mirror of
https://github.com/zeldaret/ss
synced 2026-09-03 18:03:48 -04:00
@@ -7,8 +7,8 @@
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#include "d/a/obj/d_a_obj_bomb.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/d_jnt_col.h"
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#include "d/d_shadow.h"
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#include "d/flag/sceneflag_manager.h"
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#include "m/m3d/m_anmmatclr.h"
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#include "m/m3d/m_anmtexpat.h"
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#include "m/m_angle.h"
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@@ -139,7 +139,7 @@ private:
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/* 0x600 */ dBgS_ObjAcch mObjAcch;
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/* 0x9B0 */ STATE_MGR_DECLARE(dAcEsm_c);
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/* 0x9EC */ dAcRef_c<dAcBomb_c> mBombRef;
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/* 0x9F8 */ todoStruct00 field_0x9f8;
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/* 0x9F8 */ dJntCol_c mJntCol;
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/* 0xA0C */ EffectsStruct mEffArr[2];
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/* 0xA74 */ TimeAreaStruct mTimeArea;
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/* 0xA80 */ mVec3_c mPosCopy1;
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@@ -1,11 +1,12 @@
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#ifndef D_A_OBJ_BASE_H
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#define D_A_OBJ_BASE_H
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#include "c/c_math.h"
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_aab.h"
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#include "d/col/c/c_m3d_g_lin.h"
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#include "d/d_jnt_col.h"
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#include "egg/math/eggMath.h"
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#include "m/m3d/m_shadow.h"
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#include "m/m3d/m_smdl.h"
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@@ -14,33 +15,10 @@
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "m/types_m.h"
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#include "rvl/MTX/mtx.h"
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class dAcObjBase_c;
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class dBgS_Acch;
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// This is found in dAcObamboo, dAcPy, and dAcEsm
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// Since they have object in common, it will reside here
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// until further notice.
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#include "m/m3d/m_mdl.h"
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struct todoStruct00 {
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struct InternalData {
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u16 field_0x00;
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f32 field_0x04;
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InternalData *pNextData;
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};
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todoStruct00();
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void Set(dAcObjBase_c *pActor, InternalData *pData, m3d::mdl_c *pMdl, u32);
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/* 0x00 */ InternalData *field_0x00;
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/* 0x04 */ m3d::mdl_c *mpMdl;
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/* 0x08 */ dAcObjBase_c *mpActor;
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/* 0x0C */ u32 mCount; // Guess
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/* 0x10 */ u32 field_0x10;
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};
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// Size: 0xA8
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struct ActorCarryStruct {
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/* 0x00 */ dAcRefBase_c actorLink;
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@@ -61,7 +39,7 @@ struct ActorCarryStruct {
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ActorCarryStruct();
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/* vt 0x9C */
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virtual ~ActorCarryStruct();
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/* 0xA0 */ u32 field_0xA0;
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/* 0xA0 */ dJntCol_c *field_0xA0;
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/* 0xA4 */ u32 field_0xA4;
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void set(u32 flags, f32 x, f32 y, f32 z, void *unk);
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@@ -189,6 +167,10 @@ public:
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return mObjectActorFlags & property;
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}
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void SetJntCol(dJntCol_c *pCol) {
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mActorCarryInfo.field_0xA0 = pCol;
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}
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// could be their own thing?
