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https://github.com/zeldaret/ss
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Consistent names
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@@ -10,7 +10,7 @@ class dSnd3DActor_c : public nw4r::snd::Sound3DActor {
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static const u32 NUM_SOUNDS = 4;
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public:
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dSnd3DActor_c(dSndSourceParam *pAmbientParam, u8);
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dSnd3DActor_c(dSndSourceParam *pSourceParam, u8);
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virtual ~dSnd3DActor_c() {}
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@@ -88,7 +88,7 @@ protected:
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/* 0xAC */ nw4r::math::VEC3 mPositionTransformedByListener;
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/* 0xB8 */ f32 mDistanceToCameraTarget;
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/* 0xBC */ nw4r::math::VEC3 mPositionRelativeToCameraTarget;
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/* 0xC8 */ dSndSourceParam *mpFloatBundle;
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/* 0xC8 */ dSndSourceParam *mpSourceParam;
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/* 0xCC */ u16 mFlags;
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/* 0xD0 */ nw4r::math::VEC3 mPositionRelativeToPlayer;
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/* 0xDC */ f32 mDistanceToPlayer;
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@@ -9,7 +9,7 @@
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#include <cmath>
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dSnd3DActor_c::dSnd3DActor_c(dSndSourceParam *pFloatBundle, u8 a2)
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dSnd3DActor_c::dSnd3DActor_c(dSndSourceParam *pSourceParam, u8 a2)
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: nw4r::snd::Sound3DActor(
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dSndPlayerMgr_c::GetInstance()->getSoundArchivePlayerForType(a2), dSnd3DManager_c::GetInstance()->getManager()
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),
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@@ -24,7 +24,7 @@ dSnd3DActor_c::dSnd3DActor_c(dSndSourceParam *pFloatBundle, u8 a2)
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mDistanceToListener(INFINITY),
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mCameraDirectionDot(0.0f),
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a_field_0x9C(0.0f),
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mpFloatBundle(pFloatBundle),
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mpSourceParam(pSourceParam),
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mFlags(0),
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mDistanceToPlayer(INFINITY),
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a_field_0xE0(0.0f) {
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