mirror of
https://github.com/zeldaret/ss
synced 2026-06-09 20:40:59 -04:00
Fix vec problems
This commit is contained in:
+4
-5
@@ -395,7 +395,7 @@ bool dRoom_c::mdl_c::create(nw4r::g3d::ResMdl resMdl, mAllocator_c &alloc) {
|
||||
calc(false);
|
||||
u32 numEntries = resMdl.GetResNodeNumEntries();
|
||||
mpAabb = new nw4r::math::AABB[numEntries];
|
||||
;
|
||||
|
||||
if (mpAabb == nullptr) {
|
||||
return false;
|
||||
}
|
||||
@@ -407,10 +407,9 @@ bool dRoom_c::mdl_c::create(nw4r::g3d::ResMdl resMdl, mAllocator_c &alloc) {
|
||||
mMtx_c mtx;
|
||||
getNodeWorldMtx(id, mtx);
|
||||
nw4r::g3d::ResNode resNd = resMdl.GetResNode(id);
|
||||
// TODO Vec problems
|
||||
nw4r::math::VEC3 min, max;
|
||||
min = resNd.GetBoundsMin();
|
||||
max = resNd.GetBoundsMax();
|
||||
mVec3_c min, max;
|
||||
min.copyFrom(resNd.GetBoundsMin());
|
||||
max.copyFrom(resNd.GetBoundsMax());
|
||||
nw4r::math::AABB bb(min, max);
|
||||
buf->Set(&bb, mtx);
|
||||
buf++;
|
||||
|
||||
Reference in New Issue
Block a user