mirror of
https://github.com/zeldaret/ss
synced 2026-06-04 10:48:38 -04:00
Rough outline for LightTextureManager
This commit is contained in:
@@ -2256,6 +2256,7 @@ egg/gfx/eggLightTexture.cpp:
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egg/gfx/eggLightTextureMgr.cpp:
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.text start:0x804AD450 end:0x804AE644
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.data start:0x8056F0F0 end:0x8056F110
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egg/gfx/eggModelEx.cpp:
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.text start:0x804AE650 end:0x804AEC20
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@@ -26665,8 +26665,8 @@ __sinit_\eggLightTexture_cpp = .text:0x804AD3C0; // type:function size:0x44 scop
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__ct__Q23EGG19LightTextureManagerFPCQ23EGG12LightManager = .text:0x804AD450; // type:function size:0x1AC
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__dt__Q23EGG19LightTextureManagerFv = .text:0x804AD600; // type:function size:0x90
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createTexture__Q23EGG19LightTextureManagerFPCc = .text:0x804AD690; // type:function size:0x110
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EGG__LightTextureManager__createTextureFromBin = .text:0x804AD7A0; // type:function size:0x5C
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EGG__LightTextureManager__createTexturesFromBin = .text:0x804AD800; // type:function size:0x6C
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createTextureFromBin__Q23EGG19LightTextureManagerFPCv = .text:0x804AD7A0; // type:function size:0x5C
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createTexturesFromBin__Q23EGG19LightTextureManagerFPCv = .text:0x804AD800; // type:function size:0x6C
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deleteTexture__Q23EGG19LightTextureManagerFi = .text:0x804AD870; // type:function size:0x84
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replaceModelTextures__Q23EGG19LightTextureManagerCFQ34nw4r3g3d6ResMdl = .text:0x804AD900; // type:function size:0x84
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replaceModelTexture__Q23EGG19LightTextureManagerCFiQ34nw4r3g3d6ResMdl = .text:0x804AD990; // type:function size:0x104
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@@ -26677,7 +26677,7 @@ frameReset__Q23EGG19LightTextureManagerFv = .text:0x804ADC40; // type:function s
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drawAndCaptureTexture__Q23EGG19LightTextureManagerFffff = .text:0x804ADC80; // type:function size:0x4C8
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SetBinaryInner__Q23EGG19LightTextureManagerFRCQ33EGG36IBinary<Q23EGG19LightTextureManager>3Bin = .text:0x804AE150; // type:function size:0x80
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GetBinaryInner__Q23EGG19LightTextureManagerCFPQ33EGG36IBinary<Q23EGG19LightTextureManager>3Bin = .text:0x804AE1D0; // type:function size:0x90
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getLTEXfromLMAP = .text:0x804AE260; // type:function size:0xDC
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getLtexFromLmap__Q23EGG19LightTextureManagerFPCvUs = .text:0x804AE260; // type:function size:0xDC
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FUN_804ae340 = .text:0x804AE340; // type:function size:0xBC
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GetBinarySize__Q23EGG19LightTextureManagerCFv = .text:0x804AE400; // type:function size:0x8
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SetBinaryInner__Q23EGG36IBinary<Q23EGG19LightTextureManager>FRCQ33EGG36IBinary<Q23EGG19LightTextureManager>3BinRCQ33EGG36IBinary<Q23EGG19LightTextureManager>3Binf = .text:0x804AE410; // type:function size:0x4
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@@ -37372,7 +37372,7 @@ __vt__Q23EGG8IScnProc = .data:0x8056F058; // type:object size:0x10
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EGG__LightManager__vtable = .data:0x8056F068; // type:object size:0x30
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EGG__LightObject__vtable = .data:0x8056F098; // type:object size:0x20
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__vt__Q23EGG12LightTexture = .data:0x8056F0B8; // type:object size:0x38
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EGG__LightTextureManager__vtable = .data:0x8056F0F0; // type:object size:0x20
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__vt__Q23EGG19LightTextureManager = .data:0x8056F0F0; // type:object size:0x1C
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lbl_8056F110 = .data:0x8056F110; // type:object size:0x10
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jumptable_8056F120 = .data:0x8056F120; // type:object size:0x30 scope:local
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__vt__Q23EGG14PostEffectBase = .data:0x8056F150; // type:object size:0x1C
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@@ -41185,7 +41185,7 @@ lbl_805768A2 = .sbss:0x805768A2; // type:object size:0x2 data:2byte
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lbl_805768A4 = .sbss:0x805768A4; // type:object size:0x4 data:4byte
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lbl_805768A8 = .sbss:0x805768A8; // type:object size:0x4 data:4byte
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lbl_805768AC = .sbss:0x805768AC; // type:object size:0x1 data:byte
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lbl_805768B0 = .sbss:0x805768B0; // type:object size:0x2 data:2byte
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s_flag__Q23EGG7StateGX = .sbss:0x805768B0; // type:object size:0x2 data:2byte
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s_commandFlag__Q23EGG7StateGX = .sbss:0x805768B2; // type:object size:0x6 data:2byte
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lbl_805768B8 = .sbss:0x805768B8; // type:object size:0x4 data:4byte
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lbl_805768BC = .sbss:0x805768BC; // type:object size:0x4 data:4byte
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@@ -12,13 +12,14 @@ class LightTextureManager;
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class LightTexture : public CapTexture, public IBinary<LightTexture> {
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public:
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#pragma pack(push, 1)
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struct SubData {
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/* 0x00 */ f32 mIntensity;
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/* 0x04 */ u8 mGradientUsed;
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/* 0x05 */ u8 field_0x05;
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/* 0x06 */ u8 _0x06[2];
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};
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// Implicit +0x10 from BinHeader
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struct BinData {
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/* 0x00 */ u16 mNumEntries;
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@@ -26,29 +27,34 @@ public:
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/* 0x03 */ u8 field_0x03;
