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https://github.com/zeldaret/ss
synced 2026-06-02 10:10:13 -04:00
d_a_obj_F400_gate_seal OK
This commit is contained in:
@@ -2,16 +2,16 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dAcOF400GateSeal_c_classInit__Fv = .text:0x00000070; // type:function size:0x98
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AcOF400GateSeal__initModels = .text:0x00000110; // type:function size:0x11C
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fn_629_230 = .text:0x00000230; // type:function size:0x8
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AcOF400GateSeal__init = .text:0x00000240; // type:function size:0x1A4
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fn_629_3F0 = .text:0x000003F0; // type:function size:0xD8
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AcOF400GateSeal__draw = .text:0x000004D0; // type:function size:0x28
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createHeap__18dAcOF400GateSeal_cFv = .text:0x00000110; // type:function size:0x11C
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actorCreate__18dAcOF400GateSeal_cFv = .text:0x00000230; // type:function size:0x8
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actorPostCreate__18dAcOF400GateSeal_cFv = .text:0x00000240; // type:function size:0x1A4
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actorExecute__18dAcOF400GateSeal_cFv = .text:0x000003F0; // type:function size:0xD8
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draw__18dAcOF400GateSeal_cFv = .text:0x000004D0; // type:function size:0x28
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__dt__18dAcOF400GateSeal_cFv = .text:0x00000500; // type:function size:0x84
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_629_rodata_0 = .rodata:0x00000000; // type:object size:0x4 data:float
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lbl_629_rodata_0 = .rodata:0x00000000; // type:object size:0x4 scope:local data:float
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g_profile_OBJ_F400_GATE_SEAL = .data:0x00000000; // type:object size:0x10
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lbl_629_data_10 = .data:0x00000010; // type:object size:0x10
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lbl_629_data_20 = .data:0x00000020; // type:object size:0x20 data:string
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AcOF400GateSeal__vtable = .data:0x00000040; // type:object size:0x80
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lbl_629_data_10 = .data:0x00000010; // type:object size:0x10 scope:local
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lbl_629_data_20 = .data:0x00000020; // type:object size:0x20 scope:local data:string
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__vt__18dAcOF400GateSeal_c = .data:0x00000040; // type:object size:0x80
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@@ -20,7 +20,7 @@ fn_572_1250 = .text:0x00001250; // type:function size:0x16C4
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fn_572_2920 = .text:0x00002920; // type:function size:0x1C
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AcODoor__update = .text:0x00002940; // type:function size:0x808
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fn_572_3150 = .text:0x00003150; // type:function size:0x98
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AcODoor__isLocked = .text:0x000031F0; // type:function size:0x158
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isLocked__10dAcOdoor_cFv = .text:0x000031F0; // type:function size:0x158
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fn_572_3350 = .text:0x00003350; // type:function size:0x84
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fn_572_33E0 = .text:0x000033E0; // type:function size:0xC
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fn_572_33F0 = .text:0x000033F0; // type:function size:0x78
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+1
-1
@@ -2047,7 +2047,7 @@ config.libs = [
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NonMatching, "d_a_obj_F400_gate_leaf", "REL/d/a/obj/d_a_obj_F400_gate_leaf.cpp"
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),
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Rel(
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NonMatching, "d_a_obj_F400_gate_seal", "REL/d/a/obj/d_a_obj_F400_gate_seal.cpp"
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Matching, "d_a_obj_F400_gate_seal", "REL/d/a/obj/d_a_obj_F400_gate_seal.cpp"
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),
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Rel(NonMatching, "d_a_obj_farmland", "REL/d/a/obj/d_a_obj_farmland.cpp"),
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Rel(NonMatching, "d_a_obj_fence", "REL/d/a/obj/d_a_obj_fence.cpp"),
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@@ -2,13 +2,25 @@
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#define D_A_OBJ_F400_GATE_SEAL_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/a/obj/d_a_obj_door.h"
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#include "m/m3d/m_anmmatclr.h"
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#include "m/m3d/m_smdl.h"
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class dAcOF400GateSeal_c : public dAcObjBase_c {
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public:
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dAcOF400GateSeal_c() {}
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virtual ~dAcOF400GateSeal_c() {}
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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private:
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/* 0x330 */ m3d::smdl_c mMdl;
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/* 0x34C */ m3d::anmMatClr_c mAnmClr;
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/* 0x378 */ dAcRef_c<dAcOdoor_c> mDoor;
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};
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#endif
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@@ -8,6 +8,8 @@ public:
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dAcOdoor_c() {}
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virtual ~dAcOdoor_c() {}
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bool isLocked();
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private:
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};
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@@ -1,3 +1,115 @@
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#include "d/a/obj/d_a_obj_F400_gate_seal.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/a/obj/d_a_obj_door.h"
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#include "f/f_base.h"
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#include "f/f_profile_name.h"
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#include "m/m3d/m_anmmatclr.h"