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/* 8002de40 */ static void *getOarcFile(const char *oarcName, const char *fileName);
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/* 8002de60 */ static void *getOarcSubEntry(const char *oarcName, const char *fileName);
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+18
-7
@@ -3,9 +3,10 @@
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#include "common.h"
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#include "math.h"
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#include "nw4r/math.h" // IWYU pragma: export
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#include "nw4r/types_nw4r.h"
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#include "nw4r/math.h" // IWYU pragma: export
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class cM3dGAab;
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class cM3dGCps;
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class cM3dGCyl;
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@@ -21,18 +22,24 @@ extern const f32 G_CM3D_F_ABS_MIN;
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bool cM3d_Len2dSqPntAndSegLine(f32, f32, f32, f32, f32, f32, f32 *, f32 *, f32 *);
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bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *, f32 *, f32 *);
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f32 cM3d_SignedLenPlaAndPos(const cM3dGPla &, const nw4r::math::VEC3 *);
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void cM3d_CalcPla(const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, nw4r::math::VEC3 *, f32 *);
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f32 cM3d_SignedLenPlaAndPos(const cM3dGPla *, const nw4r::math::VEC3 *);
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void cM3d_CalcPla(
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const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, nw4r::math::VEC3 *, f32 *
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);
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int cM3d_Check_LinLin(const cM3dGLin &, const cM3dGLin *, f32 *, f32 *);
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bool cM3d_Cross_LinPla(const cM3dGLin &, const cM3dGPla *, nw4r::math::VEC3 *, bool, bool);
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bool cM3d_Cross_MinMaxBoxLine(const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *);
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bool cM3d_Cross_MinMaxBoxLine(
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const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *
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);
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bool cM3d_InclusionCheckPosIn3PosBox3d(
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const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, const nw4r::math::VEC3 *, f32
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);
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bool cM3d_CrossX_Tri(const cM3dGTri &, const nw4r::math::VEC3 *, f32);
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bool cM3d_CrossX_Tri(const cM3dGTri &, const nw4r::math::VEC3 *);
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bool cM3d_CrossY_Tri(const cM3dGTri &, const nw4r::math::VEC3 *);
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bool cM3d_CrossY_Tri_Front(const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 *);
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bool cM3d_CrossY_Tri_Front(
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const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 *
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);
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bool cM3d_CrossY_Tri(const cM3dGTri &, const nw4r::math::VEC3 *, f32 *);
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bool cM3d_CrossY_Tri(const cM3dGTri &, const nw4r::math::VEC3 *, f32);
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bool cM3d_CrossY_Tri(const cM3dGTri &, const nw4r::math::VEC3 *, const cM3d_Range *, f32 *);
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@@ -59,7 +66,9 @@ bool cM3d_Cross_CylCyl(const cM3dGCyl &, const cM3dGCyl &, f32 *);
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bool cM3d_Cross_CylCyl(const cM3dGCyl &, const cM3dGCyl &, nw4r::math::VEC3 *);
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bool cM3d_Cross_CylTri(const cM3dGCyl &, const cM3dGTri &, nw4r::math::VEC3 *);
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int cM3d_Cross_CylLin(const cM3dGCyl &, const cM3dGLin &, nw4r::math::VEC3 *, nw4r::math::VEC3 *);
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int cM3d_Cross_CylPntPnt(const cM3dGCyl &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *, nw4r::math::VEC3 *);
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int cM3d_Cross_CylPntPnt(
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const cM3dGCyl &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *, nw4r::math::VEC3 *
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);
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bool cM3d_Cross_CylPnt(const cM3dGCyl &, const nw4r::math::VEC3 &);
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bool cM3d_Cross_CpsCps(const cM3dGCps &, const cM3dGCps &, nw4r::math::VEC3 *, f32 *, f32 *);
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bool cM3d_Cross_CpsCyl(const cM3dGCps &, const cM3dGCyl &, nw4r::math::VEC3 *);
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@@ -72,7 +81,9 @@ void cM3d_PlaneCrossLineProcWork(f32, f32, f32, f32, f32, f32, f32, f32 *, f32 *
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int cM3d_2PlaneCrossLine(const cM3dGPla &, const cM3dGPla &, cM3dGLin *);
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bool cM3d_3PlaneCrossPos(const cM3dGPla &, const cM3dGPla &, const cM3dGPla &, nw4r::math::VEC3 *);
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f32 cM3d_lineVsPosSuisenCross(const cM3dGLin &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *);
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f32 cM3d_lineVsPosSuisenCross(const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *);
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f32 cM3d_lineVsPosSuisenCross(
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const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, const nw4r::math::VEC3 &, nw4r::math::VEC3 *
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);
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bool cM3d_Cross_UnkTri(const cM3dGUnk &, cM3dGTri &, nw4r::math::VEC3 *);
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bool cM3d_Cross_CylUnk(const cM3dGCyl &, cM3dGUnk &, nw4r::math::VEC3 *);
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@@ -5,6 +5,7 @@
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#include "d/col/c/c_m3d.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "rvl/MTX/vec.h"
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// Plane with a normal
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class cM3dGPla {
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@@ -22,8 +23,13 @@ public:
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mAng GetAngle(mAng) const;
