Somewhat ok

This commit is contained in:
robojumper
2025-09-19 16:00:44 +02:00
parent 5b043bdff9
commit 4e84190c04
4 changed files with 377 additions and 190 deletions
+26 -26
View File
@@ -11275,7 +11275,7 @@ __dt__43sFStateFct_c<Q29dCsGame_c15lytItemCursor_c>Fv = .text:0x801BD9C0; // typ
__dt__96sStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801BDA30; // type:function size:0xA0
__dt__66sFStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c>Fv = .text:0x801BDAD0; // type:function size:0xA4
__dt__Q23d2d9AnmGroupsFv = .text:0x801BDB80; // type:function size:0x40
__dt__18dCsGameAnmGroups_cFv = .text:0x801BDBC0; // type:function size:0x6C
__dt__Q39dCsGame_c15lytItemCursor_c18dCsGameAnmGroups_cFv = .text:0x801BDBC0; // type:function size:0x6C
__dt__53sFState_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c>Fv = .text:0x801BDC30; // type:function size:0x58
__dt__56sFStateFct_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c>Fv = .text:0x801BDC90; // type:function size:0x6C
__dt__109sStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801BDD00; // type:function size:0xA0
@@ -11311,14 +11311,14 @@ setPosition__17dCsGameLytBase1_cFRC7mVec2_c = .text:0x801BF500; // type:function
draw__9dCsGame_cFv = .text:0x801BF520; // type:function size:0xBC
fn_801BF5E0__9dCsGame_cCFv = .text:0x801BF5E0; // type:function size:0x44
isForcedHidden__9dCsGame_cCFv = .text:0x801BF630; // type:function size:0x288
setNextCursorType__9dCsGame_cFQ39dCsGame_c15lytItemCursor_c12CursorType_e = .text:0x801BF8C0; // type:function size:0x10
setNextCursorType__9dCsGame_cFQ29dCsGame_c12CursorType_e = .text:0x801BF8C0; // type:function size:0x10
setCursorTypeNoneMaybe__9dCsGame_cFv = .text:0x801BF8D0; // type:function size:0x8
setCursorTypePointer__9dCsGame_cFv = .text:0x801BF8E0; // type:function size:0x18
fn_801BF900 = .text:0x801BF900; // type:function size:0x8
fn_801BF910 = .text:0x801BF910; // type:function size:0x58
CsGame__startDrawBow = .text:0x801BF970; // type:function size:0x58
CsGame__startBowAim = .text:0x801BF9D0; // type:function size:0x38
CsGame__startBowReady = .text:0x801BFA10; // type:function size:0x38
bowStartDrawOrCharge__9dCsGame_cFff = .text:0x801BF970; // type:function size:0x58
bowAimStart__9dCsGame_cFv = .text:0x801BF9D0; // type:function size:0x38
bowReady__9dCsGame_cFv = .text:0x801BFA10; // type:function size:0x38
fn_801BFA50 = .text:0x801BFA50; // type:function size:0x68
fn_801BFAC0 = .text:0x801BFAC0; // type:function size:0x8
fn_801BFAD0 = .text:0x801BFAD0; // type:function size:0x54
@@ -11361,9 +11361,9 @@ executeState_PlayerCam__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0110; // t
finalizeState_PlayerCam__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0150; // type:function size:0x4
changeState__Q29dCsGame_c15lytItemCursor_cFRC42sFStateID_c<Q29dCsGame_c15lytItemCursor_c> = .text:0x801C0160; // type:function size:0x10
changeState__96sStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x801C0170; // type:function size:0x10
CsGame__lytItemCursor__startBowDrawOrChargeState = .text:0x801C0180; // type:function size:0x8
CsGame__lytItemCursor__startBowAim = .text:0x801C0190; // type:function size:0x8
CsGame__lytItemCursor__startBowReady = .text:0x801C01A0; // type:function size:0x8
bowStartDrawOrCharge__Q29dCsGame_c15lytItemCursor_cFff = .text:0x801C0180; // type:function size:0x8
bowAimStart__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0190; // type:function size:0x8
bowReady__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C01A0; // type:function size:0x8
fn_801C01B0 = .text:0x801C01B0; // type:function size:0x8
fn_801C01C0 = .text:0x801C01C0; // type:function size:0x8
fn_801C01D0 = .text:0x801C01D0; // type:function size:0x8
@@ -11393,8 +11393,8 @@ initializeState_ToNotFind__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .t
executeState_ToNotFind__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0930; // type:function size:0x98
finalizeState_ToNotFind__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C09D0; // type:function size:0x4
enter__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C09E0; // type:function size:0x108
fn_801C0AF0 = .text:0x801C0AF0; // type:function size:0x74
fn_801C0B70 = .text:0x801C0B70; // type:function size:0x8
setParams__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFRC4mAngff = .text:0x801C0AF0; // type:function size:0x74