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#include "nw4r/g3d/res/g3d_resanmclr.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "rvl/MTX/vec.h"
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SPECIAL_ACTOR_PROFILE(OBJ_F400_GATE_SEAL, dAcOF400GateSeal_c, fProfile::OBJ_F400_GATE_SEAL, 0x287, 0, 6);
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bool dAcOF400GateSeal_c::createHeap() {
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void *data = dAcObjBase_c::getOarcResFile("F400GateSeal");
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if (data == nullptr) {
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return false;
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}
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nw4r::g3d::ResFile resFile(data);
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if (!resFile.IsValid()) {
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return false;
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}
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nw4r::g3d::ResMdl mdl = resFile.GetResMdl("F400GateSeal");
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if (!mdl.IsValid()) {
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return false;
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}
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if (!mMdl.create(mdl, &heap_allocator, 0)) {
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return false;
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}
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nw4r::g3d::ResAnmClr anmClr = resFile.GetResAnmClr("F400GateSeal");
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if (!anmClr.IsValid()) {
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return false;
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}
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if (!mAnmClr.create(mdl, anmClr, &heap_allocator, 0, 1)) {
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return false;
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}
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return mMdl.setAnm(mAnmClr);
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}
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int dAcOF400GateSeal_c::actorCreate() {
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return SUCCEEDED;
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}
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int dAcOF400GateSeal_c::actorPostCreate() {
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bool notDone = true;
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dAcOdoor_c *parent = (dAcOdoor_c *)fManager_c::searchBaseByProfName(fProfile::OBJ_DOOR, nullptr);
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dAcOdoor_c *door;
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while (notDone && parent != nullptr) {
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if (10000.0f < PSVECSquareDistance(position, parent->position)) {
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parent = (dAcOdoor_c *)fManager_c::searchBaseByProfName(fProfile::OBJ_DOOR, parent);
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door = parent;
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} else {
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notDone = false;
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}
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}
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if (notDone) {
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return FAILED;
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}
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mDoor.link(door);
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CREATE_ALLOCATOR(dAcOF400GateSeal_c);
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if (mDoor.get() == nullptr) {
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return FAILED;
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}
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if (mDoor.get()->isLocked()) {
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mAnmClr.setFrame(mAnmClr.getFrameStart(0), 0);
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} else {
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mAnmClr.setFrame(mAnmClr.getFrameMax(0), 0);
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}
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mMdl.setPriorityDraw(0x1C, 9);
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updateMatrix();
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mMdl.setLocalMtx(mWorldMtx);
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mVec3_c min, max;
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mMdl.getBounds(&min, &max);
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boundingBox.Set(min, max);
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return SUCCEEDED;
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}
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int dAcOF400GateSeal_c::actorExecute() {
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if (mDoor.get() == nullptr) {
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return SUCCEEDED;
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}
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if (mDoor.get()->isLocked()) {
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f32 frame = mAnmClr.getFrameStart(0);
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mAnmClr.setFrame(frame, 0);
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} else {
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if (checkObjectProperty(2)) {
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f32 frame = mAnmClr.getFrameMax(0);
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mAnmClr.setFrame(frame, 0);
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} else {
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mAnmClr.play();
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}
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}
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if (mAnmClr.isStop(0)) {
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setObjectProperty(0x200);
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} else {
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clearObjectProperty(0x200);
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}
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return SUCCEEDED;
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}
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int dAcOF400GateSeal_c::draw() {
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dAcObjBase_c::drawModelType1(&mMdl);
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return SUCCEEDED;
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}
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