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/* 0x04 */ char mName[32];
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/* 0x24 */ u8 mType;
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/* 0x25 */ u8 _0x25[7];
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/* 0x25 */ u16 field_0x25;
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/* 0x27 */ u8 field_0x27;
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/* 0x28 */ u8 _0x28[4];
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/* 0x2C */ f32 field_0x2C;
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/* 0x30 */ u8 _0x30[4];
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/* 0x34 */ char mName2[32];
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/* 0x54 */ f32 field_0x54;
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u8 _0x00[0x1D];
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u8 _0x00[0x20];
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SubData mSubData[1];
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};
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#pragma pack(pop)
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LightTexture(const char *name, const LightTextureManager *mgr);
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virtual ~LightTexture();
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virtual void configure() override; // at 0xC
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virtual void SetBinaryInner(const Bin &) override;
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virtual void GetBinaryInner(Bin *) const override;
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virtual size_t GetBinarySize() const override;
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static void initialize(u16 textureSize, Heap *pHeap);
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private:
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const char *getName() const {
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return mName1;
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}
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private:
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f32 getFloat(u16 idx) const {
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return mpFloatData[idx];
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}
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@@ -1,29 +1,57 @@
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#ifndef EGG_LIGHT_TEXTURE_MGR_H
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#define EGG_LIGHT_TEXTURE_MGR_H
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#include "egg/gfx/eggLightTexture.h"
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#include "egg/prim/eggBinary.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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namespace EGG {
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class LightManager;
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class LightObject;
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class LightTextureManager : public IBinary<LightTextureManager> {
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public:
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struct BinData {};
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struct BinData {
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u16 mDataCount;
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u8 _0x02[14];
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BinHeader mSubData[1];
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};
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LightTextureManager(const LightManager *lightMgr);
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virtual ~LightTextureManager();
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virtual void SetBinaryInner(const Bin &) override;
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virtual void GetBinaryInner(Bin *) const override;
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virtual size_t GetBinarySize() const override;
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void replaceModelTextures(nw4r::g3d::ResMdl) const;
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u16 createTexture(const char *name);
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bool setBinaryToTexture(const void *data);
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bool deleteTexture(int idx);
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void replaceModelTextures(nw4r::g3d::ResMdl) const;
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void drawAndCaptureTexture(f32, f32, f32, f32);
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// Inofficial
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static const void *getLtexFromLmap(const void *lmap, u16 index);
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int createTexturesFromBin(const void *bin);
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u16 createTextureFromBin(const void *bin);
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u16 getMaxNumLightTextures() const {
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return mMaxNumTextures;
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}
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u16 getNumLightTextures() const {
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return mTextureCount;
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}
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private:
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/* 0x04 */ u8 field_0x04;
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/* 0x06 */ u16 mTextureCount;
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/* 0x08 */ LightTexture **mpTextures;
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/* 0x0C */ const LightManager *mpLightMgr;
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/* 0x10 */ u32 field_0x10;
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/* 0x14 */ u16 mMaxNumTextures;
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/* 0x16 */ u8 field_0x16;
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/* 0x18 */ LightObject **mpObjects;
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};
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} // namespace EGG
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@@ -92,6 +92,7 @@ public:
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static u16 s_commandFlag;
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static u16 s_flag;
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};
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} // namespace EGG
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@@ -53,11 +53,17 @@ public:
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// These functions below are automatically provided, you should not need to
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// touch them to implement de-/serialization for your type. They will parse
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// the binary header and then invoke the above virtual functions.