setUnkWord__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFi = .text:0x801C0B70; // type:function size:0x8
moveEffectsIn__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0B80; // type:function size:0x24
moveEffectsOut__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0BB0; // type:function size:0x1C
updateEffects__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0BD0; // type:function size:0x140
@@ -11427,10 +11427,10 @@ enter__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C1670; // type:
init__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C1870; // type:function size:0x170
execute__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C19E0; // type:function size:0x170
executeState__109sStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801C1B50; // type:function size:0x10
CsGame__lytItemCursor__lytBowCsr__startDrawOrCharge = .text:0x801C1B60; // type:function size:0xB0
startDrawOrCharge__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFff = .text:0x801C1B60; // type:function size:0xB0
getStateID__109sStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x801C1C10; // type:function size:0x10
CsGame__lytItemCursor__lytBowCsr__startAimStart = .text:0x801C1C20; // type:function size:0x84
fn_801C1CB0 = .text:0x801C1CB0; // type:function size:0x84
aimStart__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C1C20; // type:function size:0x84
ready__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C1CB0; // type:function size:0x84
initializeState_Invisible__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_cFv = .text:0x801C1D40; // type:function size:0x4
executeState_Invisible__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_cFv = .text:0x801C1D50; // type:function size:0x4
finalizeState_Invisible__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_cFv = .text:0x801C1D60; // type:function size:0x4
@@ -35853,38 +35853,38 @@ lbl_8052EE10 = .data:0x8052EE10; // type:object size:0xD data:string
lbl_8052EE20 = .data:0x8052EE20; // type:object size:0xA data:string
lbl_8052EE2C = .data:0x8052EE2C; // type:object size:0xA data:string
lbl_8052EE38 = .data:0x8052EE38; // type:object size:0xA data:string
lbl_8052EE44 = .data:0x8052EE44; // type:object size:0xC
__vt__13dCsGame_HIO_c = .data:0x8052EE44; // type:object size:0xC
__vt__9dCsGame_c = .data:0x8052EE50; // type:object size:0x4C
__vt__Q29dCsGame_c15lytItemCursor_c = .data:0x8052EE9C; // type:object size:0x2C
__vt__18dCsGameAnmGroups_c = .data:0x8052EEC8; // type:object size:0x10
__vt__Q39dCsGame_c15lytItemCursor_c18dCsGameAnmGroups_c = .data:0x8052EEC8; // type:object size:0xC
__vt__66sFStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c> = .data:0x8052EED8; // type:object size:0x30
__vt__96sStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052EF08; // type:object size:0x30
__vt__43sFStateFct_c<Q29dCsGame_c15lytItemCursor_c> = .data:0x8052EF38; // type:object size:0x18
__vt__43sFStateFct_c<Q29dCsGame_c15lytItemCursor_c> = .data:0x8052EF38; // type:object size:0x14
__vt__40sFState_c<Q29dCsGame_c15lytItemCursor_c> = .data:0x8052EF50; // type:object size:0x18
__vt__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c = .data:0x8052EF68; // type:object size:0x10
__vt__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c = .data:0x8052EF68; // type:object size:0xC
__vt__82sFStateMgr_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c,20sStateMethodUsr_FI_c> = .data:0x8052EF78; // type:object size:0x30
__vt__112sStateMgr_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052EFA8; // type:object size:0x30
__vt__59sFStateFct_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c> = .data:0x8052EFD8; // type:object size:0x18
__vt__59sFStateFct_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c> = .data:0x8052EFD8; // type:object size:0x14
__vt__56sFState_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c> = .data:0x8052EFF0; // type:object size:0x18
__vt__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c = .data:0x8052F008; // type:object size:0x10
__vt__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c = .data:0x8052F008; // type:object size:0xC
__vt__84sFStateMgr_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c,20sStateMethodUsr_FI_c> = .data:0x8052F018; // type:object size:0x30
__vt__114sStateMgr_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052F048; // type:object size:0x30
