE_F400) {
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mNumDoors = 2;
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} else {
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mNumDoors = 1;
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}
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// TODO: Rename - Opens the Doors
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fn_534_C80();
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fn_534_D40();
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for (int i = 0; i < mNumDoors; ++i) {
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if (!mMdls[i].create(resMdl, &mAllocator, 0x120, 1, nullptr)) {
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return false;
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}
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cBgD_t *dzb = (cBgD_t *)CurrentStageArcManager::GetInstance()->getData(sGateDZB[mSubtype]);
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PLC *plc = (PLC *)CurrentStageArcManager::GetInstance()->getData(sGatePLC[mSubtype]);
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if (mSubtype != TYPE_GODDOOR) {
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mMdls[i].setPriorityDraw(0x1C, -1);
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}
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// TODO: Return Type
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s32 tmp = !(BOOL)mCollision[i].Set(dzb, plc, 1, &mDoorMtx[i], &mScale);
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if (tmp != 0) {
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return false;
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}
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}
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if (mSubtype == TYPE_GODDOOR) {
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl(sGateMdls[mSubtype]);
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nw4r::g3d::ResAnmClr anmClr = mResFile.GetResAnmClr("StageF000GodDoor");
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if (!mAnmMatClr.create(mdl, anmClr, &mAllocator, nullptr, 1)) {
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return false;
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}
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mMdls[0].setAnm(mAnmMatClr);
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mAnmMatClr.setRate(0.f, 0);
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mScnCallback.attach(mMdls[0]);
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}
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return true;
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}
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int dAcODormitoryGate_c::create() {
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mSubtype = static_cast<Type_e>(getFromParams(8, 0xFF));
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if (mSubtype == 1 && StoryflagManager::sInstance->getFlag(STORYFLAG_GODDESS_STATUE_ACCESS)) {
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return FAILED;
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}
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if (mSubtype == TYPE_GATE_F400) {
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mStoryflag = getFromParams(16, 0x7FF);
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}
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CREATE_ALLOCATOR_SIZE(dAcODormitoryGate_c, 0x2000);
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for (int i = 0; i < mNumDoors; ++i) {
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dBgS::GetInstance()->Regist(&mCollision[i], this);
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}
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mStateMgr.changeState(StateID_Wait);
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mVec3_c min, max;
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switch (mSubtype) {
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case TYPE_GATE:
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case TYPE_GATE_F400:
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min = mVec3_c(-400.f, -0.f, -50.f);
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max = mVec3_c(400.f, 600.f, 250.f);
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break;
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case TYPE_SHUTTER:
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min = mVec3_c(-250.f, -0.f, -50.f);
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max = mVec3_c(250.f, 400.f, 50.f);
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break;
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case TYPE_GODDOOR:
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min = mVec3_c(-50.f, -0.f, -100.f);
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max = mVec3_c(500.f, 500.f, 100.f);
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break;
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}
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mBoundingBox.Set(min, max);
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if (mSubtype == TYPE_GODDOOR) {
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mPosition.copyFrom(mMdls[0].getResMdl().GetResNode(0).GetTranslate());
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}
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mWorldMtx.transS(mPosition);
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mWorldMtx.ZXYrotM(mRotation);
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mIsOpen = checkOpenFlag();
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return SUCCEEDED;
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}
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void dAcODormitoryGate_c::initializeState_Wait() {}
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void dAcODormitoryGate_c::executeState_Wait() {}
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void dAcODormitoryGate_c::finalizeState_Wait() {}
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