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https://github.com/zeldaret/ss
synced 2026-09-07 19:11:02 -04:00
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+17
-4
@@ -130,7 +130,7 @@ public:
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return sInstance;
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}
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bool fn_801BF5E0() const;
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bool shouldDraw() const;
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/// @brief Item cursor.
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class lytItemCursor_c : public dCsGameLytBase2_c {
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@@ -196,7 +196,7 @@ public:
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void enter();
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void execute();
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void setParams(const mAng& rot, f32 v1, f32 v2);
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void setParams(const mAng &rot, f32 v1, f32 v2);
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void setUnkWord(UNKWORD v);
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void moveEffectsIn();
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@@ -346,6 +346,12 @@ public:
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void changeState(const sFStateID_c<lytItemCursor_c> &newState);
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void pachinkoSetCharging(bool charging, f32 progress);
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void dowsingSetParams(const mAng &rot, f32 v1, f32 v2);
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void dowsingSetUnkWord(UNKWORD v);
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void vacuumSetUnkFloat(f32 v);
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void vacuumSetLocked(bool locked);
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void clawshotsSetLocked(bool locked);
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void bowStartDrawOrCharge(f32 f1, f32 f2);
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void bowAimStart();
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void bowReady();
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@@ -398,9 +404,16 @@ public:
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};
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void setNextCursorType(CursorType_e);
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void setCursorTypeNoneMaybe();
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void setCursorTypePointer();
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void noneSet();
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void pointerDefSet();
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void pointerCatSet();
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void pachinkoSetCharging(bool charging, f32 progress);
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void dowsingSetParams(const mAng &rot, f32 v1, f32 v2);
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void dowsingSetUnkWord(UNKWORD v);
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void vacuumSetNotLocked(f32 v);
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void vacuumSetLocked();
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void clawshotsSetLocked(bool locked);
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void bowStartDrawOrCharge(f32 f1, f32 f2);
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void bowAimStart();
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void bowReady();
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