__vt__61sFStateFct_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c> = .data:0x8052F078; // type:object size:0x18
__vt__61sFStateFct_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c> = .data:0x8052F078; // type:object size:0x14
__vt__58sFState_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c> = .data:0x8052F090; // type:object size:0x18
__vt__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c = .data:0x8052F0A8; // type:object size:0x10
__vt__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c = .data:0x8052F0A8; // type:object size:0xC
__vt__84sFStateMgr_c<Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c,20sStateMethodUsr_FI_c> = .data:0x8052F0B8; // type:object size:0x30
__vt__114sStateMgr_c<Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052F0E8; // type:object size:0x30
__vt__61sFStateFct_c<Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c> = .data:0x8052F118; // type:object size:0x18
__vt__61sFStateFct_c<Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c> = .data:0x8052F118; // type:object size:0x14
__vt__58sFState_c<Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c> = .data:0x8052F130; // type:object size:0x18
__vt__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c = .data:0x8052F148; // type:object size:0x10
__vt__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c = .data:0x8052F148; // type:object size:0xC
__vt__83sFStateMgr_c<Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c,20sStateMethodUsr_FI_c> = .data:0x8052F158; // type:object size:0x30
__vt__113sStateMgr_c<Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052F188; // type:object size:0x30
__vt__60sFStateFct_c<Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c> = .data:0x8052F1B8; // type:object size:0x18
__vt__60sFStateFct_c<Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c> = .data:0x8052F1B8; // type:object size:0x14
__vt__57sFState_c<Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c> = .data:0x8052F1D0; // type:object size:0x18
__vt__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c = .data:0x8052F1E8; // type:object size:0x10
__vt__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c = .data:0x8052F1E8; // type:object size:0xC
__vt__79sFStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c> = .data:0x8052F1F8; // type:object size:0x30
__vt__109sStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052F228; // type:object size:0x30
__vt__56sFStateFct_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c> = .data:0x8052F258; // type:object size:0x18
__vt__56sFStateFct_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c> = .data:0x8052F258; // type:object size:0x14
__vt__53sFState_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c> = .data:0x8052F270; // type:object size:0x18
__vt__13dCsGameLyt2_c = .data:0x8052F288; // type:object size:0x2C
__vt__13dCsGameLyt1_c = .data:0x8052F2B4; // type:object size:0x2C
+102 -101
View File
@@ -14,36 +14,19 @@
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/d_emitter_callbacks.h"
struct dCsGame_HIO_c {
dCsGame_HIO_c();
virtual ~dCsGame_HIO_c() {}
/* 0x04 */ f32 field_0x04;
/* 0x08 */ f32 field_0x08;
/* 0x0C */ f32 field_0x0C;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 field_0x14;
/* 0x18 */ f32 field_0x18;
/* 0x1C */ f32 field_0x1C;
/* 0x20 */ f32 field_0x20;
/* 0x24 */ f32 field_0x24;
/* 0x28 */ f32 field_0x28;
/* 0x2C */ f32 field_0x2C;
/* 0x30 */ s32 field_0x30;
/* 0x34 */ f32 field_0x34;
/* 0x38 */ f32 field_0x38;
/* 0x3C */ f32 field_0x3C;
/* 0x40 */ u8 field_0x40;
/* 0x41 */ u8 field_0x41;
/* 0x42 */ u8 field_0x42;
};
class EffectRelated : public dEmitterCallback_c {
/** A variant of the cursor position getter for dCsGame_c */
class dCursorInterfaceGame_c : public dCursorInterface_c {
public:
EffectRelated(u32 x = 0x28, f32 y = 3.5f);
virtual ~EffectRelated() {}
dCursorInterfaceGame_c() {}
virtual ~dCursorInterfaceGame_c() {}
virtual mVec2_c &getCursorPos();
private:
/* 0x14 */ mVec2_c field_0x14;
};
// TODO - these could also be in the dCsGame_c namespace
// TODO - rename these
class dCsGameLytBase1_c {
public:
virtual ~dCsGameLytBase1_c() {}
@@ -118,27 +101,23 @@ private:
/* 0x10 */ d2d::LytBase_c mLyt;
};
template <int N>
class Tmp {
public:
d2d::AnmGroup_c mAnmGroups[N];
};
class dCsGameAnmGroups_c {
public:
dCsGameAnmGroups_c() {}
virtual ~dCsGameAnmGroups_c() {}
d2d::AnmGroup_c &operator[](int idx) {
return tmp.mAnmGroups[idx];
}
Tmp<0x17> tmp;
};
/// @brief Game cursor.
