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https://github.com/zeldaret/ss
synced 2026-07-08 05:50:30 -04:00
Simple Remly field names
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@@ -96,8 +96,8 @@ executeState_BirthWait__11dAcEremly_cFv = .text:0x000068F0; // type:function siz
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finalizeState_BirthWait__11dAcEremly_cFv = .text:0x00006A30; // type:function size:0x4
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playWink__11dAcEremly_cFv = .text:0x00006A40; // type:function size:0xCC
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fn_177_6B10__11dAcEremly_cFbRC4mAng = .text:0x00006B10; // type:function size:0x38C
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fn_177_6EA0__11dAcEremly_cFb = .text:0x00006EA0; // type:function size:0x120
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adjustHeadRotation__11dAcEremly_cFb = .text:0x00006FC0; // type:function size:0x78
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calcHeadRotation__11dAcEremly_cFb = .text:0x00006EA0; // type:function size:0x120
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resetHeadRotation__11dAcEremly_cFb = .text:0x00006FC0; // type:function size:0x78
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fn_177_7040__11dAcEremly_cFUlf = .text:0x00007040; // type:function size:0x2EC
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isScary__11dAcEremly_cFv = .text:0x00007330; // type:function size:0x90
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shouldBeScared__11dAcEremly_cFv = .text:0x000073C0; // type:function size:0x144
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@@ -105,12 +105,12 @@ fn_177_7510__11dAcEremly_cFf = .text:0x00007510; // type:function size:0xC8
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fn_177_75E0__11dAcEremly_cFv = .text:0x000075E0; // type:function size:0x6C
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fn_177_7650__11dAcEremly_cCFb = .text:0x00007650; // type:function size:0x164
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fn_177_77C0__11dAcEremly_cFv = .text:0x000077C0; // type:function size:0x108
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fn_177_78D0__11dAcEremly_cFv = .text:0x000078D0; // type:function size:0xF4
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applyScaryMat__11dAcEremly_cFv = .text:0x000078D0; // type:function size:0xF4
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fn_177_79D0__11dAcEremly_cFb = .text:0x000079D0; // type:function size:0x134
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fn_177_7B10__11dAcEremly_cFv = .text:0x00007B10; // type:function size:0x1B4
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nightSleepDemoImpl__11dAcEremly_cFv = .text:0x00007CD0; // type:function size:0x844
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fn_177_8520__11dAcEremly_cFb = .text:0x00008520; // type:function size:0xD8
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fn_177_8600__11dAcEremly_cFv = .text:0x00008600; // type:function size:0xC0
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checkSlope__11dAcEremly_cFb = .text:0x00008520; // type:function size:0xD8
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spawnGroundEffect__11dAcEremly_cFv = .text:0x00008600; // type:function size:0xC0
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fn_177_86C0__11dAcEremly_cFv = .text:0x000086C0; // type:function size:0x2B4
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fn_177_8980__11dAcEremly_cFf = .text:0x00008980; // type:function size:0x13C
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fn_177_8AC0__11dAcEremly_cFv = .text:0x00008AC0; // type:function size:0x160
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@@ -1174,7 +1174,7 @@ someEnemyDamageCollisionStuffMaybe__11dAcEnBase_cFR19dColliderLinkedListPUs = .t
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fn_8002FD90 = .text:0x8002FD90; // type:function size:0x4C
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fn_8002FDE0__11dAcEnBase_cFR8cCcD_ObjPUs = .text:0x8002FDE0; // type:function size:0x170
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fn_8002FF50 = .text:0x8002FF50; // type:function size:0xD4
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fn_80030030__11dAcEnBase_cFRC7mVec3_cRsRsf = .text:0x80030030; // type:function size:0x174
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checkSlope__11dAcEnBase_cFRC7mVec3_cRsRsf = .text:0x80030030; // type:function size:0x174
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fn_800301b0__11dAcEnBase_cFRC7mVec3_c4mAngbf = .text:0x800301B0; // type:function size:0x1D4
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fn_80030390 = .text:0x80030390; // type:function size:0x64
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fn_80030400__11dAcEnBase_cFRQ23m3d5mdl_cUcbUc = .text:0x80030400; // type:function size:0x168
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