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void GetBinary(void *pData) const;
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void SetBinary(const void *);
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void GetBinary(void *pData) const;
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void SetBinaryBlend(const void *a, const void *b, f32 blend);
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};
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template <typename T>
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void IBinary<T>::SetBinary(const void *a) {
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const Bin *pBinA = reinterpret_cast<const Bin *>(a);
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SetBinaryInner(*pBinA);
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}
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template <typename T>
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void IBinary<T>::GetBinary(void *pData) const {
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Bin *pBin = reinterpret_cast<Bin *>(pData);
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@@ -74,12 +80,6 @@ void IBinary<T>::GetBinary(void *pData) const {
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GetBinaryInner(pBin);
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}
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template <typename T>
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void IBinary<T>::SetBinary(const void *a) {
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const Bin *pBinA = reinterpret_cast<const Bin *>(a);
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SetBinaryInner(*pBinA);
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}
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template <typename T>
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void IBinary<T>::SetBinaryBlend(const void *a, const void *b, f32 blend) {
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const Bin *pBinA = reinterpret_cast<const Bin *>(a);
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@@ -19,7 +19,7 @@ static const int sCpuTexGradientOp[NUM_CPU_TEX] = {0, 0, 0, 1, 2, 3, 4, 0, 5, 5,
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static nw4r::math::MTX34 sMtx(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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u16 LightTexture::sTextureSize;
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u16 LightTexture::sTextureSize = 0x20;
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CpuTexture *LightTexture::spNormalEnvironment;
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static s8 lbl_80574F3A = 0xFE;
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@@ -1,3 +1,157 @@
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#include "egg/gfx/eggLightTextureMgr.h"
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namespace EGG {} // namespace EGG
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#include "common.h"
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#include "egg/gfx/eggLightTexture.h"
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#include "egg/gfx/eggStateGX.h"
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#include <cstring>
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namespace EGG {
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LightTextureManager::LightTextureManager(const LightManager *lightMgr) {
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field_0x04 = 0x78;
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mTextureCount = 0;
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mpTextures = nullptr;
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mpLightMgr = lightMgr;
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field_0x10 = 0;
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mMaxNumTextures = 0x80;
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field_0x16 = 1;
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mpObjects = nullptr;
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mpTextures = new LightTexture *[0x80];
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for (int i = 0; i < 0x80; i++) {
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mpTextures[i] = nullptr;
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}
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mpObjects = new LightObject *[mMaxNumTextures];
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for (int i = 0; i < mMaxNumTextures; i++) {
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mpObjects[i] = nullptr;
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}
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if ((StateGX::s_flag & 0x40) != 0) {
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field_0x04 |= 0x80;
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field_0x04 &= ~0x40;
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field_0x16 = 3;
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}
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}
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LightTextureManager::~LightTextureManager() {
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for (int i = 0; i < 0x80; i++) {
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deleteTexture(i);
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}
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delete[] mpTextures;
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delete[] mpObjects;
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}
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u16 LightTextureManager::createTexture(const char *name) {
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// Check if one already exists with the same name
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for (int i = 0; i < getNumLightTextures(); i++) {
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if (mpTextures[i] != nullptr && !strcmp(name, mpTextures[i]->getName())) {
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return i;
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}
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}
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// Find a hole to fill
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int targetPosition = getNumLightTextures();
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for (int i = 0; i < getNumLightTextures(); i++) {
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if (mpTextures[i] == nullptr) {
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targetPosition = i;
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}
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}
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if (targetPosition == getNumLightTextures()) {
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mTextureCount++;
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}
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LightTexture *tex = new LightTexture(name, this);
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mpTextures[targetPosition] = tex;
