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Cursor chaos (#71)
* dCsBase_c mostly done * dCsGame_c state funcs * More labels * Idk anymore * label ctor * Move some code * Add offsets, fix EffectsStruct misconception
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@@ -11,11 +11,11 @@ dLytStructDList *dLytStructDList::create(EGG::Heap *heap) {
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return new (heap) dLytStructDList();
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}
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void dLytStructDList::appendToList1(dLytStructD *other) {
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void dLytStructDList::appendToList1(dLytStructC *other) {
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mList1.insert(other);
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}
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void dLytStructDList::removeFromList1(dLytStructD *other) {
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void dLytStructDList::removeFromList1(dLytStructC *other) {
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mList1.remove(other);
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}
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