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https://github.com/zeldaret/ss
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@@ -2888,9 +2888,9 @@ getType__20dCursorHitCheckLyt_cFv = .text:0x800664D0; // type:function size:0xC
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getType__19dCursorHitCheckCC_cFv = .text:0x800664E0; // type:function size:0xC
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__ct__9dRumble_cFv = .text:0x800664F0; // type:function size:0x10
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__dt__9dRumble_cFv = .text:0x80066500; // type:function size:0x48
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init__9dRumble_cFv = .text:0x80066550; // type:function size:0x54
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play__9dRumble_cFv = .text:0x800665B0; // type:function size:0x4B8
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deinit__9dRumble_cFv = .text:0x80066A70; // type:function size:0x90
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create__9dRumble_cFv = .text:0x80066550; // type:function size:0x54
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execute__9dRumble_cFv = .text:0x800665B0; // type:function size:0x4B8
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remove__9dRumble_cFv = .text:0x80066A70; // type:function size:0x90
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start__9dRumble_cFRC14dRumbleEntry_cUl = .text:0x80066B00; // type:function size:0x224
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stop__9dRumble_cFl = .text:0x80066D30; // type:function size:0x54
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__ct__14dRumbleEntry_cFlUlf = .text:0x80066D90; // type:function size:0x10
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+13
-9
@@ -7,7 +7,7 @@ class dRumbleEntry_c {
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friend class dRumble_c;
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public:
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dRumbleEntry_c(s32 length, u32 bits, f32 instesity);
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dRumbleEntry_c(s32 length, u32 bits, f32 intensity);
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private:
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/* 0x00 */ s32 mLength;
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@@ -23,6 +23,8 @@ public:
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/* Queues the entry into the Rumble Manager */
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bool start(const dRumbleEntry_c &entry, u32 flags);
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/* Removes the entry from the Rumble Manager*/
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void stop();
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bool isActive() const {
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@@ -61,21 +63,23 @@ public:
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};
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public:
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/** Generates the instance */
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static void init();
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/** Deletes the instance */
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static void deinit();
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/** Generates the single instance */
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static void create();
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/** Deletes the single instance */
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static void remove();
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/** Runs the rumble instances */
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static void play();
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static void execute();
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/** inserts a rumble isntance into the manger. returns the index */
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/** inserts a rumble instance into the manager. returns the index */
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static s32 start(const dRumbleEntry_c &entry, u32 flags);
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/** Stops one of the data instances (sets lenght to 0)/ -1 means to stop all */
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/** Stops one of the data instances (sets length to 0). -1 means to stop all */
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static void stop(s32 idx);
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virtual ~dRumble_c();
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// 80066e50
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/** Rumble Presets */
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static dRumbleEntry_c sRumblePreset0;
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static dRumbleEntry_c sRumblePreset1;
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+14
-12
@@ -26,7 +26,7 @@ dRumble_c::~dRumble_c() {
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spInstance = nullptr;
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}
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void dRumble_c::init() {
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void dRumble_c::create() {
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spInstance = new dRumble_c();
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spInstance->mRumbleData[0].mBitsLeft = 0;
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@@ -35,7 +35,7 @@ void dRumble_c::init() {
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spInstance->mRumbleData[3].mBitsLeft = 0;
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}
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void dRumble_c::play() {
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void dRumble_c::execute() {
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// If the game is not being controlled, do not do anything
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if (dLytControlGame_c::getInstance()) {
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if (!dLytControlGame_c::getInstance()->isStateNormal()) {
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@@ -50,6 +50,8 @@ void dRumble_c::play() {
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return;
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}
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// These structs are only used here.
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// No need to make them global
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struct Entry {
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u32 bits;
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s32 length;
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@@ -57,9 +59,9 @@ void dRumble_c::play() {
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} entries[2] = {};
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struct Info {
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u32 mBits;
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f32 intensites[4];
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f32 intensities[4];
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s32 combinedLength;
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s32 mBitsLeft;
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s32 _unused;
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} info = {};
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for (s32 i = 0; i < 4; ++i) {
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@@ -72,15 +74,15 @@ void dRumble_c::play() {
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if (data.mFlags & FLAG_ACTIVE) {
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info.mBits |= data.mRumbleBits << bit;
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if (data.mFlags & FLAG_INITIALIZE) {
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info.intensites[i] = data.mIntensity;
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info.intensities[i] = data.mIntensity;
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} else {
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info.intensites[i] = data.mIntensity * ((f32)data.mBitsLeft / data.mLength);
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info.intensities[i] = data.mIntensity * ((f32)data.mBitsLeft / data.mLength);
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}
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if (info.combinedLength < data.mBitsLeft) {
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info.combinedLength = data.mBitsLeft;
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}
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} else {
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info.intensites[i] = 0.f;
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info.intensities[i] = 0.f;
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}
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if (data.mFlags & FLAG_SLOT0) {
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@@ -118,8 +120,8 @@ void dRumble_c::play() {
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f32 shake;
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} s = {0, 0.1f};
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for (s32 i = 0; i < 4; i++) {
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if (s.shake < info.intensites[i]) {
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s.shake = info.intensites[i];
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if (s.shake < info.intensities[i]) {
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s.shake = info.intensities[i];
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s.slot = i;
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}
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}
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@@ -127,9 +129,9 @@ void dRumble_c::play() {
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f32 shake = 0.f;
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for (s32 i = 0; i < 4; i++) {
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if (i == s.slot) {
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shake += info.intensites[i];
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shake += info.intensities[i];
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} else {
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f32 tmp = info.intensites[i];
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f32 tmp = info.intensities[i];
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shake += tmp * (tmp / s.shake);
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}
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}
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@@ -165,7 +167,7 @@ void dRumble_c::play() {
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}
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}
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void dRumble_c::deinit() {
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void dRumble_c::remove() {
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if (spInstance != nullptr) {
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spInstance->mRumbleData[0].mBitsLeft = 0;
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spInstance->mRumbleData[1].mBitsLeft = 0;
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