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mAng GetNegativeAngle(mAng) const;
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void SetupNP0(const mVec3_c &normal, const mVec3_c &point) {
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mNormal = normal;
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VECNormalize(mNormal, mNormal);
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mD = -VECDotProduct(mNormal, point);
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}
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// Unused
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// void SetupNP0(const mVec3_c &, const mVec3_c &);
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// void SetupNP(const mVec3_c &, const mVec3_c &);
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// bool getCrossY(const mVec3_c &, f32 *) const;
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// void Set(const cM3dGPla *);
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@@ -0,0 +1,68 @@
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#ifndef D_JNT_COL_H
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#define D_JNT_COL_H
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#include "d/col/c/c_m3d_g_lin.h"
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#include "m/m3d/m_mdl.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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class dAcObjBase_c;
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class dJntColData_c {
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public:
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/* 0x0 */ u8 field_0x0;
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/* 0x1 */ u8 mType;
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/* 0x2 */ s16 mJntNum;
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/* 0x4 */ f32 field_0x4;
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/* 0x8 */ Vec *field_0x8;
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mVec3_c getVec(int i) const {
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return field_0x8[i];
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}
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};
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class dJntCol_c {
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public:
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dJntCol_c();
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void getAnmMtx(s32, mMtx_c *) const;
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int init(dAcObjBase_c *, dJntColData_c const *, m3d::mdl_c *, int);
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static void setNowLine(cM3dGLin *, mVec3_c const *, mAng3_c const *, mVec3_c *);
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int searchNearPos(cM3dGLin const *, mVec3_c const *, mVec3_c *, int) const;
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int getArrowOffsetPosAndAngle(mVec3_c const *, mAng3_c const *, mVec3_c *, mVec3_c *, bool) const;
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int getHitmarkPosAndAngle(mVec3_c const *, mAng3_c const *, mVec3_c *, mAng3_c *, int) const;
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void setArrowPosAndAngle(mVec3_c const *, mVec3_c const *, int, mVec3_c *, mAng3_c *);
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bool checkPassNum(int bit) const {
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return field_0x10 & (1 << bit);
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}
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void onPassNum(int num) {
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field_0x10 |= (1 << num);
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}
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void offPassNum(int num) {
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field_0x10 &= ~(1 << num);
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}
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|
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s8 getType(int i) const {
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return mData[i].mType;
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}
|
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int getJntNum(int i) const {
|
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return mData[i].mJntNum;
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}
|
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u8 getfield_0x0(int i) const {
|
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return mData[i].field_0x0;
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}
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f32 getfield_0x4(int i) const {
|
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return mData[i].field_0x4;
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}
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mVec3_c getVec(int i) const {
|
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return mData->field_0x8[i];
|
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}
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|
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/* 0x00 */ const dJntColData_c *mData;
|
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/* 0x04 */ m3d::mdl_c *mpModel;
|
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/* 0x08 */ dAcObjBase_c *mpActor;
|
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/* 0x0C */ int field_0xC;
|
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/* 0x10 */ int field_0x10;
|
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};
|
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|
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#endif /* D_D_JNT_COL_H */
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+40
-11
@@ -35,7 +35,7 @@ public:
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operator const nw4r::math::MTX34 *() const {
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return (nw4r::math::MTX34 *)(this);
|
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}
|
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operator const nw4r::math::MTX34 &() const {
|
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operator const nw4r::math::MTX34 &() const {
|
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return *(nw4r::math::MTX34 *)(this);
|
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}
|
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|
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@@ -78,9 +78,15 @@ public:
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void ZYXrotM(const mAng3_c &ang) {
|
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ZYXrotM(ang.x, ang.y, ang.z);
|
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}
|
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void ZXYrotS(const mAng3_c &ang) {
|
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ZXYrotS(ang.x, ang.y, ang.z);
|
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}
|
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|
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void toRot(mAng3_c &out) const; ///< Converts the matrix to a rotation vector.
