mirror of
https://github.com/zeldaret/ss
synced 2026-07-29 23:46:59 -04:00
dAcTbox_c::create structurally matching
This commit is contained in:
@@ -1,7 +1,12 @@
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#include "d/a/obj/d_a_obj_tbox.h"
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#include "common.h"
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#include "d/a/d_a_item.h"
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#include "d/a/d_a_itembase.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/flag/storyflag_manager.h"
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#include "m/m3d/m_fanm.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_resanmchr.h"
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@@ -60,6 +65,33 @@ extern "C" char *const sOpenEventNames[] = {
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"TreasureBoxOpen",
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};
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// clang-format off
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// TODO just copied from somewhere
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const cCcD_SrcGObj dAcTbox_c::sColSrc = {
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/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
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/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
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/* mObjCo */ {0x0}
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};
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// clang-format on
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// TODO enum, item comments
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static const u8 sItemToTBoxVariant[MAX_ITEM_ID + 1] = {
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0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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static char *const sMdlNames[] = {
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"TBoxNormalT",
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"TBoxSmallT",
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@@ -90,8 +122,7 @@ static char *const sOpenCcNames[] = {
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dAcTbox_c::dAcTbox_c()
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: mStateMgr(*this, sStateID::null), mScnCallback(this), mEvent(*this, nullptr), mTboxListNode(this),
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mDowsingTarget1(this, DowsingTarget::SLOT_NONE), mDowsingTarget2(this, DowsingTarget::SLOT_NONE),
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field_0x4E8(-1) {
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mDowsingTarget1(this, DowsingTarget::SLOT_NONE), mDowsingTarget2(this, DowsingTarget::SLOT_NONE) {
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sTboxActorList.append(&mTboxListNode);
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unkByteTargetFiRelated = 2;
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}
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@@ -117,7 +148,7 @@ bool dAcTbox_c::createHeap() {
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return false;
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}
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if (mVariant == 3) {
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if (mVariant == GODDESS) {
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nw4r::g3d::ResFile res = data;
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if (!res.mFile.IsValid()) {
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return false;
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@@ -145,7 +176,7 @@ bool dAcTbox_c::createHeap() {
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}
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mMdl1.getModel().setAnm(mAnmGoddessTexSrt);
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}
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} else if (mVariant == 0) {
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} else if (mVariant == NORMAL) {
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nw4r::g3d::ResFile res = data;
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if (!res.mFile.IsValid()) {
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return false;
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@@ -224,13 +255,223 @@ bool dAcTbox_c::createHeap() {
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return true;
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}
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static u32 sSomeCounters[16] = {};
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int dAcTbox_c::create() {
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if (!isActualVisibleBox()) {
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return FAILED;
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}
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int roomId_tmp = roomid;
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if (addActorToRoom(-1)) {
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roomid = roomId_tmp;
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changeLoadedEntitiesWithSet();
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}
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setItemId((ITEM_ID)(rotation.z & 0x1FF));
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if (mItemId > MAX_ITEM_ID) {
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return FAILED;
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}
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mVariant = sItemToTBoxVariant[mItemId];
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if (mVariant == GODDESS) {
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setItemId((ITEM_ID)(MAX_ITEM_ID - mItemId));
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}
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mSpawnSceneFlag = (params >> 0x14) & 0xFF;
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mSetSceneFlag = rotation.x & 0xFF;
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setChestFlag();
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field_0x120F = ((rotation.x >> 8) & 1) == 0;
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if (!noObstructionCheck()) {
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setDoObstructionCheck();
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}
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field_0x1208 = (rotation.x >> 0xA) & 0xF;
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switch (fn_8026B370()) {
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case 0: field_0x120A = 0; break;
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case 1: field_0x120A = 1; break;
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case 3: field_0x120A = 3; break;
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default: field_0x120A = 3; break;
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}
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rotation.z = 0;
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rotation.x = 0;
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// This part of the code checks if there's another chest with similar properties
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// and only keeps one of them.
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if (fn_80268660(field_0x1208) && !field_0x1210) {
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sSomeCounters[field_0x1208]++;
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field_0x1210 = true;
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}
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field_0x120D = 0;
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if (fn_8026D670()) {
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u32 counterValue = 0;
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getSomeCounter(&counterValue);
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if (counterValue > 1) {
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bool keepGoing = true;
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dAcTbox_c *other;
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dAcObjBase_c *cursor = nullptr;
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do {
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cursor = getNextObject(&sTboxActorList, cursor);
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other = static_cast<dAcTbox_c *>(cursor);
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if (other != nullptr && this != other && !other->field_0x120D && field_0x1208 == other->field_0x1208) {
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keepGoing = false;
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}
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} while (keepGoing && cursor != nullptr);
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bool b;
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if (checkTboxFlag()) {
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b = true;
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} else if (other->checkTboxFlag()) {
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b = false;
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} else {
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b = fn_8026D560();
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}
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if (b) {
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other->deleteRequest();
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field_0x120D = true;
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} else {
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field_0x120D = true;
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return FAILED;
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}
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}
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}
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if (checkTboxFlag() ||
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(mSetSceneFlag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, mSetSceneFlag))) {
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mHasBeenOpened = true;
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} else {
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mHasBeenOpened = false;
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if (isItemRupee()) {
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initDowsingTarget(DowsingTarget::SLOT_RUPEE);
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} else if (dAcItem_c::isKeyPiece((ITEM_ID)mItemId)) {
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initDowsingTarget(DowsingTarget::SLOT_QUEST);
