mirror of
https://github.com/zeldaret/ss
synced 2026-06-17 15:16:38 -04:00
@@ -2,19 +2,19 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dTgAction_c_classInit__Fv = .text:0x00000070; // type:function size:0x4C
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TgActTag__init = .text:0x000000C0; // type:function size:0x64
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fn_202_130 = .text:0x00000130; // type:function size:0x8
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fn_202_140 = .text:0x00000140; // type:function size:0x58
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fn_202_1A0 = .text:0x000001A0; // type:function size:0x6C
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TgActTag__update = .text:0x00000210; // type:function size:0x27C
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fn_202_490 = .text:0x00000490; // type:function size:0x8
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create__11dTgAction_cFv = .text:0x000000C0; // type:function size:0x64
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doDelete__11dTgAction_cFv = .text:0x00000130; // type:function size:0x8
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setActiveArea__11dTgAction_cFf = .text:0x00000140; // type:function size:0x58
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resetActiveArea__11dTgAction_cFv = .text:0x000001A0; // type:function size:0x6C
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actorExecute__11dTgAction_cFv = .text:0x00000210; // type:function size:0x27C
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draw__11dTgAction_cFv = .text:0x00000490; // type:function size:0x8
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__dt__11dTgAction_cFv = .text:0x000004A0; // type:function size:0x5C
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_202_rodata_0 = .rodata:0x00000000; // type:object size:0x4 data:float
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lbl_202_rodata_4 = .rodata:0x00000004; // type:object size:0x4 align:4 data:float
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lbl_202_rodata_8 = .rodata:0x00000008; // type:object size:0x4 align:4 data:float
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lbl_202_rodata_C = .rodata:0x0000000C; // type:object size:0x4 align:4 data:float
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lbl_202_rodata_0 = .rodata:0x00000000; // type:object size:0x4 scope:local data:float
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lbl_202_rodata_4 = .rodata:0x00000004; // type:object size:0x4 scope:local align:4 data:float
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lbl_202_rodata_8 = .rodata:0x00000008; // type:object size:0x4 scope:local align:4 data:float
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lbl_202_rodata_C = .rodata:0x0000000C; // type:object size:0x4 scope:local align:4 data:float
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g_profile_ACTION_TAG = .data:0x00000000; // type:object size:0x10
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lbl_202_data_10 = .data:0x00000010; // type:object size:0x4 data:4byte
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TgActTag__vtable = .data:0x00000014; // type:object size:0x74
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lbl_202_data_10 = .data:0x00000010; // type:object size:0x4 scope:local data:4byte
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__vt__11dTgAction_c = .data:0x00000014; // type:object size:0x74
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@@ -1151,7 +1151,7 @@ ActorEnemyBase__shouldUpdateMaybe = .text:0x8002F400; // type:function size:0xB4
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ActorEnemyBase__postUpdate = .text:0x8002F4C0; // type:function size:0x7C
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ActorEnemyBase__preDraw = .text:0x8002F540; // type:function size:0x74
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fn_8002F5C0 = .text:0x8002F5C0; // type:function size:0x110
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checkBeetleActorReferences__17daPlayerActBase_cFv = .text:0x8002F6D0; // type:function size:0x8
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checkBeetleActorReferences__17daPlayerActBase_cFl = .text:0x8002F6D0; // type:function size:0x8
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getBeetleActorReferencesSize__17daPlayerActBase_cFv = .text:0x8002F6E0; // type:function size:0x8
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fn_8002F6F0 = .text:0x8002F6F0; // type:function size:0xC
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fn_8002F700 = .text:0x8002F700; // type:function size:0x8
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+1
-1
@@ -2448,7 +2448,7 @@ config.libs = [
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Rel(NonMatching, "d_SoftwareKeyboard", "REL/d/d_SoftwareKeyboard.cpp"),
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Rel(NonMatching, "d_s_boot", "REL/d/d_s_boot.cpp"),
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Rel(NonMatching, "d_title_manager", "REL/d/d_title_manager.cpp"),
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Rel(NonMatching, "d_t_action", "REL/d/t/d_t_action.cpp"),
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Rel(Matching, "d_t_action", "REL/d/t/d_t_action.cpp"),
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Rel(NonMatching, "d_t_at0", "REL/d/t/d_t_at0.cpp"),
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Rel(NonMatching, "d_t_auto_message", "REL/d/t/d_t_auto_message.cpp"),
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Rel(NonMatching, "d_t_barrel", "REL/d/t/d_t_barrel.cpp"),
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@@ -15,8 +15,8 @@ struct cBgS_PolyInfo;
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struct SoundSource {
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virtual ~SoundSource() {}
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// TODO there's probably multiple inheritance involved and stuff
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#define SOUNDSOURCE_VIRTUAL(offset) virtual void vt_##offset();
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// TODO there's probably multiple inheritance involved and stuff
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#define SOUNDSOURCE_VIRTUAL(offset) virtual void vt_##offset();
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SOUNDSOURCE_VIRTUAL(0x0C);
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SOUNDSOURCE_VIRTUAL(0x10);
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@@ -33,7 +33,7 @@ struct SoundSource {
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SOUNDSOURCE_VIRTUAL(0x3C);
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SOUNDSOURCE_VIRTUAL(0x40);
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SOUNDSOURCE_VIRTUAL(0x44);
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virtual bool shutdown(); // 0x48
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virtual bool shutdown(); // 0x48
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SOUNDSOURCE_VIRTUAL(0x4C);
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SOUNDSOURCE_VIRTUAL(0x50);
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SOUNDSOURCE_VIRTUAL(0x54);