class dCsGame_c : public dCs_c {
public:
enum CursorType_e {
CS_NONE = 0,
/** Default pointer */
CS_POINTER_DEF = 1,
/** Grab pointer */
CS_POINTER_CAT = 2,
CS_BOW = 6,
CS_DOWSING = 7,
CS_VACUUM = 8,
CS_PACHINKO = 9,
CS_HOOKSHOT = 10,
CS_PLAYERCAM = 14,
};
dCsGame_c();
virtual ~dCsGame_c();
@@ -158,35 +137,26 @@ public:
friend class dCsGame_c;
public:
enum CursorType_e {
CS_NONE = 0,
/** Default pointer */
CS_POINTER_DEF = 1,
/** Grab pointer */
CS_POINTER_CAT = 2,
CS_BOW = 6,
CS_DOWSING = 7,
CS_VACUUM = 8,
CS_PACHINKO = 9,
CS_HOOKSHOT = 10,
CS_PLAYERCAM = 14,
};
/// @brief Bow cursor.
class lytBowCsr_c {
public:
lytBowCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
lytBowCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), field_0x50(0.0f), field_0x54(0.0f) {}
virtual ~lytBowCsr_c() {}
void init();
void enter();
inline void select() {
// TODO this function might be breaking vtable order
mStateMgr.changeState(StateID_Select);
}
void execute();
void startDrawOrCharge(f32 f1, f32 f2);
void aimStart();
void ready();
private:
STATE_FUNC_DECLARE(lytBowCsr_c, Invisible);
STATE_FUNC_DECLARE(lytBowCsr_c, Select);
@@ -201,14 +171,24 @@ public:
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ f32 field_0x50;
/* 0x54 */ f32 field_0x54;
/* 0x58 */ u8 field_0x58[0x68 - 0x58]; // idk
/* 0x58 */ nw4r::lyt::Pane *mpPanesArrowRing[4];
};
/// @brief Dowsing cursor.
class lytDowsingCsr_c {
public:
lytDowsingCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
lytDowsingCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g),
mpLyt(lyt),
mStateMgr(*this, sStateID::null),
mpRingAllPane(nullptr),
mpDowsingPane(nullptr),
field_0xC0(0.0f),
field_0xC4(0),
mRotZ(0),
field_0xCC(0.0f),
field_0xD0(0.0f),
mAlpha(0) {}
virtual ~lytDowsingCsr_c() {}
void init();
@@ -216,6 +196,9 @@ public:
void enter();
void execute();
void setParams(const mAng& rot, f32 v1, f32 v2);
void setUnkWord(UNKWORD v);
void moveEffectsIn();
void moveEffectsOut();
void updateEffects();
@@ -235,7 +218,7 @@ public:
/* 0xB8 */ nw4r::lyt::Pane *mpRingAllPane;
/* 0xBC */ nw4r::lyt::Pane *mpDowsingPane;
/* 0xC0 */ f32 field_0xC0;
/* 0xC4 */ u8 field_0xC4[0xC8 - 0xC4];
/* 0xC4 */ UNKWORD field_0xC4;
/* 0xC8 */ mAng mRotZ;
/* 0xCC */ f32 field_0xCC;
/* 0xD0 */ f32 field_0xD0;
@@ -245,8 +228,8 @@ public:
/// @brief Slingshot cursor.
class lytPachinkoCsr_c {
public:
lytPachinkoCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17),
lytPachinkoCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g),
mpLyt(lyt),
mStateMgr(*this, sStateID::null),
mIsCharging(false),
@@ -280,8 +263,8 @@ public:
/// @brief Clawshots cursor.
class lytCrawShotCsr_c {
public:
lytCrawShotCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
lytCrawShotCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
virtual ~lytCrawShotCsr_c() {}
void init();
@@ -311,8 +294,8 @@ public:
/// @brief Gust Bellows cursor.