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tex->configure();
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return targetPosition;
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}
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u16 LightTextureManager::createTextureFromBin(const void *bin) {
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const LightTexture::Bin *data = reinterpret_cast<const LightTexture::Bin *>(bin);
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u16 idx = createTexture(data->mData.mName);
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mpTextures[idx]->SetBinary(data);
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return idx;
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}
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int LightTextureManager::createTexturesFromBin(const void *bin) {
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const LightTextureManager::Bin *data = reinterpret_cast<const LightTextureManager::Bin *>(bin);
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// Moderate inefficiency here - this algorithm has quadratic runtime
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// since we always search from the beginning
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for (int i = 0; i < data->mData.mDataCount; i++) {
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const void *subData = getLtexFromLmap(data, (u16)i);
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createTextureFromBin(subData);
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}
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return data->mData.mDataCount;
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}
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bool LightTextureManager::deleteTexture(int idx) {
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if (0 <= idx && idx < 0x80) {
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if (mpTextures[idx] != nullptr) {
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delete mpTextures[idx];
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mpTextures[idx] = nullptr;
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return true;
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}
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}
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return false;
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}
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bool LightTextureManager::setBinaryToTexture(const void *data) {
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const LightTexture::Bin *bin = reinterpret_cast<const LightTexture::Bin *>(data);
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for (int i = 0; i < getNumLightTextures(); i++) {
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if (!std::strcmp(bin->mData.mName, mpTextures[i]->getName())) {
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mpTextures[i]->SetBinary(bin);
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return true;
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}
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}
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return false;
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}
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void LightTextureManager::SetBinaryInner(const Bin &bin) {
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if (bin.mHeader.mVersion != 0) {
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return;
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}
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const char *buf = reinterpret_cast<const char *>(bin.mData.mSubData);
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for (int i = 0; i < bin.mData.mDataCount; i++) {
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const BinHeader *hdr = reinterpret_cast<const BinHeader *>(buf);
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setBinaryToTexture(buf);
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buf += hdr->mSize;
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}
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}
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void LightTextureManager::GetBinaryInner(Bin *pOutBin) const {
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int count = 0;
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char *buf = reinterpret_cast<char *>(pOutBin->mData.mSubData);
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for (int i = 0; i < getNumLightTextures(); i++) {
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mpTextures[i]->GetBinary(buf);
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BinHeader *hdr = reinterpret_cast<BinHeader *>(buf);
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// This is where the actually written size is added to the whole object
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pOutBin->mHeader.mSize += hdr->mSize;
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buf += hdr->mSize;
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count++;
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}
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pOutBin->mData.mDataCount = count;
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}
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// Performs a linear search through the data to find the offset for the given index
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const void *LightTextureManager::getLtexFromLmap(const void *lmap, u16 index) {
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// A bit awkward but it matches
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const BinHeader *buf = nullptr;
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const Bin *bin = reinterpret_cast<const Bin *>(lmap);
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if (bin->mHeader.mVersion == 0 && index < bin->mData.mDataCount) {
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buf = bin->mData.mSubData;
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for (int i = 0; i < index; i++) {
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buf = reinterpret_cast<const BinHeader *>(reinterpret_cast<const char *>(buf) + buf->mSize);
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}
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}
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return buf;
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}
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size_t LightTextureManager::GetBinarySize() const {
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// Contrary to the other dynamically-sized Bins, this only
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// returns the fixed size. GetBinaryInner will add the dynamic
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// parts when writing.
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return sizeof(Bin) - sizeof(BinHeader);
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}
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} // namespace EGG
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