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https://github.com/zeldaret/ss
synced 2026-07-28 15:17:51 -04:00
Rough outline for LightTextureManager
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@@ -19,7 +19,7 @@ static const int sCpuTexGradientOp[NUM_CPU_TEX] = {0, 0, 0, 1, 2, 3, 4, 0, 5, 5,
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static nw4r::math::MTX34 sMtx(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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u16 LightTexture::sTextureSize;
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u16 LightTexture::sTextureSize = 0x20;
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CpuTexture *LightTexture::spNormalEnvironment;
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static s8 lbl_80574F3A = 0xFE;
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@@ -1,3 +1,157 @@
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#include "egg/gfx/eggLightTextureMgr.h"
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namespace EGG {} // namespace EGG
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#include "common.h"
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#include "egg/gfx/eggLightTexture.h"
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#include "egg/gfx/eggStateGX.h"
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#include <cstring>
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namespace EGG {
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LightTextureManager::LightTextureManager(const LightManager *lightMgr) {
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field_0x04 = 0x78;
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mTextureCount = 0;
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mpTextures = nullptr;
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mpLightMgr = lightMgr;
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field_0x10 = 0;
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mMaxNumTextures = 0x80;
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field_0x16 = 1;
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mpObjects = nullptr;
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mpTextures = new LightTexture *[0x80];
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for (int i = 0; i < 0x80; i++) {
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mpTextures[i] = nullptr;
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}
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mpObjects = new LightObject *[mMaxNumTextures];
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for (int i = 0; i < mMaxNumTextures; i++) {
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mpObjects[i] = nullptr;
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}
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if ((StateGX::s_flag & 0x40) != 0) {
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field_0x04 |= 0x80;
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field_0x04 &= ~0x40;
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field_0x16 = 3;
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}
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}
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LightTextureManager::~LightTextureManager() {
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for (int i = 0; i < 0x80; i++) {
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deleteTexture(i);
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}
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delete[] mpTextures;
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delete[] mpObjects;
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}
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u16 LightTextureManager::createTexture(const char *name) {
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// Check if one already exists with the same name
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for (int i = 0; i < getNumLightTextures(); i++) {
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if (mpTextures[i] != nullptr && !strcmp(name, mpTextures[i]->getName())) {
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return i;
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}
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}
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// Find a hole to fill
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int targetPosition = getNumLightTextures();
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for (int i = 0; i < getNumLightTextures(); i++) {
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if (mpTextures[i] == nullptr) {
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targetPosition = i;
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}
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}
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if (targetPosition == getNumLightTextures()) {
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mTextureCount++;
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}
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LightTexture *tex = new LightTexture(name, this);
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mpTextures[targetPosition] = tex;
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tex->configure();
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return targetPosition;
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}
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u16 LightTextureManager::createTextureFromBin(const void *bin) {
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const LightTexture::Bin *data = reinterpret_cast<const LightTexture::Bin *>(bin);
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u16 idx = createTexture(data->mData.mName);
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mpTextures[idx]->SetBinary(data);
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return idx;
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}
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int LightTextureManager::createTexturesFromBin(const void *bin) {
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const LightTextureManager::Bin *data = reinterpret_cast<const LightTextureManager::Bin *>(bin);
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// Moderate inefficiency here - this algorithm has quadratic runtime
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// since we always search from the beginning
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for (int i = 0; i < data->mData.mDataCount; i++) {
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const void *subData = getLtexFromLmap(data, (u16)i);
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createTextureFromBin(subData);
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}
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return data->mData.mDataCount;
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}
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bool LightTextureManager::deleteTexture(int idx) {
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if (0 <= idx && idx < 0x80) {
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if (mpTextures[idx] != nullptr) {
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delete mpTextures[idx];
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mpTextures[idx] = nullptr;
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return true;
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}
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}
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return false;
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}
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bool LightTextureManager::setBinaryToTexture(const void *data) {
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const LightTexture::Bin *bin = reinterpret_cast<const LightTexture::Bin *>(data);
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for (int i = 0; i < getNumLightTextures(); i++) {
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if (!std::strcmp(bin->mData.mName, mpTextures[i]->getName())) {
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mpTextures[i]->SetBinary(bin);
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return true;
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}
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}
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return false;
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}
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void LightTextureManager::SetBinaryInner(const Bin &bin) {
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if (bin.mHeader.mVersion != 0) {
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return;
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}
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const char *buf = reinterpret_cast<const char *>(bin.mData.mSubData);
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for (int i = 0; i < bin.mData.mDataCount; i++) {
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const BinHeader *hdr = reinterpret_cast<const BinHeader *>(buf);
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setBinaryToTexture(buf);
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buf += hdr->mSize;
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}
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}
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void LightTextureManager::GetBinaryInner(Bin *pOutBin) const {
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int count = 0;
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char *buf = reinterpret_cast<char *>(pOutBin->mData.mSubData);
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for (int i = 0; i < getNumLightTextures(); i++) {
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mpTextures[i]->GetBinary(buf);
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BinHeader *hdr = reinterpret_cast<BinHeader *>(buf);
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// This is where the actually written size is added to the whole object
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pOutBin->mHeader.mSize += hdr->mSize;
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buf += hdr->mSize;
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count++;
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}
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pOutBin->mData.mDataCount = count;
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}
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// Performs a linear search through the data to find the offset for the given index
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const void *LightTextureManager::getLtexFromLmap(const void *lmap, u16 index) {
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// A bit awkward but it matches
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const BinHeader *buf = nullptr;
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const Bin *bin = reinterpret_cast<const Bin *>(lmap);
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if (bin->mHeader.mVersion == 0 && index < bin->mData.mDataCount) {
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buf = bin->mData.mSubData;
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for (int i = 0; i < index; i++) {
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buf = reinterpret_cast<const BinHeader *>(reinterpret_cast<const char *>(buf) + buf->mSize);
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}
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}
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return buf;
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}
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size_t LightTextureManager::GetBinarySize() const {
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// Contrary to the other dynamically-sized Bins, this only
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// returns the fixed size. GetBinaryInner will add the dynamic
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// parts when writing.
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return sizeof(Bin) - sizeof(BinHeader);
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}
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} // namespace EGG
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