class lytVacuumCsr_c {
public:
lytVacuumCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
lytVacuumCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
virtual ~lytVacuumCsr_c() {}
void init();
@@ -342,11 +325,11 @@ public:
lytItemCursor_c()
: mStateMgr(*this, sStateID::null),
mAnm(mAnmGroups.tmp.mAnmGroups, 0x17),
mBow(mAnmGroups, &mLyt),
mDowsing(mAnmGroups, &mLyt),
mPachinko(mAnmGroups, &mLyt),
mCrawShot(mAnmGroups, &mLyt),
mVacuum(mAnmGroups, &mLyt) {}
mBow(mAnm, &mLyt),
mDowsing(mAnm, &mLyt),
mPachinko(mAnm, &mLyt),
mCrawShot(mAnm, &mLyt),
mVacuum(mAnm, &mLyt) {}
virtual ~lytItemCursor_c() {}
virtual bool init() override;
virtual bool remove() override;
@@ -361,24 +344,12 @@ public:
mpResAcc = resAcc;
}
bool isCursorActive() const {
return mCursorActive;
}
void setField0x9A0(u8 val) {
mCursorActive = val;
}
// TODO - maybe a system for overriding cursor type
void setNextCursorType(CursorType_e cs) {
mNextCursor = true;
mNextCursorType = cs;
}
void offNextCursor() {
mNextCursor = false;
}
void changeState(const sFStateID_c<lytItemCursor_c> &newState);
void bowStartDrawOrCharge(f32 f1, f32 f2);
void bowAimStart();
void bowReady();
private:
STATE_FUNC_DECLARE(lytItemCursor_c, Invisible);
STATE_FUNC_DECLARE(lytItemCursor_c, Bow);
@@ -390,6 +361,24 @@ public:
/* 0x00C */ UI_STATE_MGR_DECLARE(lytItemCursor_c);
template <int N>
class Tmp {
public:
d2d::AnmGroup_c mAnmGroups[N];
};
class dCsGameAnmGroups_c {
public:
dCsGameAnmGroups_c() {}
virtual ~dCsGameAnmGroups_c() {}
d2d::AnmGroup_c &operator[](int idx) {
return tmp.mAnmGroups[idx];
}
Tmp<0x17> tmp;
};
/* 0x048 */ EffectsStruct mEffects;
/* 0x07C */ dEmitterCallbackCursorTrail_c mTrailCb;
/* 0x0B0 */ mVec3_c mPositionThisFrame;
@@ -406,21 +395,27 @@ public:
/* 0x994 */ u8 field_0x994[0x99C - 0x994]; // seemingly not used
/* 0x99C */ bool mDrawCursorTrailThisFrame;
/* 0x99D */ u8 field_0x99D[0x9A0 - 0x99D]; // Havent seen this range be set
/* 0x9A0 */ bool mCursorActive;
/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
/* 0x9A2 */ bool field_0x9A2; // A way of signalling Lyt non-normal state.
/* 0x9A4 */ CursorType_e mActiveCursorType;
/* 0x9A8 */ bool mNextCursor;
/* 0x9AC */ CursorType_e mNextCursorType;
};
void setNextCursorType(lytItemCursor_c::CursorType_e);
void setNextCursorType(CursorType_e);
void setCursorTypeNoneMaybe();
void setCursorTypePointer();
void bowStartDrawOrCharge(f32 f1, f32 f2);
void bowAimStart();
void bowReady();
void setCursorTypePlayerCam();
bool isCursorActive() const {
return mCursorActive;
}
void setField0x9A0(u8 val) {
mCursorActive = val;
}
void offNextCursor() {
mCursor.offNextCursor();
mNextCursorActive = false;
}
private:
@@ -430,10 +425,16 @@ private:
/* 0x068 */ m2d::ResAccIf_c mCursorResAcc;
/* 0x11C */ m2d::ResAccIf_c mMain2DResAcc;
/* 0x1D0 */ dCursorInterfaceGame_c mCursorIf;
/* 0x1EC */ lytItemCursor_c::CursorType_e mCursorType;
/* 0x1EC */ CursorType_e mCursorType;
/* 0x1F0 */ dCsGameLyt1_c mLyt1;
/* 0x290 */ dCsGameLyt2_c mLyt2;
/* 0x330 */ lytItemCursor_c mCursor;
/* 0x9A0 */ bool mCursorActive;
/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
/* 0x9A2 */ bool field_0x9A2; // A way of signalling Lyt non-normal state.
