dAcTbox_c::create structurally matching

This commit is contained in:
robojumper
2024-11-17 21:19:50 +01:00
parent 8240b23a86
commit 451566ac23
4 changed files with 359 additions and 41 deletions
+247 -6
View File
@@ -1,7 +1,12 @@
#include "d/a/obj/d_a_obj_tbox.h"
#include "common.h"
#include "d/a/d_a_item.h"
#include "d/a/d_a_itembase.h"
#include "d/col/cc/d_cc_d.h"
#include "d/flag/sceneflag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "m/m3d/m_fanm.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
#include "nw4r/g3d/g3d_resanmchr.h"
@@ -60,6 +65,33 @@ extern "C" char *const sOpenEventNames[] = {
"TreasureBoxOpen",
};
// clang-format off
// TODO just copied from somewhere
const cCcD_SrcGObj dAcTbox_c::sColSrc = {
/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
/* mObjCo */ {0x0}
};
// clang-format on
// TODO enum, item comments
static const u8 sItemToTBoxVariant[MAX_ITEM_ID + 1] = {
0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0,
0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char *const sMdlNames[] = {
"TBoxNormalT",
"TBoxSmallT",
@@ -90,8 +122,7 @@ static char *const sOpenCcNames[] = {
dAcTbox_c::dAcTbox_c()
: mStateMgr(*this, sStateID::null), mScnCallback(this), mEvent(*this, nullptr), mTboxListNode(this),
mDowsingTarget1(this, DowsingTarget::SLOT_NONE), mDowsingTarget2(this, DowsingTarget::SLOT_NONE),
field_0x4E8(-1) {
mDowsingTarget1(this, DowsingTarget::SLOT_NONE), mDowsingTarget2(this, DowsingTarget::SLOT_NONE) {
sTboxActorList.append(&mTboxListNode);
unkByteTargetFiRelated = 2;
}
@@ -117,7 +148,7 @@ bool dAcTbox_c::createHeap() {
return false;
}
if (mVariant == 3) {
if (mVariant == GODDESS) {
nw4r::g3d::ResFile res = data;
if (!res.mFile.IsValid()) {
return false;
@@ -145,7 +176,7 @@ bool dAcTbox_c::createHeap() {
}
mMdl1.getModel().setAnm(mAnmGoddessTexSrt);
}
} else if (mVariant == 0) {
} else if (mVariant == NORMAL) {
nw4r::g3d::ResFile res = data;
if (!res.mFile.IsValid()) {
return false;
@@ -224,13 +255,223 @@ bool dAcTbox_c::createHeap() {
return true;
}
static u32 sSomeCounters[16] = {};
int dAcTbox_c::create() {
if (!isActualVisibleBox()) {
return FAILED;
}
int roomId_tmp = roomid;
if (addActorToRoom(-1)) {
roomid = roomId_tmp;
changeLoadedEntitiesWithSet();
}
setItemId((ITEM_ID)(rotation.z & 0x1FF));
if (mItemId > MAX_ITEM_ID) {
return FAILED;
}
mVariant = sItemToTBoxVariant[mItemId];
if (mVariant == GODDESS) {
setItemId((ITEM_ID)(MAX_ITEM_ID - mItemId));
}
mSpawnSceneFlag = (params >> 0x14) & 0xFF;
mSetSceneFlag = rotation.x & 0xFF;
setChestFlag();
field_0x120F = ((rotation.x >> 8) & 1) == 0;
if (!noObstructionCheck()) {
setDoObstructionCheck();
}
field_0x1208 = (rotation.x >> 0xA) & 0xF;
switch (fn_8026B370()) {
case 0: field_0x120A = 0; break;
case 1: field_0x120A = 1; break;
case 3: field_0x120A = 3; break;
default: field_0x120A = 3; break;
}
rotation.z = 0;
rotation.x = 0;
// This part of the code checks if there's another chest with similar properties
// and only keeps one of them.
if (fn_80268660(field_0x1208) && !field_0x1210) {
sSomeCounters[field_0x1208]++;
field_0x1210 = true;
}
field_0x120D = 0;
if (fn_8026D670()) {
u32 counterValue = 0;
getSomeCounter(&counterValue);
if (counterValue > 1) {
bool keepGoing = true;
dAcTbox_c *other;
dAcObjBase_c *cursor = nullptr;
do {
cursor = getNextObject(&sTboxActorList, cursor);
other = static_cast<dAcTbox_c *>(cursor);
if (other != nullptr && this != other && !other->field_0x120D && field_0x1208 == other->field_0x1208) {
keepGoing = false;
}
} while (keepGoing && cursor != nullptr);
bool b;
if (checkTboxFlag()) {
b = true;
} else if (other->checkTboxFlag()) {
b = false;
} else {
b = fn_8026D560();
}
if (b) {
other->deleteRequest();
field_0x120D = true;
} else {
field_0x120D = true;
return FAILED;
}
}
}
if (checkTboxFlag() ||
(mSetSceneFlag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(roomid, mSetSceneFlag))) {
mHasBeenOpened = true;
} else {
mHasBeenOpened = false;
if (isItemRupee()) {
initDowsingTarget(DowsingTarget::SLOT_RUPEE);
} else if (dAcItem_c::isKeyPiece((ITEM_ID)mItemId)) {