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@@ -80,7 +80,6 @@ struct SoundSource {
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SOUNDSOURCE_VIRTUAL(0xF8);
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SOUNDSOURCE_VIRTUAL(0xFC);
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virtual bool isReadyMaybe(); // 0x100
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virtual bool load(void *data, const char *name); // 0x104
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virtual void setFrame(f32 frame); // 0x108
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@@ -131,10 +131,10 @@ public:
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// unused; overridden by daPlayerModelBase_c
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return nullptr;
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}
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/* vt 0x11C */ virtual UNKWORD checkBeetleActorReferences() {
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return 0;
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/* vt 0x11C */ virtual dAcObjBase_c *checkBeetleActorReferences(s32) {
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return nullptr;
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}
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/* vt 0x120 */ virtual UNKWORD getBeetleActorReferencesSize() {
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/* vt 0x120 */ virtual s32 getBeetleActorReferencesSize() {
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return 0;
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}
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/* vt 0x124 */ virtual UNKWORD vt_0x124() {
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@@ -541,6 +541,13 @@ public:
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return (someFlags_0x350 & mask) != 0;
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}
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inline void onFlags_0x358(u32 mask) {
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someFlags_0x358 |= mask;
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}
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inline void offFlags_0x358(u32 mask) {
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someFlags_0x358 &= ~mask;
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}
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inline void onFlags_0x360(u32 mask) {
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field_0x360 |= mask;
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}
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@@ -1,14 +1,48 @@
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#ifndef D_T_ACTION_H
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#define D_T_ACTION_H
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#include "d/a/d_a_base.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/t/d_tg.h"
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#include "m/m_angle.h"
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#include "m/m_mtx.h"
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class dTgAction_c : public dAcBase_c {
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class dTgAction_c : public dTg_c {
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public:
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dTgAction_c() {}
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virtual ~dTgAction_c() {}
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enum Type_e {
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FORCE_FADE_RESTART = 0,
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SHOW_DASH_PROMPT = 1,
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PREVENT_RESPAWN = 4,
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WATER_RELATED = 5,
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FORCE_AUTO_JUMP = 6,
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PREVENT_LOFTWING_CALL = 7,
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};
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual int actorExecute() override;
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void setActiveArea(f32 scale);
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void resetActiveArea();
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bool checkActive1() const {
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return SceneflagManager::sInstance->checkBoolFlag(roomid, mEnableFlag1);
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}
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bool checkActive2() const {
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return (!(mEnableFlag2 < 0xFF) || SceneflagManager::sInstance->checkBoolFlag(roomid, mEnableFlag2));
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}
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private:
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/* 0x0FC */ mMtx_c mActiveMtx;
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/* 0x12C */ f32 mScaleIncrease;
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/* 0x130 */ u8 mEnableFlag1;
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/* 0x131 */ u8 mEnableFlag2;
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/* 0x132 */ u8 mType;
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/* 0x133 */ u8 _133;
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/* 0x134 */ mAng field_0x134;
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};
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#endif
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+4
-5
@@ -57,6 +57,10 @@ struct mAng {
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return *this;
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}
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static s32 abs(const mAng b) {
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return labs(b);
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}
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s32 step(s16 target, s32 steps, s16 max, s16 min);
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f32 sin() const {
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@@ -117,11 +121,6 @@ struct mAng {
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return rad * (65536.0f / (2.f * M_PI));
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}
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// Try not to use
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s32 diff(const mAng &other) {
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return mVal - other.mVal;
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}
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s16 mVal;
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private:
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@@ -1,3 +1,93 @@
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#include "d/t/d_t_action.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/a/obj/d_a_obj_bomb.h"
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#include "d/d_player.h"
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#include "f/f_base.h"
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#include "f/f_profile_name.h"