/* 0x9A4 */ CursorType_e mActiveCursorType;
/* 0x9A8 */ bool mNextCursorActive;
/* 0x9AC */ CursorType_e mNextCursorType;
};
#endif
-11
View File
@@ -130,17 +130,6 @@ private:
/* 0x10 */ dCursorHitCheck_c *mpHit;
};
/** A variant of the cursor position getter for dCsGame_c */
class dCursorInterfaceGame_c : public dCursorInterface_c {
public:
dCursorInterfaceGame_c() {}
virtual ~dCursorInterfaceGame_c() {}
virtual mVec2_c &getCursorPos();
private:
/* 0x14 */ mVec2_c field_0x14;
};
/**
* The cursor manager. Cursors and hit targets are registered here,
* and this manager will track the target of each pointer.
+249 -52
View File
@@ -12,11 +12,39 @@
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/lyt/lyt_pane.h"
#include "s/s_StateInterfaces.hpp"
#include "toBeSorted/arc_managers/layout_arc_manager.h"
#include "toBeSorted/d_emitter.h"
SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
struct dCsGame_HIO_c {
dCsGame_HIO_c();
virtual ~dCsGame_HIO_c() {}
/* 0x04 */ f32 field_0x04;
/* 0x08 */ f32 field_0x08;
/* 0x0C */ f32 field_0x0C;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 field_0x14;
/* 0x18 */ f32 field_0x18;
/* 0x1C */ f32 field_0x1C;
/* 0x20 */ f32 field_0x20;
/* 0x24 */ f32 field_0x24;
/* 0x28 */ f32 field_0x28;
/* 0x2C */ f32 field_0x2C;
/* 0x30 */ s32 field_0x30;
/* 0x34 */ f32 field_0x34;
/* 0x38 */ f32 field_0x38;
/* 0x3C */ f32 field_0x3C;
/* 0x40 */ u8 field_0x40;
/* 0x41 */ u8 field_0x41;
/* 0x42 */ u8 field_0x42;
static const f32 sFloat1;
static const f32 sFloat2;
};
static dCsGame_HIO_c sHio;
dCsGame_HIO_c::dCsGame_HIO_c() {
@@ -26,8 +54,8 @@ dCsGame_HIO_c::dCsGame_HIO_c() {
field_0x10 = 0.0f;
field_0x14 = 3.0f;
field_0x20 = 10.0f;
field_0x24 = 1.0f;
field_0x28 = 6.0f;
field_0x24 = sFloat1;
field_0x28 = sFloat2;
field_0x18 = 1.3f;
field_0x1C = 0.5f;
field_0x42 = 0;
@@ -40,6 +68,8 @@ dCsGame_HIO_c::dCsGame_HIO_c() {
field_0x40 = 5;
}
dCsGame_c *dCsGame_c::sInstance;
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Invisible);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Bow);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Dowsing);
@@ -80,7 +110,14 @@ STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToLock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Lock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal);
dCsGame_c::dCsGame_c() : mCursorType(lytItemCursor_c::CS_NONE) {
dCsGame_c::dCsGame_c()
: mCursorType(CS_NONE),
mCursorActive(false),
field_0x9A1(false),
field_0x9A2(false),
mActiveCursorType(mCursorType),
mNextCursorActive(false),
mNextCursorType(mCursorType) {
sInstance = this;
}
@@ -101,10 +138,10 @@ int dCsGame_c::create() {
mCursor.setResAcc(&mMain2DResAcc);
mCursor.init();
setNextCursorType(lytItemCursor_c::CS_NONE);
mCursorType = lytItemCursor_c::CS_NONE;
setNextCursorType(CS_NONE);
mCursorType = CS_NONE;
mCursor.setField0x9A0(0);
mCursorActive = false;
mCursorIf.setCursorMask(2);
dCsMgr_c::GetInstance()->registCursor(&mCursorIf);
dCsBase_c::GetInstance()->setVisible(false);
@@ -124,102 +161,118 @@ int dCsGame_c::doDelete() {
#pragma push
#pragma pool_data off
int dCsGame_c::execute() {
mCursorType = mCursor.mNextCursorType;
mCursor.mCursorActive = mCursor.mNextCursor;
if (mCursor.isCursorActive() && mCursorType == lytItemCursor_c::CS_DOWSING) {
mCursorType = mNextCursorType;
mCursorActive = mNextCursorActive;
if (isCursorActive() && mCursorType == CS_DOWSING) {
mCursor.mDowsing.moveEffectsIn();
} else {
mCursor.mDowsing.moveEffectsOut();
}
bool active = mCursor.isCursorActive();
bool active = isCursorActive();
if (!active) {
if (!mCursor.field_0x9A2) {
mCursor.field_0x9A1 = active;
if (!field_0x9A2) {
