d_t_event OK

This commit is contained in:
MaxMotis
2026-03-01 22:56:18 +01:00
parent d08e4bfc38
commit 4f2a4d3f40
3 changed files with 30 additions and 30 deletions
+1 -1
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@@ -14512,7 +14512,7 @@ fn_80274350 = .text:0x80274350; // type:function size:0x18
setViewClipVals = .text:0x80274370; // type:function size:0x10
fn_80274380 = .text:0x80274380; // type:function size:0x5C
dTgSw_c_classInit__Fv = .text:0x802743E0; // type:function size:0xBC
__dt__5dTg_cFv = .text:0x802744A0; // type:function size:0x58 scope:weak
__dt__19sFState_c<7dTgSw_c>Fv = .text:0x802744A0; // type:function size:0x58 scope:weak
__dt__22sFStateFct_c<7dTgSw_c>Fv = .text:0x80274500; // type:function size:0x6C scope:weak
__dt__75sStateMgr_c<7dTgSw_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x80274570; // type:function size:0xA0 scope:weak
__dt__45sFStateMgr_c<7dTgSw_c,20sStateMethodUsr_FI_c>Fv = .text:0x80274610; // type:function size:0xA4 scope:weak
+4 -4
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@@ -24,10 +24,10 @@ private:
/* 0x0FC */ ActorEventRelated mActorEvent;
/* 0x14C */ mMtx_c mMatrix;
/* 0x17C */ u32 mEventId;
/* 0x180 */ u32 setSceneflag;
/* 0x184 */ u32 trigSceneflag;
/* 0x188 */ u32 subtype;
/* 0x18C */ u32 unkParamFlag;
/* 0x180 */ u32 mSetSceneflag;
/* 0x184 */ u32 mTrigSceneflag;
/* 0x188 */ u32 mSubtype;
/* 0x18C */ u32 mUnkParamFlag;
};
#endif
+25 -25
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@@ -1,33 +1,32 @@
#include "d/t/d_t_event.h"
#include "d/a/d_a_player.h"
#include "d/flag/sceneflag_manager.h"
#include "f/f_base.h"
#include "toBeSorted/area_math.h"
#include "d/a/d_a_player.h"
#include "toBeSorted/event.h"
SPECIAL_ACTOR_PROFILE(EVENT_TAG, dTgEvent_c, fProfile::EVENT_TAG, 0X13, 0, 0);
int dTgEvent_c::create()
{
matrixCreateFromPosRotYScale(mMatrix, mPosition, mRotation.y, mScale, 0x0, 0.0f);
mEventId = mParams & 0xFF;
setSceneflag = mParams >> 8 & 0xFF;
trigSceneflag = mParams >> 0x10 & 0xFF;
subtype = mParams >> 0x18 & 0x3;
unkParamFlag = mParams >> 0x1A & 1;
return SUCCEEDED;
int dTgEvent_c::create() {
matrixCreateFromPosRotYScale(mMatrix, mPosition, mRotation.y, mScale, 0x0, 0.0f);
mEventId = getFromParams(0, 0xFF);
mSetSceneflag = getFromParams(8, 0xFF);
mTrigSceneflag = getFromParams(16, 0xFF);
mSubtype = getFromParams(24, 0x3);
mUnkParamFlag = getFromParams(26, 0x1);
return SUCCEEDED;
}
int dTgEvent_c::doDelete() {
return SUCCEEDED;
}
}
inline u32 fun(const u32 &flag, const u32 &returnFlag) {
u32 b = 0;
if (flag & 1) b = returnFlag;
if (flag & 1) {
b = returnFlag;
}
return b;
}
@@ -40,11 +39,12 @@ inline bool dTgEvent_c::isValidFlag(u16 flag) {
}
int dTgEvent_c::actorExecute() {
if (!isValidFlag(trigSceneflag) || checkUncommittedFlag(trigSceneflag)) {
if ((subtype != 0 && !(isValidFlag(setSceneflag) && checkUncommittedFlag(setSceneflag))) || (subtype == 0 && (isValidFlag(setSceneflag) && checkUncommittedFlag(setSceneflag)))) {
if (checkIfVec3fInMatrix(mMatrix,dAcPy_c::LINK->mPosition)) {
Event EStack_48 = Event(mEventId, mRoomID, fun(unkParamFlag, 0x1),0,0);
mActorEvent.scheduleEvent(EStack_48,0);
if (!isValidFlag(mTrigSceneflag) || checkUncommittedFlag(mTrigSceneflag)) {
if ((mSubtype != 0 && !(isValidFlag(mSetSceneflag) && checkUncommittedFlag(mSetSceneflag))) ||
(mSubtype == 0 && (isValidFlag(mSetSceneflag) && checkUncommittedFlag(mSetSceneflag)))) {
if (checkIfVec3fInMatrix(mMatrix, dAcPy_c::LINK->mPosition)) {
Event EStack_48 = Event(mEventId, mRoomID, fun(mUnkParamFlag, 0x1), 0, 0);
mActorEvent.scheduleEvent(EStack_48, 0);
}
}
}
@@ -54,13 +54,13 @@ int dTgEvent_c::actorExecute() {
int dTgEvent_c::actorExecuteInEvent() {
if (mActorEvent.isThisActorInEvent() != 0) {
mActorEvent.advanceNext();
if (subtype != 0 && isValidFlag(setSceneflag) && !checkUncommittedFlag(setSceneflag)) {
SceneflagManager::sInstance->setFlag(mRoomID, setSceneflag);
} else if (subtype == 0 && isValidFlag(setSceneflag) && checkUncommittedFlag(setSceneflag)) {
SceneflagManager::sInstance->unsetFlag(mRoomID, setSceneflag);
if (mSubtype != 0 && isValidFlag(mSetSceneflag) && !checkUncommittedFlag(mSetSceneflag)) {
SceneflagManager::sInstance->setFlag(mRoomID, mSetSceneflag);
} else if (mSubtype == 0 && isValidFlag(mSetSceneflag) && checkUncommittedFlag(mSetSceneflag)) {
SceneflagManager::sInstance->unsetFlag(mRoomID, mSetSceneflag);
}
}
return SUCCEEDED;
}
return SUCCEEDED;
}
int dTgEvent_c::draw() {