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#include "m/m_angle.h"
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#include "toBeSorted/area_math.h"
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SPECIAL_ACTOR_PROFILE(ACTION_TAG, dTgAction_c, fProfile::ACTION_TAG, 0x20, 0, 0);
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int dTgAction_c::create() {
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mEnableFlag1 = (params >> 6) & 0xFF;
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mEnableFlag2 = (params >> 14) & 0xFF;
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mType = (params >> 0) & 0x3F;
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matrixCreateFromPosRotYScale(mActiveMtx, position, rotation.y, mScale, nullptr, 0.f);
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return SUCCEEDED;
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}
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int dTgAction_c::doDelete() {
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return SUCCEEDED;
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}
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void dTgAction_c::setActiveArea(f32 scale) {
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if (mScaleIncrease < 0.1f) {
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mScaleIncrease = scale;
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matrixCreateFromPosRotYScale(mActiveMtx, position, rotation.y, mScale, nullptr, mScaleIncrease);
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}
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}
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void dTgAction_c::resetActiveArea() {
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if (mScaleIncrease > 0.f) {
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mScaleIncrease = 0.f;
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matrixCreateFromPosRotYScale(mActiveMtx, position, rotation.y, mScale, nullptr, 0.f);
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field_0x134 = 0;
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}
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}
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int dTgAction_c::actorExecute() {
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dAcPy_c *player = getLinkPtr();
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bool enabled = !checkActive1() && checkActive2();
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// Check For Bomb within area
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if (enabled && mType == WATER_RELATED) {
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s32 numRefs = player->getBeetleActorReferencesSize();
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for (s32 i = 0; i < numRefs; i++) {
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dAcObjBase_c *pObj = player->checkBeetleActorReferences(i);
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if (pObj == nullptr) {
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break;
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}
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if (pObj->profile_name == fProfile::BOMB) {
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if (checkIfVec3fInMatrix(mActiveMtx, pObj->GetPosition())) {
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reinterpret_cast<dAcBomb_c *>(pObj)->On_0xA3C(0x20000000);
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}
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}
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}
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}
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// Check For Player Within Area
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if (enabled && checkIfVec3fInMatrix(mActiveMtx, player->GetPosition())) {
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if (mType == FORCE_FADE_RESTART) {
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player->onFlags_0x358(0x10000000);
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setActiveArea(50.f);
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} else if (mType == PREVENT_RESPAWN) {
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player->onForceOrPreventActionFlags(0x80);
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} else if (mType == FORCE_AUTO_JUMP) {
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player->onForceOrPreventActionFlags(0x200000);
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} else if (mType == PREVENT_LOFTWING_CALL) {
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player->onForceOrPreventActionFlags(0x20000);
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setActiveArea(50.f);
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} else if (mType == WATER_RELATED) {
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player->onForceOrPreventActionFlags(0x400000);
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setActiveArea(15.f);
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} else if (mType == SHOW_DASH_PROMPT) {
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if (mAng::abs(player->rotation.y - rotation.y) < (0x2000 + field_0x134)) {
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player->onForceOrPreventActionFlags(0x20000000);
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setActiveArea(50.f);
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field_0x134.set(0x38E);
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} else {
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resetActiveArea();
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}
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}
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} else {
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resetActiveArea();
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}
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return SUCCEEDED;
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}
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int dTgAction_c::draw() {
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return SUCCEEDED;
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}
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@@ -431,8 +431,8 @@ bool dAcBase_c::getDistanceAndAngleToActor(
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angleToActorX.set(cLib::targetAngleX(position, actor->position));
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if ((distSquared <= distThresh * distThresh)) {
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if ((labs(mAng(rotation.y.diff(angleToActorY))) <= yAngle) &&
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(labs(mAng(rotation.x.diff(angleToActorX))) <= xAngle)) {
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if (mAng::abs((s32)(rotation.y - angleToActorY)) <= yAngle &&
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mAng::abs((s32)(rotation.x - angleToActorX)) <= xAngle) {
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isWithinRange = true;
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}
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}
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Reference in New Issue
Block a user