field_0x9A1 = active;
}
mCursor.field_0x9A2 = false;
field_0x9A2 = false;
return SUCCEEDED;
}
if (active != mCursor.field_0x9A1 || mCursorType != mCursor.mActiveCursorType) {
if (active != field_0x9A1 || mCursorType != mActiveCursorType) {
switch (mCursorType) {
case lytItemCursor_c::CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
case lytItemCursor_c::CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
case lytItemCursor_c::CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
case lytItemCursor_c::CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
case lytItemCursor_c::CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
case lytItemCursor_c::CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
default: break;
case CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
case CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
case CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
case CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
case CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
case CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
default: break;
}
if (!mCursor.field_0x9A2) {
mCursor.mActiveCursorType = mCursorType;
mCursor.field_0x9A1 = mCursor.mCursorActive;
if (!field_0x9A2) {
mActiveCursorType = mCursorType;
field_0x9A1 = mCursorActive;
}
}
const mVec2_c &cursorPosition = mCursorIf.getCursorPos();
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: {
case CS_POINTER_CAT: {
mLyt2.setPosition(mVec2_c(cursorPosition.x, cursorPosition.y + 10.0f));
mLyt2.execute();
break;
}
case lytItemCursor_c::CS_POINTER_DEF: {
case CS_POINTER_DEF: {
mLyt1.setPosition(cursorPosition);
mLyt1.execute();
break;
}
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: {
case CS_BOW:
case CS_DOWSING:
case CS_VACUUM:
case CS_PACHINKO:
case CS_PLAYERCAM:
case CS_HOOKSHOT: {
mCursor.setPosition(cursorPosition);
mCursor.execute();
} break;
default: break;
}
mCursor.mNextCursor = false;
mCursor.field_0x9A2 = false;
mNextCursorActive = false;
field_0x9A2 = false;
return SUCCEEDED;
}
#pragma pop
int dCsGame_c::draw() {
if (!mCursor.isCursorActive() || isForcedHidden()) {
if (!isCursorActive() || isForcedHidden()) {
return SUCCEEDED;
}
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: mLyt2.draw(); break;
case lytItemCursor_c::CS_POINTER_DEF: mLyt1.draw(); break;
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: mCursor.draw(); break;
default: break;
case CS_POINTER_CAT: mLyt2.draw(); break;
case CS_POINTER_DEF: mLyt1.draw(); break;
case CS_BOW:
case CS_DOWSING:
case CS_VACUUM:
case CS_PACHINKO:
case CS_PLAYERCAM:
case CS_HOOKSHOT: mCursor.draw(); break;
default: break;
}
return SUCCEEDED;
}
bool dCsGame_c::fn_801BF5E0() const {
return mCursor.isCursorActive() & !isForcedHidden();
return isCursorActive() & !isForcedHidden();
}
void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) {
mCursor.setNextCursorType(cs);
void dCsGame_c::setNextCursorType(CursorType_e cs) {
mNextCursorActive = true;
mNextCursorType = cs;
}
void dCsGame_c::bowStartDrawOrCharge(f32 f1, f32 f2) {
setNextCursorType(CS_BOW);
mCursor.bowStartDrawOrCharge(f1, f2);
}
void dCsGame_c::bowAimStart() {
setNextCursorType(CS_BOW);
mCursor.bowAimStart();
}
void dCsGame_c::bowReady() {
setNextCursorType(CS_BOW);
mCursor.bowReady();
}
void dCsGame_c::setCursorTypePlayerCam() {
setNextCursorType(lytItemCursor_c::CS_PLAYERCAM);
setNextCursorType(CS_PLAYERCAM);
}
mVec2_c &dCursorInterfaceGame_c::getCursorPos() {
@@ -389,10 +442,26 @@ void dCsGame_c::lytItemCursor_c::executeState_PlayerCam() {
}
void dCsGame_c::lytItemCursor_c::finalizeState_PlayerCam() {}
// TODO - why are these here?