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} else if (dAcItem_c::isTreasure((ITEM_ID)mItemId)) {
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initDowsingTarget(DowsingTarget::SLOT_TREASURE);
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}
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if (mVariant == GODDESS && StoryflagManager::sInstance->getCounterOrFlag(getParams2Lower())) {
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initDowsingTargetCube();
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}
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}
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if (isItemRupee() || dAcItem_c::isTreasure((ITEM_ID)mItemId)) {
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mRegisterDowsingTarget = &dAcTbox_c::registerRupeeOrTreasureDowsing;
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mUnregisterDowsingTarget = &dAcTbox_c::unregisterDowsing;
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} else if (dAcItem_c::isKeyPiece((ITEM_ID)mItemId)) {
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mRegisterDowsingTarget = &dAcTbox_c::registerKeyPieceDowsing;
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mUnregisterDowsingTarget = &dAcTbox_c::noUnregisterDowsing;
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} else {
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mRegisterDowsingTarget = &dAcTbox_c::noRegisterDowsing;
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mUnregisterDowsingTarget = &dAcTbox_c::noUnregisterDowsing;
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}
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updateMatrix();
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CREATE_ALLOCATOR(dAcTbox_c);
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mStts.SetRank(0xD);
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static const dCcD_SrcUnk s1 = {
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sColSrc,
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{0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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};
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mCcD3.Set(s1);
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mCcD4.SetStts(mStts);
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static const dCcD_SrcCyl s2 = {
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sColSrc,
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{1.0f, 1.0f},
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};
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mCcD4.Set(s2);
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mCcD4.SetStts(mStts);
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if (mVariant == SMALL) {
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// clang-format off
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static const dCcD_SrcUnk s3 = {{
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/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
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/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
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/* mObjCo */ {0x0}},
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{0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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};
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// clang-format on
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field_0x0D48.addCc(mCcD1, s3);
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field_0x0D48.addCc(mCcD2, s3);
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} else {
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// clang-format off
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static const dCcD_SrcUnk s4 = {{
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/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
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/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
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/* mObjCo */ {0x0}},
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{0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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};
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// clang-format on
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field_0x0D48.addCc(mCcD1, s4);
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field_0x0D48.addCc(mCcD2, s4);
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}
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field_0x0D48.SetStts(mStts);
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// TODO figure out the right fields
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mCcD1.SetTgType(-1);
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mCcD2.SetTgType(-1);
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mMdl1.setAnm(sAnmNames[mVariant], m3d::PLAY_MODE_4);
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if (mHasBeenOpened == true) {
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mMdl1.setFrame(mMdl1.getAnm().getEndFrame());
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} else {
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mMdl1.setFrame(mMdl1.getAnm().getStartFrame());
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}
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mMdl1.getModel().calc(false);
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mMtx_c nodeMtx;
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mMdl1.getModel().getNodeWorldMtx(mMdl1.getModel().getNodeID("Cover"), nodeMtx);
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nodeMtx.getTranslation(field_0x11D8);
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if (mVariant == GODDESS) {
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if (!mHasBeenOpened && StoryflagManager::sInstance->getCounterOrFlag(getParams2Lower())) {
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mAnmGoddessPat.setFrame(1.0f, 0);
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} else {
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mAnmGoddessPat.setFrame(0.0f, 0);
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}
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}
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field_0x11F0 = 0;
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switch (mVariant) {
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case NORMAL: {
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static mVec3_c bbLo = mVec3_c(-65.0f, 0.0f, -100.0f);
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static mVec3_c bbUp = mVec3_c(65.0f, 150.0f, 45.0f);
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boundingBox.Set(bbLo, bbUp);
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} break;
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case SMALL: {
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static mVec3_c bbLo = mVec3_c(-38.0f, 0.0f, -70.0f);
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static mVec3_c bbUp = mVec3_c(38.0f, 110.0f, 35.0f);
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boundingBox.Set(bbLo, bbUp);
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} break;
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case BOSS: {
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static mVec3_c bbLo = mVec3_c(-90.0f, 0.0f, -140.0f);
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static mVec3_c bbUp = mVec3_c(90.0f, 170.0f, 60.0f);
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boundingBox.Set(bbLo, bbUp);
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} break;
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case GODDESS: {
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static mVec3_c bbLo = mVec3_c(-65.0f, 0.0f, -100.0f);
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static mVec3_c bbUp = mVec3_c(65.0f, 150.0f, 50.0f);
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boundingBox.Set(bbLo, bbUp);
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} break;
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}
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field_0x11EC = 1.0f;
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field_0x11FC = 0;
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field_0x4E8.r = 0;
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field_0x4E8.g = 0;
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field_0x4E8.b = 0;
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field_0x4EC = 0.0f;
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field_0x4DC = position;
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field_0x4DC.y += 100.0f;
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return SUCCEEDED;
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}
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void dAcTbox_c::initializeState_DugOut() {}
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void dAcTbox_c::executeState_DugOut() {}
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void dAcTbox_c::finalizeState_DugOut() {}
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void dAcTbox_c::initializeState_WaitAppear() {}
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void dAcTbox_c::executeState_WaitAppear() {}
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void dAcTbox_c::finalizeState_WaitAppear() {}
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void dAcTbox_c::initializeState_DemoAppear() {}
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void dAcTbox_c::initializeState_DemoAppear() {
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// TODO, just referencing this bit of data
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mMdl1.setAnm(sAppearAnmName, m3d::PLAY_MODE_4);
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}
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void dAcTbox_c::executeState_DemoAppear() {}
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void dAcTbox_c::finalizeState_DemoAppear() {}
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void dAcTbox_c::initializeState_WaitOpen() {}
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@@ -265,5 +506,5 @@ void dAcTbox_c::executeState_GoddessWait() {}
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void dAcTbox_c::finalizeState_GoddessWait() {}
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bool dAcTbox_c::isNotSmall() const {
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return mVariant != 1;
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return mVariant != SMALL;
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}
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