initDowsingTarget(DowsingTarget::SLOT_QUEST);
} else if (dAcItem_c::isTreasure((ITEM_ID)mItemId)) {
initDowsingTarget(DowsingTarget::SLOT_TREASURE);
}
if (mVariant == GODDESS && StoryflagManager::sInstance->getCounterOrFlag(getParams2Lower())) {
initDowsingTargetCube();
}
}
if (isItemRupee() || dAcItem_c::isTreasure((ITEM_ID)mItemId)) {
mRegisterDowsingTarget = &dAcTbox_c::registerRupeeOrTreasureDowsing;
mUnregisterDowsingTarget = &dAcTbox_c::unregisterDowsing;
} else if (dAcItem_c::isKeyPiece((ITEM_ID)mItemId)) {
mRegisterDowsingTarget = &dAcTbox_c::registerKeyPieceDowsing;
mUnregisterDowsingTarget = &dAcTbox_c::noUnregisterDowsing;
} else {
mRegisterDowsingTarget = &dAcTbox_c::noRegisterDowsing;
mUnregisterDowsingTarget = &dAcTbox_c::noUnregisterDowsing;
}
updateMatrix();
CREATE_ALLOCATOR(dAcTbox_c);
mStts.SetRank(0xD);
static const dCcD_SrcUnk s1 = {
sColSrc,
{0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
};
mCcD3.Set(s1);
mCcD4.SetStts(mStts);
static const dCcD_SrcCyl s2 = {
sColSrc,
{1.0f, 1.0f},
};
mCcD4.Set(s2);
mCcD4.SetStts(mStts);
if (mVariant == SMALL) {
// clang-format off
static const dCcD_SrcUnk s3 = {{
/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
/* mObjCo */ {0x0}},
{0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
};
// clang-format on
field_0x0D48.addCc(mCcD1, s3);
field_0x0D48.addCc(mCcD2, s3);
} else {
// clang-format off
static const dCcD_SrcUnk s4 = {{
/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */ {~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_0x80000 | AT_TYPE_0x8000 | AT_TYPE_WIND), 0x1080111, {6, 0x407}, 0, 0},
/* mObjCo */ {0x0}},
{0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
};
// clang-format on
field_0x0D48.addCc(mCcD1, s4);
field_0x0D48.addCc(mCcD2, s4);
}
field_0x0D48.SetStts(mStts);
// TODO figure out the right fields
mCcD1.SetTgType(-1);
mCcD2.SetTgType(-1);
mMdl1.setAnm(sAnmNames[mVariant], m3d::PLAY_MODE_4);
if (mHasBeenOpened == true) {
mMdl1.setFrame(mMdl1.getAnm().getEndFrame());
} else {
mMdl1.setFrame(mMdl1.getAnm().getStartFrame());
}
mMdl1.getModel().calc(false);
mMtx_c nodeMtx;
mMdl1.getModel().getNodeWorldMtx(mMdl1.getModel().getNodeID("Cover"), nodeMtx);
nodeMtx.getTranslation(field_0x11D8);
if (mVariant == GODDESS) {
if (!mHasBeenOpened && StoryflagManager::sInstance->getCounterOrFlag(getParams2Lower())) {
mAnmGoddessPat.setFrame(1.0f, 0);
} else {
mAnmGoddessPat.setFrame(0.0f, 0);
}
}
field_0x11F0 = 0;
switch (mVariant) {
case NORMAL: {
static mVec3_c bbLo = mVec3_c(-65.0f, 0.0f, -100.0f);
static mVec3_c bbUp = mVec3_c(65.0f, 150.0f, 45.0f);
boundingBox.Set(bbLo, bbUp);
} break;
case SMALL: {
static mVec3_c bbLo = mVec3_c(-38.0f, 0.0f, -70.0f);
static mVec3_c bbUp = mVec3_c(38.0f, 110.0f, 35.0f);
boundingBox.Set(bbLo, bbUp);
} break;
case BOSS: {
static mVec3_c bbLo = mVec3_c(-90.0f, 0.0f, -140.0f);
static mVec3_c bbUp = mVec3_c(90.0f, 170.0f, 60.0f);
boundingBox.Set(bbLo, bbUp);
} break;
case GODDESS: {
static mVec3_c bbLo = mVec3_c(-65.0f, 0.0f, -100.0f);
static mVec3_c bbUp = mVec3_c(65.0f, 150.0f, 50.0f);
boundingBox.Set(bbLo, bbUp);
} break;
}
field_0x11EC = 1.0f;
field_0x11FC = 0;
field_0x4E8.r = 0;
field_0x4E8.g = 0;
field_0x4E8.b = 0;
field_0x4EC = 0.0f;
field_0x4DC = position;
field_0x4DC.y += 100.0f;
return SUCCEEDED;
}
void dAcTbox_c::initializeState_DugOut() {}
void dAcTbox_c::executeState_DugOut() {}
void dAcTbox_c::finalizeState_DugOut() {}
void dAcTbox_c::initializeState_WaitAppear() {}
void dAcTbox_c::executeState_WaitAppear() {}
void dAcTbox_c::finalizeState_WaitAppear() {}
void dAcTbox_c::initializeState_DemoAppear() {}
void dAcTbox_c::initializeState_DemoAppear() {
// TODO, just referencing this bit of data
mMdl1.setAnm(sAppearAnmName, m3d::PLAY_MODE_4);
}
void dAcTbox_c::executeState_DemoAppear() {}
void dAcTbox_c::finalizeState_DemoAppear() {}
void dAcTbox_c::initializeState_WaitOpen() {}
@@ -265,5 +506,5 @@ void dAcTbox_c::executeState_GoddessWait() {}
void dAcTbox_c::finalizeState_GoddessWait() {}
bool dAcTbox_c::isNotSmall() const {
return mVariant != 1;
return mVariant != SMALL;
}