const f32 dCsGame_HIO_c::sFloat1 = 1.0f;
const f32 dCsGame_HIO_c::sFloat2 = 6.0f;
void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> &newState) {
mStateMgr.changeState(newState);
}
void dCsGame_c::lytItemCursor_c::bowStartDrawOrCharge(f32 f1, f32 f2) {
mBow.startDrawOrCharge(f1, f2);
}
void dCsGame_c::lytItemCursor_c::bowAimStart() {
mBow.aimStart();
}
void dCsGame_c::lytItemCursor_c::bowReady() {
mBow.ready();
}
void dCsGame_c::lytItemCursor_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
@@ -434,12 +503,14 @@ bool dCsGame_c::lytItemCursor_c::init() {
mLyt.calc();
mAnm.init(mAnmGroups.tmp.mAnmGroups, lytItemCursorMap, 0x17, mpResAcc, mLyt.getLayout());
// TODO - nonmatching
for (int i = 0; i < 0x17; i++) {
d2d::AnmGroup_c &grp = mAnmGroups[i];
grp.bind(false);
grp.setAnimEnable(false);
mAnmGroups[i].bind(false);
mAnmGroups[i].setAnimEnable(false);
}
// TODO - why are these temps so weird?
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR].setAnimEnable(true);
d2d::AnmGroup_c &mainLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP];
mainLoop.setFrame(0.0f);
@@ -581,6 +652,26 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::enter() {
mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::setParams(const mAng& rot, f32 v1, f32 v2) {
field_0xC0 = v1;
if (field_0xC0 <= 0.999f) {
mRotZ = rot;
}
f32 f2 = (sHio.field_0x18 - sHio.field_0x1C) * 0.05f;
if (v2 < (field_0xCC - f2)) {
field_0xD0 = (field_0xCC - v2);
} else if (v2 > (field_0xCC + f2)) {
field_0xD0 = (field_0xCC - v2);
}
field_0xCC = v2;
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::setUnkWord(UNKWORD v) {
field_0xC4 = v;
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsIn() {
if (mAlpha < sHio.field_0x40) {
mAlpha++;
@@ -728,7 +819,11 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Draw() {
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Draw() {
// TODO ???
if (!mpPanesArrowRing[0]->IsVisible()) {
mpPanesArrowRing[0]->SetVisible(true);
mpPanesArrowRing[1]->SetVisible(true);
}
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
f32 t = field_0x50;
if (t < 0.0001f) {
@@ -771,6 +866,108 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Charge() {
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Charge() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(2.0f);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(false);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::init() {
mpPanesArrowRing[0] = mpLyt->findPane("N_arrowRing_00");
mpPanesArrowRing[1] = mpLyt->findPane("N_arrowRingS_00");
mpPanesArrowRing[2] = mpLyt->findPane("N_arrowRing_01");
mpPanesArrowRing[3] = mpLyt->findPane("N_arrowRingS_02");
mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
mStateMgr.changeState(StateID_Select);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::execute() {
mAnm[MAIN_ANIM_CURSOR].setFrame(2.0f);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mStateMgr.executeState();
if (mAnm[MAIN_ANIM_ARROW_KEEP].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(field_0x54 * mAnm[MAIN_ANIM_ARROW_KEEP].getLastFrame());
}
if (mAnm[MAIN_ANIM_ARROW_EFFECT].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_EFFECT].play();
if (mAnm[MAIN_ANIM_ARROW_EFFECT].isEndReached()) {
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
}
}
if (mAnm[MAIN_ANIM_ARROW_PEAK].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_PEAK].play();
}
if (mAnm[MAIN_ANIM_LOOP].isEnabled()) {
mAnm[MAIN_ANIM_LOOP].play();
}
if (mAnm[MAIN_ANIM_ARROW_LOOP].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::startDrawOrCharge(f32 f1, f32 f2) {
field_0x50 = f1;
field_0x54 = f2;
const sStateIDIf_c *currentStateId = mStateMgr.getStateID();
if (*currentStateId != StateID_Draw && *currentStateId != StateID_Charge) {
mStateMgr.changeState(StateID_Draw);
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::aimStart() {
if (*mStateMgr.getStateID() != StateID_AimStart) {
enter();
mStateMgr.changeState(StateID_AimStart);
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::ready() {
if (*mStateMgr.getStateID() != StateID_Ready) {
enter();
mStateMgr.changeState(StateID_Ready);
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Invisible() {}