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Rough outline for LightTextureManager
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@@ -19,7 +19,7 @@ static const int sCpuTexGradientOp[NUM_CPU_TEX] = {0, 0, 0, 1, 2, 3, 4, 0, 5, 5,
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static nw4r::math::MTX34 sMtx(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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u16 LightTexture::sTextureSize;
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u16 LightTexture::sTextureSize = 0x20;
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CpuTexture *LightTexture::spNormalEnvironment;
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static s8 lbl_80574F3A = 0xFE;
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