|
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|
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void inverse() {
|
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MTXInverse(*this, *this);
|
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}
|
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void multVecZero(nw4r::math::VEC3 &out) const; ///< Converts the matrix to a vector.
|
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void zero(); ///< Zeroes out the matrix.
|
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|
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@@ -88,34 +94,57 @@ public:
|
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bool quatRelated();
|
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|
||||
void transS(const mVec3_c &v) {
|
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PSMTXTrans(*this, v.x, v.y, v.z);
|
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MTXTrans(*this, v.x, v.y, v.z);
|
||||
}
|
||||
void transS(f32 x, f32 y, f32 z) {
|
||||
PSMTXTrans(*this, x, y, z);
|
||||
MTXTrans(*this, x, y, z);
|
||||
}
|
||||
mVec3_c multVec(const mVec3_c &v) const {
|
||||
mVec3_c ret = v;
|
||||
PSMTXMultVec(*this, ret, ret);
|
||||
return ret;
|
||||
void transM(const mVec3_c &v) {
|
||||
mMtx_c m;
|
||||
MTXTrans(m, v.x, v.y, v.z);
|
||||
*this += m;
|
||||
}
|
||||
void transM(f32 x, f32 y, f32 z) {
|
||||
mMtx_c m;
|
||||
MTXTrans(m, x, y, z);
|
||||
*this += m;
|
||||
}
|
||||
|
||||
void multVec(const mVec3_c &in, mVec3_c &out) const {
|
||||
PSMTXMultVec(*this, in, out);
|
||||
MTXMultVec(*this, in, out);
|
||||
}
|
||||
mVec3_c multVec(const mVec3_c &v) const {
|
||||
mVec3_c ret = v;
|
||||
MTXMultVec(*this, ret, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void multVecSR(const mVec3_c &in, mVec3_c &out) const {
|
||||
MTXMultVecSR(*this, in, out);
|
||||
}
|
||||
mVec3_c multVecSR(const mVec3_c &v) const {
|
||||
mVec3_c ret = v;
|
||||
MTXMultVecSR(*this, ret, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
mMtx_c &operator+=(const mMtx_c &rhs) {
|
||||
PSMTXConcat(*this, rhs, *this);
|
||||
MTXConcat(*this, rhs, *this);
|
||||
return *this;
|
||||
}
|
||||
|
||||
mVec3_c operator*(const mVec3_c &rhs) {
|
||||
mVec3_c out;
|
||||
PSMTXMultVec(*this, rhs, out);
|
||||
MTXMultVec(*this, rhs, out);
|
||||
return out;
|
||||
}
|
||||
|
||||
void applyQuat(mQuat_c &quat) {
|
||||
PSMTXMultVec(m, quat.v, quat.v);
|
||||
MTXMultVec(m, quat.v, quat.v);
|
||||
}
|
||||
|
||||
f32 baseLen(int i) const {
|
||||
return m[0][i] * m[0][i] + m[1][i] * m[1][i] + m[2][i] * m[2][i];
|
||||
}
|
||||
|
||||
void fn_802F1C40(s32, s32);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "common.h"
|
||||
#include "egg/math/eggMath.h"
|
||||
#include "egg/math/eggVector.h"
|
||||
#include "nw4r/math/math_arithmetic.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
#include "nw4r/types_nw4r.h"
|
||||
#include "rvl/MTX/vec.h"
|
||||
@@ -247,6 +248,18 @@ public:
|
||||
f32 inprodXZ(const mVec3_c &other) const {
|
||||
return x * other.x + z * other.z;
|
||||
}
|
||||
f32 getSquareMag() const {
|
||||
return VEC3LenSq(*this);
|
||||
}
|
||||
f32 absXZ() const {
|
||||
return EGG::Math<f32>::sqrt(squareMagXZ());
|
||||
}
|
||||
s16 atan2sX_Z() const {
|
||||
return cM::atan2s(x, z);
|
||||
}
|
||||
s16 atan2sY_XZ() const {
|
||||
return cM::atan2s(-y, absXZ());
|
||||
}
|
||||
|
||||
static mVec3_c Zero;
|
||||
static mVec3_c Ex;
|
||||
|
||||
Reference in New Issue
Block a user