d_a_obj_amber almost OK

This commit is contained in:
swekka
2025-09-07 15:30:24 +02:00
parent 897de53b2d
commit 561dd733ee
3 changed files with 106 additions and 15 deletions
+74
View File
@@ -1,3 +1,77 @@
#include "d/a/obj/d_a_obj_amber.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_gnd_chk.h"
#include "f/f_base.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "sized_string.h"
#include "toBeSorted/event_manager.h"
SPECIAL_ACTOR_PROFILE(OBJ_AMBER, dAcOAmber_c, fProfile::OBJ_AMBER, 0x284, 0, 3);
bool dAcOAmber_c::createHeap() {
void *data = getOarcResFile("Amber");
if (data == nullptr) {
return false;
}
nw4r::g3d::ResFile resFile(data);
if (!resFile.IsValid()) {
return false;
}
nw4r::g3d::ResMdl mdl = resFile.GetResMdl("Amber");
if (!mdl.IsValid()) {
return false;
}
return mMdl.create(mdl, &heap_allocator, 0x120, 1, nullptr);
}
int dAcOAmber_c::actorCreate() {
return SUCCEEDED;
}
int dAcOAmber_c::actorPostCreate() {
CREATE_ALLOCATOR(dAcOAmber_c);
if (dBgS_ObjGndChk::CheckPos(position + mVec3_c::Ey * 10.0f)) {
mLightingInfo.mLightingCode = dBgS_ObjGndChk::GetLightingCode();
if (&dBgS_ObjGndChk::GetInstance() != nullptr) {
setPolyAttrs(dBgS_ObjGndChk::GetInstance());
}
}
mMdl.getBounds(&mMin, &mMax);
boundingBox.Set(mMin, mMax);
mShadowRot.v = (mMin + mMax) * 0.5f;
mShadowRot.w = ((mMax - mMin) * 0.5f).mag();
updateMatrix();
mMdl.setLocalMtx(mWorldMtx);
if (dBgS_ObjGndChk::CheckPos(position + mVec3_c::Ey * mMax.y)) {
field_0x37c = position.y - dBgS_ObjGndChk::GetGroundHeight() < 0.0f ? 0.0f : dBgS_ObjGndChk::GetGroundHeight();
} else {
field_0x37c = 1.0e+9f;
}
return SUCCEEDED;
}
int dAcOAmber_c::draw() {
drawModelType1(&mMdl);
if (field_0x37c != 1.0e+9f) {
drawShadow(mShadowCircle, nullptr, mWorldMtx, &mShadowRot, -1, -1, -1, -1, -1, field_0x37c);
}
return SUCCEEDED;
}
void dAcOAmber_c::registerInEvent() {
const char *eventName = EventManager::sInstance->getCurrentEventName();
if (strequals(eventName, "TimeDoorIn") || strequals(eventName, "TimeDoorOut")) {
mObjectActorFlags |= 0x200;
}
}
void dAcOAmber_c::unkVirtFunc_0x6C() {
mObjectActorFlags &= ~0x200;
}